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Author Topic: Battlestar Galactica (Round 7)  (Read 127267 times)

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theorel

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Re: Battlestar Galactica (Round 3)
« Reply #875 on: April 17, 2013, 05:53:37 pm »

Yeah certainly better to fail by 14 than by 2.
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Re: Battlestar Galactica (Round 3)
« Reply #876 on: April 18, 2013, 04:02:16 pm »

Grujah?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Round 3)
« Reply #877 on: April 18, 2013, 06:13:24 pm »

Interrupts or vote?
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Re: Battlestar Galactica (Round 3)
« Reply #878 on: April 18, 2013, 06:24:29 pm »

Skill check, face up.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theorel

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Re: Battlestar Galactica (Round 3)
« Reply #879 on: April 18, 2013, 10:02:33 pm »

It is unlikely that we can pass the skill check.  So, at this point I think we just all need to pass.
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Grujah

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Re: Battlestar Galactica (Round 3)
« Reply #880 on: April 18, 2013, 10:43:19 pm »

#pass, I guess. We do have surplus morale, though that doesnt make this much less bad.
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Re: Battlestar Galactica (Round 3)
« Reply #881 on: April 18, 2013, 10:55:55 pm »

Zarek Passes by CO.

Quote from: SKILL CHECK Token
Informing the Public  7 YGB

Investigative Committee is in effect - skill check is face up.

Destiny: TAC-1 (Launch Scout), TAC-6 (Scout for Fuel)
Boomer (Max 1): Pass
Chief (Max 1): Pass
Apollo: Pass
Zarek: Pass
Adama:
Baltar:

Total: -7

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Round 3)
« Reply #882 on: April 19, 2013, 01:36:38 am »

## Pass, I guess....
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BSG: Cagprezimal Adama
Mage Knight: Arythea

theorel

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Re: Battlestar Galactica (Round 3)
« Reply #883 on: April 19, 2013, 06:46:19 am »

##Pass
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Davio

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Re: Battlestar Galactica (Round 3)
« Reply #884 on: April 19, 2013, 06:46:58 am »

Obviously, no Command Authority from me...
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Re: Battlestar Galactica (Round 3)
« Reply #885 on: April 19, 2013, 09:43:51 am »

Check fails. 2 Morale lost

Post crisis: Raider placed.

New Raider 1d8 : 2, total 2


Jump prep.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 3)
« Reply #886 on: April 19, 2013, 09:49:06 am »

Boomer draws 2 TAC, 2 PIL, 1 ENG. Destiny is remade.

Current Player:   Boomer (Qvist)
   
Distance:   4
   
Fuel: 4   Food: 6
Morale: 7   Population: 9

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 3,    Loyalty Cards: 2
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Hangar Deck
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 4,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral Arbitrator William Adama:   FTL Control
Skill Cards: 2,    Loyalty Cards: 2
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 4,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 10
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 6,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   2
Leadership Deck:   1
Tactics Deck:   16
Piloting Deck:   6
Engineering Deck:   6
Destiny Deck:   10
   
Crisis Deck:   85
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    - William Adama
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    - Lee "Apollo" Adama
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Sharon "Boomer" Valerii
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Battlestar Galactica (Round 3)
« Reply #887 on: April 19, 2013, 02:15:52 pm »

Is there anything else I can do beside trying to escape the Brig?

theorel

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Re: Battlestar Galactica (Round 3)
« Reply #888 on: April 19, 2013, 02:23:19 pm »

Launch a scout?  Build a Nuke?  Other than that, not much you can do...
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Re: Battlestar Galactica (Round 3)
« Reply #889 on: April 19, 2013, 05:03:59 pm »

Reveal and let the rest of us feel safe to XO again?
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Jorbles

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Re: Battlestar Galactica (Round 3)
« Reply #890 on: April 19, 2013, 05:26:17 pm »

Reveal and let the rest of us feel safe to XO again?

And waste your once a game? I hope that doesn't happen.
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Qvist

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Re: Battlestar Galactica (Round 3)
« Reply #891 on: April 19, 2013, 05:38:01 pm »

You're not giving me the trust at the moment so I think trying to escape the brig might be a waste of time.
So, I'm doing something useful and ##Play TAC-1 (Launch Scout). I hope that I'll gain trust soon and then you could play XO on me.

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Re: Battlestar Galactica (Round 3)
« Reply #892 on: April 19, 2013, 05:52:30 pm »

Launch Scout (3+): 1d8 : 4, total 4
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 3)
« Reply #893 on: April 19, 2013, 05:52:58 pm »

Destinations or Crises

(Remember you don't get a Crisis because you're in the brig, and you have Recon)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Battlestar Galactica (Round 3)
« Reply #894 on: April 19, 2013, 06:03:02 pm »

Destinations or Crises

(Remember you don't get a Crisis because you're in the brig, and you have Recon)

So I won't be able to use Recon this turn!? That's unfortunate.
So I have no choice right? Then I ## choose Destinations

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Re: Battlestar Galactica (Round 3)
« Reply #895 on: April 19, 2013, 06:12:08 pm »

No, you still get Recon. I was just pointing out that because you do, if you scout crises and put it back, you'd look at the same one with Recon, not a different one.

I presume that won't affect your decision, so sending destination now.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Battlestar Galactica (Round 3)
« Reply #896 on: April 19, 2013, 06:16:38 pm »

## Put card at the bottom
## Use Recon

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Re: Battlestar Galactica (Round 3)
« Reply #897 on: April 19, 2013, 06:34:18 pm »

Crisis sent

Jorbles: Please CO your draw - Remember because it's Exodus+Sympathiser, it has to be any three cards, all different colours.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Battlestar Galactica (Round 3)
« Reply #898 on: April 19, 2013, 06:36:56 pm »

## Discard this too

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Re: Battlestar Galactica (Round 3)
« Reply #899 on: April 19, 2013, 06:40:27 pm »

Current Player:   Chief (Jorbles)
   
Distance:   4
   
Fuel: 4   Food: 6
Morale: 7   Population: 9

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 3,    Loyalty Cards: 2
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Hangar Deck
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 4,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral Arbitrator William Adama:   FTL Control
Skill Cards: 2,    Loyalty Cards: 2
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 4,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 10
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 6,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   2
Leadership Deck:   1
Tactics Deck:   16
Piloting Deck:   6
Engineering Deck:   6
Destiny Deck:   10
   
Crisis Deck:   84
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    - William Adama
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    - Lee "Apollo" Adama
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Sharon "Boomer" Valerii
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -

Board is exactly the same as last time... which would be nice to tell you if I actually posted it last time.

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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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