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Author Topic: Battlestar Galactica (Round 7)  (Read 127222 times)

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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #925 on: April 23, 2013, 07:11:17 am »

2x Politics.
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WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #926 on: April 23, 2013, 07:18:37 am »

Make sure you "launch" from Command - you get an extra viper activation out of it.
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Re: Battlestar Galactica (Round 4)
« Reply #927 on: April 23, 2013, 01:28:40 pm »

Sending cards now (sorry for not doing it earlier - but I think 'important exam' is a reasonable excuse :P)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 4)
« Reply #928 on: April 23, 2013, 01:31:13 pm »

Also, Politics deck was reshuffled.

If anyone thinks their most recent hand update is not entirely accurate, let me know (I think they are though).
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #929 on: April 23, 2013, 04:33:30 pm »

#Move to Command
Activate Command
Launch a Mark VII in sector 6
Launch a Mark VII in sector 6 (use Alert Viper Pilot)
Use CAG to activate MARK VII in sector 6 and take another action
Move to sector 2


I think this is legal.
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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #930 on: April 23, 2013, 04:36:47 pm »

No, the lose-track rule is in effect. :)
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Re: Battlestar Galactica (Round 4)
« Reply #931 on: April 23, 2013, 04:40:15 pm »

That's all legal, but you activate the viper in sector 6 to do... what?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #932 on: April 23, 2013, 04:59:29 pm »

Escort the civ ship? (Admittedly just a guess, but I'm not sure what else it would do).
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Re: Battlestar Galactica (Round 4)
« Reply #933 on: April 23, 2013, 05:06:28 pm »

I presume so, but wanted to check as he's online. As he no longer is I assume that's what he wants.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 4)
« Reply #934 on: April 23, 2013, 05:10:25 pm »

"Watch the ammo hoists for the main guns - you've got a red light right there" - Saul Tigh

CRISIS: Weapon Malfunction

Skill check: TAC/PIL/ENG = 11
PASS: No Effect
FAIL: Damage 2 Vipers in space areas. All characters in Weapons Control are sent to Sickbay.

POST CRISIS: Launch Raiders, NO JUMP PREP

Interrupts? (Investigative Committees, OPG abilities)

Chief: Cylon
Apollo:
Zarek:
Adama:
Baltar:
Boomer:
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theorel

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Re: Battlestar Galactica (Round 4)
« Reply #935 on: April 23, 2013, 08:07:10 pm »

##Pass interrupts
I can contribute a little.
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WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #936 on: April 23, 2013, 11:14:10 pm »

I can also help a little, and if we're going for this (and it would be a pain to lose our viper screen just as the fleet jumps in) I can convene a Committee. However, whether or not we can do this is mostly going to depend on Apollo, I think (though Boomer should certainly toss in a high card if she ever wants out of the brig). Apollo, what do you think - can we do this?
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Jorbles

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Re: Battlestar Galactica (Round 4)
« Reply #937 on: April 24, 2013, 10:47:39 am »

Flashback to late last night:
A computer tech walks over to Apollo. "Apollo we found a recorded message for you embedded in something the Chief was working on. We screened it and it's not going to frag our systems. I think you should take a listen."

Apollo plays the message. The Chief appears in a recording. He speaks to the camera:

"It's not going to work. I sabotaged everything. You should probably stop trying."
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #938 on: April 24, 2013, 11:51:03 am »

Yeah, £escort the civvie.
£Pass interrupts.


I can contribute a lot.

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WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #939 on: April 24, 2013, 05:26:50 pm »

That's what I wanted to hear.

##Play 4-Investigative Committee.
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Re: Battlestar Galactica (Round 4)
« Reply #940 on: April 24, 2013, 07:44:06 pm »

Boomer and Adama have nothing relevant in their colours (well, Boomer has her OPG, but... strategy spoiler, this isn't the time to use it, regardless of alignment...)

Quote from: Skill Check Token
Weapon Malfunction  11 PRB

Investigative Committee is in effect - play all cards face up.
 
Destiny: ENG-1 (Repair), PIL-1 (Evasive Maneuvers)
Zarek:
Adama:
Baltar:
Boomer:
Chief:
Apollo:

Total: 2

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #941 on: April 24, 2013, 10:04:25 pm »

Quote from: Skill Check Token
Weapon Malfunction  11 PRB

Investigative Committee is in effect - play all cards face up.
 
Destiny: ENG-1 (Repair), PIL-1 (Evasive Maneuvers)
Zarek: 4-Strategic Planning
Adama:
Baltar:
Boomer:
Chief:
Apollo:

Total: 6

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?
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Re: Battlestar Galactica (Round 4)
« Reply #942 on: April 24, 2013, 10:08:52 pm »

Quote from: Skill Check Token
Weapon Malfunction  11 PRB

Investigative Committee is in effect - play all cards face up.
 
Destiny: ENG-1 (Repair), PIL-1 (Evasive Maneuvers)
Zarek: 4-Strategic Planning
Adama:
Baltar:
Boomer (Max 1):
Chief (Max 1):
Apollo:

Total: 6

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?

Just adding those max's in for ease of reference, also Adama next
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Round 4)
« Reply #943 on: April 25, 2013, 02:53:23 am »

Apollo and Baltar, can you do this without me?

I have one average card I'd rather save and one that doesn't make sense to play at this point.
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Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #944 on: April 25, 2013, 05:44:58 am »

Yes.
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Davio

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Re: Battlestar Galactica (Round 4)
« Reply #945 on: April 25, 2013, 05:52:46 am »

## PASS
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theorel

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Re: Battlestar Galactica (Round 4)
« Reply #946 on: April 25, 2013, 06:34:27 am »

Quote from: Skill Check Token
Weapon Malfunction  11 PRB

Investigative Committee is in effect - play all cards face up.
 
Destiny: ENG-1 (Repair), PIL-1 (Evasive Maneuvers)
Zarek: 4-Strategic Planning
Adama: Pass
Baltar: 2-Repair
Boomer (Max 1):
Chief (Max 1):
Apollo:

Total: 6

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?
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Qvist

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Re: Battlestar Galactica (Round 4)
« Reply #947 on: April 25, 2013, 07:07:56 am »


Quote from: Skill Check Token
Weapon Malfunction  11 PRB

Investigative Committee is in effect - play all cards face up.
 
Destiny: ENG-1 (Repair), PIL-1 (Evasive Maneuvers)
Zarek: 4-Strategic Planning
Adama: Pass
Baltar: 2-Repair
Boomer (Max 1): 2-Evasive Maneuvers
Chief (Max 1):
Apollo:

Total: 6

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?

theorel

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Re: Battlestar Galactica (Round 4)
« Reply #948 on: April 25, 2013, 08:25:25 am »

Oh, I didn't alter total...and neither did QVist.  We're at 10 now.
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Re: Battlestar Galactica (Round 4)
« Reply #949 on: April 25, 2013, 09:25:47 am »

Quote from: Skill Check Token
Weapon Malfunction  11 PRB

Investigative Committee is in effect - play all cards face up.
 
Destiny: ENG-1 (Repair), PIL-1 (Evasive Maneuvers)
Zarek: 4-Strategic Planning
Adama: Pass
Baltar: 2-Repair
Boomer (Max 1): 2-Evasive Maneuvers
Chief (Max 1):
Apollo:

Total: 10

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?

Chief is up next
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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