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Author Topic: Battlestar Galactica (Round 7)  (Read 127506 times)

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Re: Battlestar Galactica (Round 3)
« Reply #800 on: April 06, 2013, 09:15:20 pm »

Also, In the future I will not wait on CO's for EMs unless a pilot would be sent to sickbay or a civvie will be destroyed immediately after. Pilots (and anyone else who ends up with EMs in hand) should leave COs, either standing COs for what they want to do or a CO when they see raiders activate (or both).
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Battlestar Galactica (Round 3)
« Reply #801 on: April 08, 2013, 05:09:57 pm »

Admiral/Davio's turn?
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Grujah

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Re: Battlestar Galactica (Round 3)
« Reply #802 on: April 08, 2013, 05:18:35 pm »

Jump prep is at .. which space?
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Re: Battlestar Galactica (Round 3)
« Reply #803 on: April 08, 2013, 05:24:36 pm »

Whoops, I missed the board didn't I?

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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Round 3)
« Reply #804 on: April 08, 2013, 05:57:39 pm »

Ah. Well we do have another option that we hadn't discussed then; the Admiral could just go push the button. (Some alternatives involved moving to the Armory and then giving either Boomer or myself an XO; as a completely unbiased party here, I suggested myself  :P).
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Re: Battlestar Galactica (Round 3)
« Reply #805 on: April 09, 2013, 06:44:25 pm »

Bump for Davio.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Round 3)
« Reply #806 on: April 10, 2013, 12:53:44 am »

I know, still not sure what I'd like to do...
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Grujah

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Re: Battlestar Galactica (Round 3)
« Reply #807 on: April 10, 2013, 05:51:37 am »

IMO, try to shoot Cent/XO somebody for that/XO me so I can deal with these stars.
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Grujah

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Re: Battlestar Galactica (Round 3)
« Reply #808 on: April 10, 2013, 05:52:14 am »

Or XO baltar for Force.
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WinterSpartan

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Re: Battlestar Galactica (Round 3)
« Reply #809 on: April 10, 2013, 07:24:11 am »

Don't XO Apollo - he only hits the basestars on a roll of 8. It isn't worth planning to hit that, either - if we want to shoot basestars we should do it with a nuke or from Weapons Control.

The centurion is still on the first space, so while it needs to be dealt with soon that doesn't necessarily mean this turn. I like Adama moving to the Armory and issuing an XO; then we can XO him back later. I'd draw more yellow on an XO, Baltar would work the quorum, Boomer could boost our viper cover. Shooting at basestars from a viper's just a waste though.

The alternative to going to the armory and XOing would be manually pushing the "jump" button. That's not terrible either.
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theorel

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Re: Battlestar Galactica (Round 3)
« Reply #810 on: April 10, 2013, 07:49:32 am »

I was wondering how bad the centurion situation actually was.
(Note: this is based on counting in the spreadsheet not looking things up, so the numbers could be off if I miscounted)
I believe there are 86 crises left (100 originally: 117-17 pegasus)
There were 21 crises (outside pegasus) that had "Activate Heavies".
We've had that post-crisis twice so far, so there are 19 left.
19/86 ~ 22% chance of an activate heavies on the next crisis.

Jorbles can activate the centurion on every one of his turns (unless he has something worse to throw at us)

If we go with an easy 1/4 chance of activate heavies, then the expected value is 4 turns to see an activate heavies.  If it takes 4 turns, then the probability doesn't change, so the expected values stays there constantly.  (of course this ignores variance, and whatnot, but for simplicity it's pretty good I think).  We can expect to see 2 activate heavies in the next 8 turns.  With 5 humans, that gives us the remaining 3 of this round, through the end of next round.  Jorbles activates twice, and that's 4 activations which is loss.
So the expected time to loss from the centurion is Jorbles' second turn as a revealed cylon.
Of course, the minimum time to loss is Jorbles' next turn (if all three of the next crises have activate heavies).
(chances = 19/86*18/85*17/84=5814/551286 ~ 1%)

So, anyways, I think that should help you be able to make a good judgment call regarding the actual danger of the centurion.
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Davio

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Re: Battlestar Galactica (Round 3)
« Reply #811 on: April 10, 2013, 02:18:56 pm »

Our Pop seems reasonably high so no time like the present to jump!

## Move to FTL Control
Push the Jump button (it's a big red one which requires two keys to unlock)

Must roll a die (lose 1 Pop on result 1-6), mandatory wait for interrupts...
Pass on interrupts
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Grujah

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Re: Battlestar Galactica (Round 3)
« Reply #812 on: April 10, 2013, 02:24:56 pm »

##Pass on interrupts
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theorel

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Re: Battlestar Galactica (Round 3)
« Reply #813 on: April 10, 2013, 03:19:08 pm »

##Pass on interrupts (did you really need me to tell you this :P
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Davio

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Re: Battlestar Galactica (Round 3)
« Reply #814 on: April 10, 2013, 03:21:06 pm »

##Pass on interrupts (did you really need me to tell you this :P
Well, better safe than sorry this time I guess.
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Qvist

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Re: Battlestar Galactica (Round 3)
« Reply #815 on: April 10, 2013, 04:09:45 pm »

##Pass on interrupts

theorel

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Re: Battlestar Galactica (Round 3)
« Reply #816 on: April 10, 2013, 04:35:22 pm »

##Pass on interrupts (did you really need me to tell you this :P
Well, better safe than sorry this time I guess.
yes, but I have no cards in hand...so I'm pretty sure Tables would have just auto-passed me :)
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WinterSpartan

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Re: Battlestar Galactica (Round 3)
« Reply #817 on: April 10, 2013, 05:34:49 pm »

##Pass on interrupts
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Re: Battlestar Galactica (Round 3)
« Reply #818 on: April 10, 2013, 08:00:23 pm »

I see five passes.

ftl (7+) 1d8 : 6, total 6
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 3)
« Reply #819 on: April 10, 2013, 08:00:40 pm »

1 pop lost. Adama looks at two destinations
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Round 3)
« Reply #820 on: April 11, 2013, 03:40:57 am »

We're traveling to a...

Remote Planet
Distance 2
Lose 1 Fuel and destroy one raptor.

How descriptive! I wonder if there are some lovely algae there...or maybe a new Caprica home for our people!

I guess it's sleeper time, right?
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Re: Battlestar Galactica (Round 3)
« Reply #821 on: April 11, 2013, 03:52:47 am »

Indeed.

Sleeper Phase. Everyone is being sent their new Loyalty card. Boomer gets two new Loyalty cards and is moved to the brig (character weakness)

Also the board has been cleared from jumping and Apollo has landed.

Sending everyone their new loyalty cards now. After that, I'll post a game summary update and Adama's crisis.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 3)
« Reply #822 on: April 11, 2013, 04:07:07 am »

In a game last week, we played with Exodus. I was Baltar.
I got 2 not a cylon cards. Was airlocked, got another card - not a cylon. Sleeper phase - not a  cylon. Boomer dies, gives me 2 cards - both not a cylon (one with goal). Crossroards phase - I get yet anohter card - and now I have to draw one out of two available (I didn't know that at the time, but one was Cylon) - and I picked not a cylon. (leaving last cylon on bottom).

That's 7! Not a cylon cards, during 1 game :D


Why am I telling you this?

Cuz I drew not a cylon, yet again!
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Re: Battlestar Galactica (Round 3)
« Reply #823 on: April 11, 2013, 04:09:48 am »

I realised while giving the full update that it's not showing up anywhere that Adama is the Arbitrator:

ASSIGN ARBITRATOR
Action: Draw 2 politics cards and give this card to any other player. Keep this card in play. When a player activates the Admiral's Quarters location, this player may discard this card to reduce or increase the difficulty by 3.

It should show up in updates from now on (although my first attempt at fixing this ended up with "Admiral FTL Control William Adama," which isn't quite right).

Current Player:   Adama (Davio)
   
Distance:   4
   
Fuel: 4   Food: 6
Morale: 9   Population: 9

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 3,    Loyalty Cards: 2
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Hangar Deck
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 4,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral Arbitrator William Adama:   FTL Control
Skill Cards: 7,    Loyalty Cards: 2
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 0,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 10
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 2,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   7
Leadership Deck:   4
Tactics Deck:   20
Piloting Deck:   10
Engineering Deck:   10
Destiny Deck:   2
   
Crisis Deck:   86
Quorum Deck:   6
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    - William Adama
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    - Lee "Apollo" Adama
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Sharon "Boomer" Valerii
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -



"I'm here to see that you're exposed and sentenced to death as the traitor you really are" - Miss Godfrey

CRISIS: A Traitor Accused

Current Player Chooses
Skill check: POL/LEA = 8
PASS: No Effect
FAIL: The current player chooses a character to send to the Brig.

OR

The current player discards 5 Skill Cards

POST CRISIS: Activate Raiders, +1 Jump Prep
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 3)
« Reply #824 on: April 11, 2013, 04:10:25 am »

Adama, how would you like to handle the crisis?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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