Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 24 25 [26] 27 28 ... 73  All

Author Topic: Battlestar Galactica (Round 7)  (Read 127255 times)

0 Members and 11 Guests are viewing this topic.

theorel

  • Spy
  • ****
  • Offline Offline
  • Posts: 86
  • Shuffle iT Username: theorel
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #625 on: March 22, 2013, 08:03:26 am »

Alright, then.   I'll ##Pass skill check

Quote from: SKILL CHECK Token
Hidden Identity  12 YGP

Investigative Committee - skill cards are played face up into the token

Destiny: PIL-0 (Protect the Fleet), ENG-1 (Repair)
Boomer: ## Pass  (I have none of these.)
Chief: Pass.
Apollo:  Consolidate 1 Emergency 4
Zarek: 2-CP
Adama: DE-3, LS-1, LS-2
Baltar: Pass
 
Total: 12

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Logged

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #626 on: March 22, 2013, 08:31:54 am »

## Pass on CA
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #627 on: March 22, 2013, 02:20:28 pm »

Check passes. Unfortunately, I can't seem to access my spreadsheets currently, so updates will be on hold until Google Docs sorts out it's problem (probably not that long)
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #628 on: March 22, 2013, 09:42:10 pm »

Okay got google docs working again (had to clear cache and cookies, ugh logging in to everything again...), so I can actually update again now.

Check Passes: No effect.

Post crisis: Raiders Launch. No Basestars on the board, so a new basestar is placed:

New Basestar: 1d8 : 7, total 7
.

By CO. CAG Apollo places civilian ships in 5 & 6
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #629 on: March 22, 2013, 09:46:43 pm »

Current Player:   Boomer (Qvist)
   
Distance:   2
   
Fuel: 6   Food: 6
Morale: 9   Population: 10

   
"Chief" Galen Tyrol:   Hangar Deck
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Space
Skill Cards: 2,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 5,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Command
Skill Cards: 6,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 6,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: 6
   
Sharon "Boomer" Valerii:   Command
Skill Cards: 2,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   10
Leadership Deck:   13
Tactics Deck:   5
Piloting Deck:   14
Engineering Deck:   13
Destiny Deck:   8
   
Crisis Deck:   89
Quorum Deck:   10
   
Totals:   
Viper MK II:   5 (+1 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    - William Adama, Sharon "Boomer" Valerii
Admiral's Quarters    -
Hangar Deck    - "Chief" Galen Tyrol
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    -
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -



Boomer draws 2 TAC, 2 PIL, 1 ENG
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #630 on: March 22, 2013, 11:09:33 pm »

Launch & escort? Command to escort two civilian ships? Scout?
Logged

Qvist

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2400
  • Shuffle iT Username: Qvist
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #631 on: March 23, 2013, 06:18:18 pm »

Launch & escort? Command to escort two civilian ships? Scout?

I could go to the Hangar and launch myself. But I guess that's currently not needed with no immenent danger. So I guess activating the Command twice would be best.
What do you mean with Launch & Escort?

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #632 on: March 23, 2013, 06:32:09 pm »

Well, after you launch you can take another action. One option for that action would be to escort off a civilian ship; the other viable one would be launching a scout. I do think that activating Command to escort two of them off is probably better though.
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #633 on: March 24, 2013, 12:15:43 am »

I'd prefer scout, to whore up on jump preps.
Logged

Qvist

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2400
  • Shuffle iT Username: Qvist
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #634 on: March 24, 2013, 03:38:38 pm »

Ok, then ## Use 1-Scout on Crisis deck

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #635 on: March 24, 2013, 03:45:21 pm »

Launch Scout (3+): 1d8 : 3, total 3
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2400
  • Shuffle iT Username: Qvist
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #636 on: March 24, 2013, 03:56:31 pm »

Keep the card. Sorry for the dumb question, but I still don't get the escort thing. On the Command location, there isn't anything written about escorting. But as this seems possible

## Activate Command to escort 2 Civilian Ships.

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #637 on: March 24, 2013, 03:59:49 pm »

You've already used your action - launching a scout is an action, and you only get one per turn (you got two actions before because someone used the Executive Orders card on you)

Escorting is one of the Exodus mechanics but even then, it's just a viper activation. When you activate a viper you can do any of the following:

Launch a new (unmanned) viper into 5 or 6
Attack a Cylon ship (hit raiders on 3+, Heavy Raiders on 7+, Basestars on 8)
Move one space section (two if it's a MKVII)
Escort a civilian ship.

Anyway just getting the flavour for the crisis.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #638 on: March 24, 2013, 04:05:07 pm »

"..scouring neighboring star systems and we anticipate they'll soon find more tylium" - Laura Roslin

CRISIS: Scouting For Fuel

Current Player Chooses
Skill check: TAC/PIL = 12
PASS: +1 Fuel
FAIL: -1 Fuel and destroy 1 raptor

OR

Roll a die; if 4 or lower, -1 Fuel

POST CRISIS: Activate Raiders, +1 Jump Prep
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2400
  • Shuffle iT Username: Qvist
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #639 on: March 24, 2013, 04:15:19 pm »

I kept this on top becuse of jump prep and I could add a lot to this check.

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #640 on: March 24, 2013, 04:28:12 pm »

Well, we can't really afford to lose any fuel, so, the check seems the best option?
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #641 on: March 24, 2013, 07:22:19 pm »

I can contribute high.
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #642 on: March 24, 2013, 07:55:02 pm »

ATM. From most humany to most cylony:

William Adama
Tom Zarek
Boomer
Baltar
Chief

Explanation:
Though my hearth thinks Adama is cylony, basic logic says that he is human, unless both Zarek and Adama are cylons and that is quite a stretch, that I do not wish to consider at all.
Zarek was generally helpful, super pro-human and discussing stuff.
Boomer - though he is a bit lost, leaving a potential gain is not something a cylon would do. I think.
Baltar - He didn't abuse presidentship, so that goes in his favor.
Chief - only one I have higher amount of suspicion, mostly because except that one IC I didn't see too much of humany play.
Logged

theorel

  • Spy
  • ****
  • Offline Offline
  • Posts: 86
  • Shuffle iT Username: theorel
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #643 on: March 24, 2013, 08:28:51 pm »

I'm in favor of skill checks over die rolls, in pretty much all cases.  I prefer to have control.

@QVist:
In case you were confused, the thing with the extra action was if you launched in a viper...you would get an action afterwards.
Logged

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #644 on: March 24, 2013, 10:23:41 pm »

Can anyone chair a Committee to Investigate this? Worth it as always if we can.
Logged

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #645 on: March 25, 2013, 03:58:12 am »

Sorry no, I don't dabble in Politics all that much. Can only help with tactical on this and I spent my good cards last turn!
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #646 on: March 25, 2013, 11:30:40 am »

Im pretty sure boomer and myself can solve this crisis on our own.
Logged

Qvist

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2400
  • Shuffle iT Username: Qvist
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #647 on: March 25, 2013, 11:39:08 am »

I'm pretty sure too. But I'm confused because there's no check token yet. Should I play now cards for the skill check already?

theorel

  • Spy
  • ****
  • Offline Offline
  • Posts: 86
  • Shuffle iT Username: theorel
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #648 on: March 25, 2013, 12:06:31 pm »

You choose whether it's a check or a roll.  That's why there is no check token yet...once you state your choice, then we'll play interrupts (or not), and then we'll do the check.
Logged

Qvist

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2400
  • Shuffle iT Username: Qvist
    • View Profile
Re: Battlestar Galactica (Turn 2)
« Reply #649 on: March 25, 2013, 12:27:31 pm »

Ah sorry for the confusion. ##Choose Skill Check
Pages: 1 ... 24 25 [26] 27 28 ... 73  All
 

Page created in 1.975 seconds with 20 queries.