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Author Topic: Battlestar Galactica (Round 7)  (Read 127366 times)

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Re: Battlestar Galactica (Round 4)
« Reply #1050 on: May 10, 2013, 11:53:43 am »

"We have new orders. We're directed to... destroy the Olympic Carrier and then return to Galactica." - Sharon Valerii
"It's a civilian ship... - Kara Thrace


CRISIS: The Olympic Carrier

Skill check: POL/LEA/PIL = 11
Pass: No Effect
8+: -1 Population
FAIL: -1 Morale, -1 Population

POST CRISIS: Activate Heavies, +1 Jump Prep[/b]

Baltar, please delude something.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #1051 on: May 10, 2013, 11:56:12 am »

Ugh.
Activate Heavies.

I can contribute medium.
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theorel

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Re: Battlestar Galactica (Round 4)
« Reply #1052 on: May 10, 2013, 12:53:02 pm »

##I'll take Tactics
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WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #1053 on: May 10, 2013, 09:38:14 pm »

Well, I think we found our Cylon. (For future reference - I always like to have the admiral checked even when he seems human. There's so much potential for harm.)
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theorel

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Re: Battlestar Galactica (Round 4)
« Reply #1054 on: May 10, 2013, 09:45:13 pm »

I'm sure I don't know what you mean.  I still think it's unfortunate that the situation pressured you to XO apollo instead of me.  I risked giving you guys food in order to get that XO :P (thankfully, that die roll actually managed to fail...).
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WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #1055 on: May 10, 2013, 11:02:41 pm »

##Pass on interrupts

After this, I think getting control of the Quorum hand is more important than brigging him... Admin is only a 3 YG with me around.
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Jorbles

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Re: Battlestar Galactica (Round 4)
« Reply #1056 on: May 11, 2013, 12:21:02 am »

Oh cool, well that's a turn for the better.
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Qvist

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Re: Battlestar Galactica (Round 4)
« Reply #1057 on: May 13, 2013, 04:37:23 pm »

## Play ENG-3 (Scientific Research)

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Re: Battlestar Galactica (Round 4)
« Reply #1058 on: May 13, 2013, 04:54:50 pm »

CRISIS: The Olympic Carrier

Skill check: POL/LEA/PIL = 11
Pass: No Effect
8+: -1 Population
FAIL: -1 Morale, -1 Population

POST CRISIS: Activate Heavies, +1 Jump Prep

Interrupts:
Chief: Cylon
Apollo:
Zarek: Pass
Adama:
Baltar:
Boomer: 3-SR
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1059 on: May 14, 2013, 02:12:17 am »

## Pass on Interrupts
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theorel

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Re: Battlestar Galactica (Round 4)
« Reply #1060 on: May 14, 2013, 07:18:40 am »

##Play POL-4: Investigative Committee
Let's see how things look when it's my turn to play.
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Re: Battlestar Galactica (Round 4)
« Reply #1061 on: May 14, 2013, 09:12:40 am »

Destiny reveals:
TAC-0 (Trust Instincts)
LEA-2 (Executive Order)

Boomer is first.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1062 on: May 14, 2013, 09:30:25 am »

0-cards in Destiny have no effect, right?
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theorel

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Re: Battlestar Galactica (Round 4)
« Reply #1063 on: May 14, 2013, 09:38:01 am »

They have normal effect as far as I know.  It's just that multiples of the same card have no effect after the first.
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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1064 on: May 14, 2013, 09:45:07 am »

Oh, but doesn't TI need to reveal more cards then?
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theorel

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Re: Battlestar Galactica (Round 4)
« Reply #1065 on: May 14, 2013, 09:56:17 am »

Quote from: rulebook, Pg. 5
During a skill check, once all Skill Cards have been shuffled
and divided into two piles (see the Shuffle and Divide Cards
step of resolving a skill check on page 16 of the core rules),
determine whether any of the cards have a Skill Check Ability
icon. If so, the current player resolves each card with a Skill
Check Ability icon in the order of his choosing (see ”Skill Check
Abilities Example” on page 7)

Also, obviously the 0-skill cards from destiny would take effect as you generally don't know where they come from.  Just 0-skills have no effect when revealed by IC.
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Qvist

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Re: Battlestar Galactica (Round 4)
« Reply #1066 on: May 14, 2013, 10:00:51 am »

## PIL-1 (Evasive Maneuvers)

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Re: Battlestar Galactica (Round 4)
« Reply #1067 on: May 14, 2013, 12:39:11 pm »

Sorry about the lack of formatting, was heading off to a lecture.

Investigative Committee means you know what cards are there, but the check isn't resolved until everyone is done playing cards, so Trust Instincts won't do anything until the check is done (meaning there's still two more cards from Destiny to be added and their hidden)

CRISIS: The Olympic Carrier

Skill check: POL/LEA/PIL/ENG = 11
Pass: No Effect
8+: -1 Population
FAIL: -1 Morale, -1 Population

POST CRISIS: Activate Heavies, +1 Jump Prep

Skill Check
Destiny: TAC-0 (Trust Instincts), LEA-2 (Executive Order)
Boomer (Max 1): 1-EM
Chief (Max 1):
Apollo (Max 1):
Zarek:
Adama:
Baltar:

Total: 3
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Battlestar Galactica (Round 4)
« Reply #1068 on: May 14, 2013, 03:09:30 pm »

# TAC-1 Launch Scout
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #1069 on: May 16, 2013, 06:31:16 pm »

K, I guess delete posts to eliminate damage so only a few people see my actual hand..


I play:
3 POL - Investigavive Comitee
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #1070 on: May 16, 2013, 06:31:37 pm »

Copletely forgot about that stupid brgging.
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Re: Battlestar Galactica (Round 4)
« Reply #1071 on: May 16, 2013, 07:29:58 pm »

CRISIS: The Olympic Carrier

Skill check: POL/LEA/PIL/ENG = 11
Pass: No Effect
8+: -1 Population
FAIL: -1 Morale, -1 Population

POST CRISIS: Activate Heavies, +1 Jump Prep

Skill Check
Destiny: TAC-0 (Trust Instincts), LEA-2 (Executive Order)
Boomer (Max 1): 1-EM
Chief (Max 1): TAC-1 Launch Scout
Apollo (Max 1): 3 POL - Investigavive Comitee
Zarek:
Adama:
Baltar:

Total: 5
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 4)
« Reply #1072 on: May 16, 2013, 09:08:00 pm »

Think you guys can take it high enough before I bomb it?  Let's see :)
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #1073 on: May 16, 2013, 10:24:54 pm »

Not like you can bomb it a lot, only Pupr is negative, and you got like 1, max 2.
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theorel

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Re: Battlestar Galactica (Round 4)
« Reply #1074 on: May 17, 2013, 07:04:46 am »

1 decent purple might be all it takes though, y'all are a ways off from 11...and at least some of your two remaining players' cards are tactics.
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