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Author Topic: Battlestar Galactica (Round 7)  (Read 127432 times)

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WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #1075 on: May 17, 2013, 07:15:16 am »

Ugh. Admiral, how much can you help? I'm waffling a bit only because we'll ALSO need these colors to swipe the presidency from Baltron here. (Don't give a number, of course, but "high" or "low" would be very good for me to know.)
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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1076 on: May 17, 2013, 07:20:41 am »

Since I dumped that SP-5, my contribution is now low.
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WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #1077 on: May 17, 2013, 07:41:02 am »

I really hate having to do this.

##Play 6-State of Emergency, 1-Consolidate Power
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WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #1078 on: May 17, 2013, 09:59:55 pm »

Oh, admiral - that SP5 didn't make a difference here. Purple is negative for this check; just toss in green if you have a low spare.
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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1079 on: May 20, 2013, 01:49:39 am »

So we're currently at 12.

## I will play LEA-2 (Executive Order) and LEA-1 (Executive Order), bringing our total to 15
« Last Edit: May 20, 2013, 01:50:46 am by Davio »
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theorel

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Re: Battlestar Galactica (Round 4)
« Reply #1080 on: May 20, 2013, 07:35:52 am »

Alright, I think it's worth it for the chance.
##POL-0: Red Tape, TAC-2: Launch Scout.

So, that puts us at 7, with 2 more destiny, but I think it's worth it for what I'm giving up.
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #1081 on: May 20, 2013, 08:04:48 am »

Given that destiny is most likely good, we might pass this.
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theorel

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Re: Battlestar Galactica (Round 4)
« Reply #1082 on: May 20, 2013, 08:16:53 am »

You're 3/4 positive.  If you hit the 1 negative card, this will almost certainly fall in the 8-10 range.  If not, you've probably passed it.
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Re: Battlestar Galactica (Round 4)
« Reply #1083 on: May 20, 2013, 10:12:15 am »

CRISIS: The Olympic Carrier

Skill check: POL/LEA/PIL/ENG = 11
Pass: No Effect
8+: -1 Population
FAIL: -1 Morale, -1 Population

POST CRISIS: Activate Heavies, +1 Jump Prep

Skill Check
Destiny: TAC-0 (Trust Instincts), LEA-2 (Executive Order)
Boomer (Max 1): 1-EM
Chief (Max 1): TAC-1 Launch Scout
Apollo (Max 1): 3 POL - Investigavive Comitee
Zarek: 6-LEA (SoE), 1-POL (CP)
Adama: 2-LEA (XO), 1-LEA (XO)
Baltar: 0-POL (Red Tape), 2-TAC (LS)

Total: 7

Red Tape discards the State of Emergency. Trust Instincts reveals:
POL-1 (Consolidate Power)
ENG-1 (Repair)

Total: 9

Since I haven't received COs from anyone: Does anyone want to play a Declare Emergency?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #1084 on: May 20, 2013, 10:18:04 am »

This means that if Adama uses his OPG, he cant take State of Emergency?  :'(
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Re: Battlestar Galactica (Round 4)
« Reply #1085 on: May 20, 2013, 10:18:58 am »

I believe so. It's actually something I never considered (and actually I just sent him a PM to that effect)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #1086 on: May 20, 2013, 05:15:58 pm »

There are still an awful lot of cards in there. Do you mind double-checking about the SoE? (I think you're right, but I don't like the result :P)

Also ##Pass on Declare Emergency due to lack of ability to do so.
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #1087 on: May 20, 2013, 06:51:42 pm »

Also ##Pass on Declare Emergency due to lack of ability to do so.
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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1088 on: May 21, 2013, 02:12:20 am »

## Pass on DE

What do you think, guys, even without SoE, would this be a worthwile takeback?
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #1089 on: May 21, 2013, 06:48:33 am »

You have to discard down to 10, dunno how many you have..
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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1090 on: May 21, 2013, 09:27:54 am »

You have to discard down to 10, dunno how many you have..
I have 2 cards now and they're not great.
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Qvist

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Re: Battlestar Galactica (Round 4)
« Reply #1091 on: May 22, 2013, 05:52:20 am »

##Pass on Declare Emergency

I don't get Leadership cards.

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Re: Battlestar Galactica (Round 4)
« Reply #1092 on: May 22, 2013, 07:30:10 am »

Partial pass: -1 pop

Final decision on OPG, Adama?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1093 on: May 22, 2013, 10:10:36 am »

Partial pass: -1 pop

Final decision on OPG, Adama?
Skip it for now.
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Re: Battlestar Galactica (Round 4)
« Reply #1094 on: May 22, 2013, 07:51:55 pm »

Post crisis: Heavy Raiders activate which marches the centurion. Jump prep, the fleet jumps

Destinations being sent to Adama.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1095 on: May 23, 2013, 03:05:27 am »

Let's get ourselves close to Kobol.

Dying Star

Distance 2
Lose 1 Fuel and damage Galactica once.

I hope the damaged location isn't going to be that bad.
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Re: Battlestar Galactica (Round 4)
« Reply #1096 on: May 23, 2013, 12:11:46 pm »

Weapons Control is hit, sending Zarek to sickbay

I believe I've sent everyone hand updates already, which just means all that's left is Boomer's hand.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 4)
« Reply #1097 on: May 23, 2013, 12:18:07 pm »

Current Player:   Boomer (Qvist)
   
Distance:   6
   
Fuel: 3   Food: 6
Morale: 7   Population: 8

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 3,    Loyalty Cards: 2
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Brig
Skill Cards: 3,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Sickbay
Skill Cards: 2,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral Arbitrator William Adama:   FTL Control
Skill Cards: 2,    Loyalty Cards: 2
OPG available: Yes   
   
President Gaius Baltar:   Administration
Skill Cards: 5,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 9
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 7,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   12
Leadership Deck:   12
Tactics Deck:   8
Piloting Deck:   1
Engineering Deck:   5
Destiny Deck:   2
   
Crisis Deck:   81
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    - William Adama
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    - Tom Zarek
Brig    - Lee "Apollo" Adama, Sharon "Boomer" Valerii
   
Press Room    -
President's Office    -
Administration    - Gaius Baltar

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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #1098 on: May 23, 2013, 05:45:53 pm »

Ouch. I'd ask for an XO, but, well, Boomer.

Can she do anything beyond try a (basically completely unsupported) brig escape or launch scouts?

Current priorities:

1) Get the presidency AWAY from Baltron before his next turn, so that we don't have yet another human end up in the Brig.
2) Kill that centurion
3) Get our pilots OUT of the Brig (which the Quorum can probably help with).

2 and 3 could be done in an alternate order.

It looks like I'll need an XO from Apollo, unless we want the humans to have even more of a "no cards" problem than they already do.
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #1099 on: May 24, 2013, 06:44:00 am »

2 is very important. Than 1.
1 could be good cuz it might solve 2 as well.

But 2 is most imporntant right now.
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