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Author Topic: Battlestar Galactica (Round 7)  (Read 126801 times)

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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #1025 on: May 09, 2013, 07:42:08 am »

I mostly agree with Winter.
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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1026 on: May 09, 2013, 08:17:02 am »

There's only one civilian on the board though, does this matter?
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theorel

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Re: Battlestar Galactica (Round 4)
« Reply #1027 on: May 09, 2013, 08:21:36 am »

When a crisis destroys civilians they're drawn from the available civilians.
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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1028 on: May 09, 2013, 01:41:17 pm »

Ok, in that case I'll choose the roll.

Pass on SP, I just spent it
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theorel

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Re: Battlestar Galactica (Round 4)
« Reply #1029 on: May 09, 2013, 01:44:58 pm »

Pass SP
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #1030 on: May 09, 2013, 05:06:22 pm »

Pass on interrupts.

I've just played a game where Humans lost on morale, and they lost huge amount of 16 morale during the game. So, 8 morale was gained (or loss prevented) during the coarse of the game.
3 sucessful speeches, 1 eulogy, 1 on a crisis, 1 on Zarek's OPG, 2 was prevented with that card that prevents losses. (I might have missed one gain).
And fuel was at 8 even after distance of 6 (4 jumps).
At the end, they've lost to me playing a "Bomb on Colonial one", where they had less than 0 and Iron Will in check, which costed them 3 morale at once :D
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Re: Battlestar Galactica (Round 4)
« Reply #1031 on: May 09, 2013, 07:36:07 pm »

Morale is usually the most fickle resource. Colonial Day for example can be a swing of 3 culture because you didn't play a LS-1 into the check. But in general it's the easiest to lose, and the easiest to raise.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #1032 on: May 09, 2013, 10:42:52 pm »

Pass on interrupts

It's a shame to waste a beneficial crisis, but we can't help it.
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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1033 on: May 10, 2013, 02:07:40 am »

If I can continue by virtue of the others not having the right type of card to play a SP, please let me know.
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Qvist

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Re: Battlestar Galactica (Round 4)
« Reply #1034 on: May 10, 2013, 03:42:05 am »

## Pass on interrupts

Grujah, why couldn't you contribute anything? How many cards do you have?

Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #1035 on: May 10, 2013, 05:50:03 am »

4 cards. None that can really help the check. I can't discuss my hand..
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theorel

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Re: Battlestar Galactica (Round 4)
« Reply #1036 on: May 10, 2013, 07:15:51 am »

That's all the humans.
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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1037 on: May 10, 2013, 07:17:50 am »

That's all the humans.
So, can I go ahead and roll?
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WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #1038 on: May 10, 2013, 07:18:18 am »

No reason why not.
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WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #1039 on: May 10, 2013, 07:20:52 am »

Also, Baltar (since you're next), I would kind of like to see the admiral's loyalty checked (especially if he's in sickbay needing XOed out). I understand if you have other priorities though.
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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1040 on: May 10, 2013, 07:31:25 am »

Also, Baltar (since you're next), I would kind of like to see the admiral's loyalty checked (especially if he's in sickbay needing XOed out). I understand if you have other priorities though.
Haha, again?

I just wiped out an entire Cylon fleet, playing my own Strategic Planning and still you doubt me?
I think loyalty checking is best spent on someone else this time.

Anyway, here's me rolling 7+ to stay out of sickbay:
Rolled 1d8 : 7, total 7
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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1041 on: May 10, 2013, 07:31:44 am »

Oh yeah, that's how I roll, baby!  ;D
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #1042 on: May 10, 2013, 08:48:41 am »

My cylon candidates are:
Boomer
Baltar
Dad
Zarek


in that order. I think. Zarek might be pretending very good and Dad actually is playing quite humany so I might swap those two. Baltar gives me some humany vibe, but I do not trust him that much. Boomer - not really. Kinda too ambivalent.

Boomer is not high priority for checking as she is in the Brig, though if we were sure she's a human we could pardon and whatnot. Knowing that admiral is not a cylon for sure would be great, as it is an important title. Zarek is OK target too, I'd rather see Dad than Zarek investigated mainly cuz Dad can do more damage overall. (Though he really did play pro-human). Boomer is okish check, too.

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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #1043 on: May 10, 2013, 09:05:46 am »

Well, we can keep running in circles.

I agree it's important to know whether I'm human or not, but I think you can easily deduce that fact from my actions and don't need to waste an actual check on it. The president is also quite powerful mind you and I trust him less than myself or Apollo.
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #1044 on: May 10, 2013, 10:25:55 am »

I am quite nervous myself cuz baltar is basically unchecked and has hoarded up a lot of Quorums. Boomer didn't try to escape the brig, though. Zarek I mostly think is human as he acts the same and still does give pretty good advices, methinks. Still could be cylon, as could any of you.

Any check is good, as any confirmed Human is always awesome. Checking Qvist has that benefit that we can let him out of the brig if proves to be Human. Adama that a admiral is human.

And Zarek.. well, now that I read it again, his last post is suggestive but without real weight (you can check him if you want, I understand you might want to do something else) it's kinda smells of Cylon trying to get himself out of Detector's way without being too forceful about it...

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Re: Battlestar Galactica (Round 4)
« Reply #1045 on: May 10, 2013, 10:41:40 am »

Sorry for the delay. Post crisis: Raiders activate and shoot

Rolled 2d8 : 6, 6, total 12
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 4)
« Reply #1046 on: May 10, 2013, 10:42:42 am »

First one hits. Second moves. Jump prep.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 4)
« Reply #1047 on: May 10, 2013, 10:56:01 am »

Baltar draws 2 POL, 1 LEA, 1 ENG.

Current Player:   Baltar (theorel)
   
Distance:   4
   
Fuel: 4   Food: 6
Morale: 7   Population: 9

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 4,    Loyalty Cards: 2
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Space
Skill Cards: 4,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Weapons Control
Skill Cards: 4,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral Arbitrator William Adama:   FTL Control
Skill Cards: 4,    Loyalty Cards: 2
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 7,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 10
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 4,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   12
Leadership Deck:   12
Tactics Deck:   11
Piloting Deck:   3
Engineering Deck:   5
Destiny Deck:   6
   
Crisis Deck:   82
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    - William Adama
Weapons Control    - Tom Zarek
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Sharon "Boomer" Valerii
   
Press Room    -
President's Office    - Gaius Baltar
Administration    -

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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theorel

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Re: Battlestar Galactica (Round 4)
« Reply #1048 on: May 10, 2013, 11:37:52 am »

Yeah, I think I'm just left with little choice in the matter.
## Move to Administration and play Arrest Order on Apollo.
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theorel

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Re: Battlestar Galactica (Round 4)
« Reply #1049 on: May 10, 2013, 11:40:27 am »

He's clearly been working against the good of our people.  Holding civilians ransom in order to protect Galactica.  I was truly left with no other choice, than arrest him.  I hope you'll understand Admiral.
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