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Author Topic: Battlestar Galactica (Round 7)  (Read 127408 times)

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Grujah

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Re: Battlestar Galactica (Turn 2)
« Reply #600 on: March 20, 2013, 09:14:00 pm »

Adama is an interesting choice. Elaborate.
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Grujah

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Re: Battlestar Galactica (Turn 2)
« Reply #601 on: March 20, 2013, 09:14:39 pm »

I assume you mean my father, the Old man Adama, not myself, the Hotshot supersexy Adama.
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theorel

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Re: Battlestar Galactica (Turn 2)
« Reply #602 on: March 20, 2013, 09:16:23 pm »

That's correct.
We've just had someone confirm him as human.  So, either Zarek and Adama are cylons together (which is highly unlikely), or Adama is human.
Zarek still might be cylon and choosing to say Adama is human in order not to blow cover.
Everyone else has effectively equal chance to be cylon.
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theorel

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Re: Battlestar Galactica (Turn 2)
« Reply #603 on: March 20, 2013, 09:16:49 pm »


Everyone else has effectively equal chance to be cylon.
as each other.  (not equal chance to adama)
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Grujah

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Re: Battlestar Galactica (Turn 2)
« Reply #604 on: March 20, 2013, 09:17:12 pm »

What about him being unable to actually activate Admiral's Quarters?
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Re: Battlestar Galactica (Turn 2)
« Reply #605 on: March 20, 2013, 09:21:16 pm »

ASSIGN ARBITRATOR

Action: Draw 2 politics cards and give this card to any other player. Keep this card in play. When a player activates the Admiral's Quarters location, this player may discard this card to reduce or increase the difficulty by 3.

Just so it's clear.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: Battlestar Galactica (Turn 2)
« Reply #606 on: March 20, 2013, 09:25:41 pm »

"Yeah because if they find out who you really are, they'll kick you out of the service... or worse?" - Enzo

CRISIS: Hidden Identity

Skill check: POL/LEA/TAC = 12
PASS: No Effect
FAIL: -1 Morale and the current player is sent to the Brig.

POST CRISIS: Launch Raiders, NO JUMP PREP

I think it's worth noting as it's an easy mistake to make, that Launch Raiders is a basestar activation, not a raider activation, so a Basestar will be placed on the CFB, not a Raider.

Also, Baltar just pointed out I forgot to discard the Inspirational Speech from his hand, so the Quorum hand size will have just suddenly dropped by one.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theorel

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Re: Battlestar Galactica (Turn 2)
« Reply #607 on: March 20, 2013, 09:41:48 pm »

What about him being unable to actually activate Admiral's Quarters?
Didn't really think about it, but that just makes him a better choice.  Because he's not the player activating the brigging...so at the least, there is 0 possibility of a cylon using it to try to quick-brig someone.  (since Adama can't do that)

Basically requiring 2 players to make an easy brigging happen is better for the humans.  And assuming adama stays human, having him able to prevent a cylon's attempt at brigging is also helpful.
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theorel

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Re: Battlestar Galactica (Turn 2)
« Reply #608 on: March 20, 2013, 09:45:34 pm »

##Play Investigative Committee-3
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theorel

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Re: Battlestar Galactica (Turn 2)
« Reply #609 on: March 20, 2013, 09:59:57 pm »

Oh, my free draw...um, let's go with:
##Take POL for my crazy
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Grujah

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Re: Battlestar Galactica (Turn 2)
« Reply #610 on: March 20, 2013, 10:17:01 pm »

What about him being unable to actually activate Admiral's Quarters?
Didn't really think about it, but that just makes him a better choice.  Because he's not the player activating the brigging...so at the least, there is 0 possibility of a cylon using it to try to quick-brig someone.  (since Adama can't do that)

Basically requiring 2 players to make an easy brigging happen is better for the humans.  And assuming adama stays human, having him able to prevent a cylon's attempt at brigging is also helpful.

I agree. Just wanted to hear your opinion.
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Grujah

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Re: Battlestar Galactica (Turn 2)
« Reply #611 on: March 20, 2013, 10:18:59 pm »

You guys are spamming ICs so much, this seems way too easy like that.

##Pass on interrupts.
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WinterSpartan

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Re: Battlestar Galactica (Turn 2)
« Reply #612 on: March 20, 2013, 10:29:28 pm »

It's a beautiful thing, isn't it? Base-game ICs. Use 'em. Love 'em.

##Pass on interrupts.
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Jorbles

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Re: Battlestar Galactica (Turn 2)
« Reply #613 on: March 20, 2013, 11:18:57 pm »

# pass on interrupts.
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WinterSpartan

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Re: Battlestar Galactica (Turn 2)
« Reply #614 on: March 20, 2013, 11:27:58 pm »

You guys are spamming ICs so much, this seems way too easy like that.

##Pass on interrupts.

Oh, on that note, Baltar, how's your supply of Committees holding out? The Quorum's not talking to me right now, so if you're low I'll need to call another press conference soon.
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Davio

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Re: Battlestar Galactica (Turn 2)
« Reply #615 on: March 21, 2013, 03:49:22 am »

## Pass on interrupts
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BSG: Cagprezimal Adama
Mage Knight: Arythea

Qvist

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Re: Battlestar Galactica (Turn 2)
« Reply #616 on: March 21, 2013, 05:07:02 am »

## Pass on interrupts

theorel

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Re: Battlestar Galactica (Turn 2)
« Reply #617 on: March 21, 2013, 07:33:25 am »

You guys are spamming ICs so much, this seems way too easy like that.

##Pass on interrupts.

Oh, on that note, Baltar, how's your supply of Committees holding out? The Quorum's not talking to me right now, so if you're low I'll need to call another press conference soon.

I'm quite low.  I can barely persuade them to do anything useful at all.
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Re: Battlestar Galactica (Turn 2)
« Reply #618 on: March 21, 2013, 07:57:34 am »

Quote from: SKILL CHECK Token
Hidden Identity  12 YGP

Investigative Committee - skill cards are played face up into the token

Destiny: PIL-0 (Protect the Fleet), ENG-1 (Repair)
Boomer:
Chief:
Apollo:
Zarek:
Adama:
Baltar:
 
Total: -1

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

(Only took 4 attempts to get this token right...)
« Last Edit: March 21, 2013, 07:58:40 am by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Battlestar Galactica (Turn 2)
« Reply #619 on: March 21, 2013, 08:05:23 am »


Quote from: SKILL CHECK Token
Hidden Identity  12 YGP

Investigative Committee - skill cards are played face up into the token

Destiny: PIL-0 (Protect the Fleet), ENG-1 (Repair)
Boomer: ## Pass  (I have none of these.)
Chief:
Apollo:
Zarek:
Adama:
Baltar:
 
Total: -1

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Jorbles

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Re: Battlestar Galactica (Turn 2)
« Reply #620 on: March 21, 2013, 12:39:04 pm »

Quote from: SKILL CHECK Token
Hidden Identity  12 YGP

Investigative Committee - skill cards are played face up into the token

Destiny: PIL-0 (Protect the Fleet), ENG-1 (Repair)
Boomer: ## Pass  (I have none of these.)
Chief: Pass.
Apollo:
Zarek:
Adama:
Baltar:
 
Total: -1

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Sorry, I'm out, also. :\
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theorel

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Re: Battlestar Galactica (Turn 2)
« Reply #621 on: March 21, 2013, 01:08:09 pm »

Just to note: I can contribute, but I'll need some help.
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Grujah

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Re: Battlestar Galactica (Turn 2)
« Reply #622 on: March 21, 2013, 01:41:02 pm »

£Play

LEA-4 (Declare Emergency)
POL-1 (Consolidate Power)


Quote from: SKILL CHECK Token
Hidden Identity  12 YGP

Investigative Committee - skill cards are played face up into the token

Destiny: PIL-0 (Protect the Fleet), ENG-1 (Repair)
Boomer: ## Pass  (I have none of these.)
Chief: Pass.
Apollo:  Consolidate 1 Emergency 4
Zarek:
Adama:
Baltar:
 
Total: 4

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Sorry, I'm out, also. :\
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WinterSpartan

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Re: Battlestar Galactica (Turn 2)
« Reply #623 on: March 21, 2013, 05:19:42 pm »

Quote from: SKILL CHECK Token
Hidden Identity  12 YGP

Investigative Committee - skill cards are played face up into the token

Destiny: PIL-0 (Protect the Fleet), ENG-1 (Repair)
Boomer: ## Pass  (I have none of these.)
Chief: Pass.
Apollo:  Consolidate 1 Emergency 4
Zarek: 2-CP
Adama:
Baltar:
 
Total: 6

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?
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Davio

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Re: Battlestar Galactica (Turn 2)
« Reply #624 on: March 22, 2013, 03:38:45 am »

Okay, let's fix this

##
Play LEA-3 (Declare Emergency)
Play TAC-1 (Launch Scout)
Play TAC-2 (Launch Scout)


Quote from: SKILL CHECK Token
Hidden Identity  12 YGP

Investigative Committee - skill cards are played face up into the token

Destiny: PIL-0 (Protect the Fleet), ENG-1 (Repair)
Boomer: ## Pass  (I have none of these.)
Chief: Pass.
Apollo:  Consolidate 1 Emergency 4
Zarek: 2-CP
Adama: DE-3, LS-1, LS-2
Baltar:
 
Total: 12

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

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BSG: Cagprezimal Adama
Mage Knight: Arythea
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