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Author Topic: Battlestar Galactica (Round 7)  (Read 126900 times)

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Re: Battlestar Galactica (Round 3)
« Reply #725 on: March 29, 2013, 05:05:13 pm »

I would argue for one additional exception (if I may): if a similar roll has just been made, and no one played a strategic planning/drew a tactics card.
So, for example, if Apollo's first shot misses and no one played a SP, then we won't wait for everyone to pass again to make a second roll.

I think this is probably a good idea. Sometimes, you'll want to wait (e.g. you want to destroy that Heavy Raider, but it doesn't really matter if it's shot 1 or 4), othertimes, not. If very similar rolls are going to be made consecutively it makes sense for them to be CO only. ##Are other players okay with this?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 3)
« Reply #726 on: March 29, 2013, 05:05:57 pm »

Heavy Raider attack (7+) 1d8+2 : 7 + 2, total 9
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 3)
« Reply #727 on: March 29, 2013, 05:09:24 pm »

Since that's the same result as the previous roll, I'm happy for the subsequent raider shots to count. Let me check how many of those hit.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 3)
« Reply #728 on: March 29, 2013, 05:12:00 pm »

1 Heavy Raider, 3 Raiders destroyed

"You're going to tell your men to help us get that water off the moon." - Lee Adama

CRISIS: Forced Water Mining

Current Player Chooses
Skill check: POL/LEA/TAC/ENG = 17
PASS: +1 Food
FAIL: -1 Population, -1 Morale

OR

+1 Food, -1 Morale and each player discards 1 random Skill Card.

POST CRISIS: Activate Raiders, +1 Jump Prep

Apollo, how would you like to handle this crisis?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Round 3)
« Reply #729 on: March 29, 2013, 06:06:18 pm »

I'm very little help for the check. Particularly if we don't have any Committees left (and I don't think we do), I'm in favor of the Or here.
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Grujah

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Re: Battlestar Galactica (Round 3)
« Reply #730 on: March 29, 2013, 08:19:40 pm »

I can contribute high, but I am ok with non-vote choice too.
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theorel

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Re: Battlestar Galactica (Round 3)
« Reply #731 on: March 29, 2013, 09:12:53 pm »

I can contribute moderately.  With 4 skills positive, the destiny will likely be helping rather than hurting as well, and our revealed cylon will have trouble hindering us, since he has no piloting cards unless I missed something.

So, it's a question of whether it's worth the risk and ~17 points worth of skill cards for the morale, and probably around 5-6 points of skill cards.
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Re: Battlestar Galactica (Round 3)
« Reply #732 on: March 29, 2013, 09:16:37 pm »

Destiny so far was green and yellow, IIRC?
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theorel

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Re: Battlestar Galactica (Round 3)
« Reply #733 on: March 29, 2013, 09:22:03 pm »

<Checking...> Also Red & Blue from Hidden Identity.  So, there is 1 card in the 6 remaining destiny cards that can be negative...the other 5 are positive.
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Re: Battlestar Galactica (Round 3)
« Reply #734 on: March 29, 2013, 10:04:56 pm »

Wait, I draw next don't I? I have one card left I could throw in (my last card of any use at all); and though I hate to admit it Baltar has an excellent point about destiny. We can go for this if you want. I'm still not opposed to the Or either though.
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Re: Battlestar Galactica (Round 3)
« Reply #735 on: March 30, 2013, 03:21:09 am »

I can contribute quite highly.
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Re: Battlestar Galactica (Round 3)
« Reply #736 on: March 30, 2013, 11:59:16 am »

I can help out with this skill check guys. If you want to leave it in my hands I'm pretty sure I can do it solo.
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Re: Battlestar Galactica (Round 3)
« Reply #737 on: March 30, 2013, 09:13:48 pm »

Have you made a decision Grujah?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 3)
« Reply #738 on: March 31, 2013, 10:15:39 am »

OH, sorry, didn't realize it was my call. We vote.

#chose first option.
#pass on interrupts.
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Re: Battlestar Galactica (Round 3)
« Reply #739 on: March 31, 2013, 10:50:28 am »

Quote from: INTERRUPT Token
Forced Water Mining  17 YGPB

Looking for:
Investigative Committee
Any OPGs?

Chief: Cylon
Apollo:  Pass.
Zarek:
Adama:
Baltar:
Boomer:

Consider CO's for the following:
Declare Emergency
Skill Check contribution itself
Does Adama use Command Authority to take all skill cards into hand?[/size]
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 3)
« Reply #740 on: March 31, 2013, 11:58:49 am »

## Pass on interrupts
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Re: Battlestar Galactica (Round 3)
« Reply #741 on: March 31, 2013, 12:35:44 pm »

##Pass on interrupts
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theorel

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Re: Battlestar Galactica (Round 3)
« Reply #742 on: March 31, 2013, 01:44:43 pm »

## Pass on interrupts
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Re: Battlestar Galactica (Round 3)
« Reply #743 on: March 31, 2013, 04:53:25 pm »

Given Boomer's never drawn Politics, I'll go ahead and pass for her.

Quote from: SKILL CHECK token
Forced Water Mining  17 YGPB

Skill check is face down. Please post card numbers and PM cards.

Destiny: 2 cards
Zarek: 2 cards (high)
Adama:
Baltar:
Boomer:
Chief (max 1):
Apollo:

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?[/size]
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 3)
« Reply #744 on: April 02, 2013, 02:38:39 am »

Sorry, I'm back now. I'm glad that you didn't wait for me as I only had 2 cards.

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Re: Battlestar Galactica (Round 3)
« Reply #745 on: April 02, 2013, 07:14:09 am »

Where's the good admiral?  I would have expected him to post by now.
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Re: Battlestar Galactica (Round 3)
« Reply #746 on: April 02, 2013, 07:56:41 am »

Sorry, been ill.
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Re: Battlestar Galactica (Round 3)
« Reply #747 on: April 02, 2013, 08:12:31 am »

Ah, no fun.  You need to find someone to issue you an XO so you can get out of "sickbay".  :)
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Re: Battlestar Galactica (Round 3)
« Reply #748 on: April 03, 2013, 02:08:30 pm »

Quote from: SKILL CHECK token
Forced Water Mining  17 YGPB

Skill check is face down. Please post card numbers and PM cards.

Destiny: 2 cards
Zarek: 2 cards (high)
Adama: 3 cards
Baltar:
Boomer:
Chief (max 1):
Apollo:

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?[/size]
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theorel

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Re: Battlestar Galactica (Round 3)
« Reply #749 on: April 03, 2013, 04:04:00 pm »

Quote from: SKILL CHECK token
Forced Water Mining  17 YGPB

Skill check is face down. Please post card numbers and PM cards.

Destiny: 2 cards
Zarek: 2 cards (high)
Adama: 3 cards
Baltar: 4 cards (moderate)
Boomer:
Chief (max 1):
Apollo:

Consider CO's for the following:
Declare Emergency
Does Adama use Command Authority to take all skill cards into hand?[/size]
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