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Author Topic: Battlestar Galactica (Round 7)  (Read 127020 times)

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Davio

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Re: Battlestar Galactica (Turn 2)
« Reply #575 on: March 19, 2013, 03:55:27 pm »

Why not?
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BSG: Cagprezimal Adama
Mage Knight: Arythea

Jorbles

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Re: Battlestar Galactica (Turn 2)
« Reply #576 on: March 19, 2013, 03:58:24 pm »

Why not?

Wanted to see if anyone had a good reason. Anyhow I've COed it to Tables.
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WinterSpartan

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Re: Battlestar Galactica (Turn 2)
« Reply #577 on: March 19, 2013, 05:11:58 pm »

Thank you. I don't have one and it's good to use one whenever possible.

##Pass on interrupts

Also I'll unfortunately be slower to respond now - I can't access f.ds from work any more, it appears.
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Re: Battlestar Galactica (Turn 2)
« Reply #578 on: March 19, 2013, 06:20:01 pm »

Quote from: INTERRUPT Token
Bomb Threat  13 YGP
   
Please Post or PM for any of the following:
Investigative Committee
Scientific Research
Pass

Remember, Adama's Inspirational Leadership is in effect
Chief:
Apollo: Pass
Zarek: Pass
Adama: Pass
Baltar: Pass (no cards)
Boomer:
 
Consider CO's for the following:
Declare Emergency
Skill Check itself
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Turn 2)
« Reply #579 on: March 19, 2013, 06:23:13 pm »

Just saw this, completely forgot, so mentioning it for people:

Remember, Adama's Inspirational Leadership is in effect

(it means, this skillcheck, all 1s are positive).
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Jorbles

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Re: Battlestar Galactica (Turn 2)
« Reply #580 on: March 19, 2013, 06:25:46 pm »

I was informed that interrupts can be played in any order:

# Play Investigative Committee (3)
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Re: Battlestar Galactica (Turn 2)
« Reply #581 on: March 19, 2013, 06:26:19 pm »

Yes, it's so easy to forget about, both in PBF and in real life.

(Inspirational Leadership, that is)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Battlestar Galactica (Turn 2)
« Reply #582 on: March 19, 2013, 06:29:33 pm »

Yes, it's so easy to forget about, both in PBF and in real life.

(Inspirational Leadership, that is)

It would help if he was more inspiring. BAZING!
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Qvist

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Re: Battlestar Galactica (Turn 2)
« Reply #583 on: March 19, 2013, 07:07:33 pm »

## Pass on interrupts
I really can't contribute anything here

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Re: Battlestar Galactica (Turn 2)
« Reply #584 on: March 19, 2013, 07:24:11 pm »

Quote from: CRISIS Token
Bomb Threat  13 YGP

Investigative Committee is in effect - play all cards face up and in the thread
Adama's Inspirational Leadership is in effect - all 1 strength cards count positive


Destiny: PIL-2 (Evasive Maneuvers), ENG-0 (Establish Network)
Baltar: Pass (no cards)
Boomer:
Chief:
Apollo:
Zarek:
Adama:

Total: -2

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Boomer is first to play
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Battlestar Galactica (Turn 2)
« Reply #585 on: March 19, 2013, 08:04:34 pm »

## Pass (no fitting cards)

Jorbles

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Re: Battlestar Galactica (Turn 2)
« Reply #586 on: March 19, 2013, 08:59:51 pm »

# Play Executive Order (2), Scout (2).

Maybe I should have saved the IC so I could have helped more, but I guess it's better that Cylons have to play face up.
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Re: Battlestar Galactica (Turn 2)
« Reply #587 on: March 19, 2013, 09:17:17 pm »

Quote from: CRISIS Token
Bomb Threat  13 YGP

Investigative Committee is in effect - play all cards face up and in the thread
Adama's Inspirational Leadership is in effect - all 1 strength cards count positive


Destiny: PIL-2 (Evasive Maneuvers), ENG-0 (Establish Network)
Baltar: Pass (no cards)
Boomer: Pass
Chief: Executive Order (2), Scout (2)
Apollo:
Zarek:
Adama:

Total: 2

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Turn 2)
« Reply #588 on: March 20, 2013, 03:25:19 am »

ENG 1 are worth 2 now?

# Play
POL-2 (Consolidate Power)
TAC-2 (Launch Scout)
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Grujah

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Re: Battlestar Galactica (Turn 2)
« Reply #589 on: March 20, 2013, 03:26:55 am »

Quote from: CRISIS Token
Bomb Threat  13 YGP

Investigative Committee is in effect - play all cards face up and in the thread
Adama's Inspirational Leadership is in effect - all 1 strength cards count positive


Destiny: PIL-2 (Evasive Maneuvers), ENG-0 (Establish Network)
Baltar: Pass (no cards)
Boomer: Pass
Chief: Executive Order (2), Scout (2)
Apollo: Scout (2) Consolidate Power (2)
Zarek:
Adama:

Total: 6

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?
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Davio

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Re: Battlestar Galactica (Turn 2)
« Reply #590 on: March 20, 2013, 05:40:25 am »

ENG 1 are worth 2 now?

# Play
POL-2 (Consolidate Power)
TAC-2 (Launch Scout)

Basically, be neither Zarek nor myself (are likely to) have any Engineering cards.

Current count is at 6.

I can basically save us singlehandedly from this point on if needed so feel free to spend any number of skill cards you're comfortable with, Zarek.
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BSG: Cagprezimal Adama
Mage Knight: Arythea

WinterSpartan

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Re: Battlestar Galactica (Turn 2)
« Reply #591 on: March 20, 2013, 07:21:30 am »

ENG 1 are worth 2 now?

# Play
POL-2 (Consolidate Power)
TAC-2 (Launch Scout)

Basically, be neither Zarek nor myself (are likely to) have any Engineering cards.

Current count is at 6.

I can basically save us singlehandedly from this point on if needed so feel free to spend any number of skill cards you're comfortable with, Zarek.

I'm comfortable finishing us off; I need hand room to draw better cards.

Quote from: CRISIS Token
Bomb Threat  13 YGP

Investigative Committee is in effect - play all cards face up and in the thread
Adama's Inspirational Leadership is in effect - all 1 strength cards count positive


Destiny: PIL-2 (Evasive Maneuvers), ENG-0 (Establish Network)
Baltar: Pass (no cards)
Boomer: Pass
Chief: Executive Order (2), Scout (2)
Apollo: Scout (2) Consolidate Power (2)
Zarek: Iron Will (0), Consolidate Power (1), Consolidate Power (2)
Adama:

Total: 9

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Thanks to Iron Will, that's sufficient. And now I can Press Room again without discarding.
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Davio

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Re: Battlestar Galactica (Turn 2)
« Reply #592 on: March 20, 2013, 07:37:44 am »

## Pass, Pass on post-check interrupts, pass on CA
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WinterSpartan

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Re: Battlestar Galactica (Turn 2)
« Reply #593 on: March 20, 2013, 05:09:41 pm »

Quote from: CRISIS Token
Bomb Threat  13 YGP

Investigative Committee is in effect - play all cards face up and in the thread
Adama's Inspirational Leadership is in effect - all 1 strength cards count positive


Destiny: PIL-2 (Evasive Maneuvers), ENG-0 (Establish Network)
Baltar: Pass (no cards)
Boomer: Pass
Chief: Executive Order (2), Scout (2)
Apollo: Scout (2) Consolidate Power (2)
Zarek: Declare Emergency (3), Consolidate Power (1), Consolidate Power (1), Consolidate Power (2)
Adama:

Total: 13

Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Corrected the above; Tables pointed out a discrepancy (namely that I no longer HAD the Iron Will). Accurate now.
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Re: Battlestar Galactica (Turn 2)
« Reply #594 on: March 20, 2013, 08:17:30 pm »

Will update this shortly.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Turn 2)
« Reply #595 on: March 20, 2013, 08:39:53 pm »

Check Passes, no effect (I'm going to take Adama's pre-change action as official, because I seriously doubt he'll be interested in CA based on the new cards).

Post crisis: Raiders activate, placing a new raider:

Raider placed: 1d8 : 2, total 2


Jump prep.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Turn 2)
« Reply #596 on: March 20, 2013, 08:49:27 pm »

Whoops, missed something - Destiny is remade BEFORE the check resolves (no cards), which reshuffles Leadership and Politics BEFORE these cards are discarded. The IC that was played does get shuffled back in (I'm not 100% sure this is all correct, but it's what I'm doing, and it makes relatively little difference).

Baltar draws 2 POL, 1 LEA, 1 TAC

Current Player:   Baltar (theorel)
   
Distance:   2
   
Fuel: 6   Food: 6
Morale: 9   Population: 10

   
"Chief" Galen Tyrol:   Hangar Deck
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Hangar Deck
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 6,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Command
Skill Cards: 9,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 4,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: 7
   
Sharon "Boomer" Valerii:   Command
Skill Cards: 2,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   13
Leadership Deck:   13
Tactics Deck:   5
Piloting Deck:   14
Engineering Deck:   13
Destiny Deck:   10
   
Crisis Deck:   90
Quorum Deck:   11
   
Totals:   
Viper MK II:   5 (+1 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    - William Adama, Sharon "Boomer" Valerii
Admiral's Quarters    -
Hangar Deck    - "Chief" Galen Tyrol, Lee "Apollo" Adama
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    -
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -

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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Turn 2)
« Reply #597 on: March 20, 2013, 08:50:02 pm »

I'm sending everyone a hand update now, because I've lost track of who doesn't have their most recent hand (in general, I try and send you a hand update any time your hand changes)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theorel

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Re: Battlestar Galactica (Turn 2)
« Reply #598 on: March 20, 2013, 09:01:13 pm »

Okay, let's keep working that quorum.
## Activate President's office
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theorel

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Re: Battlestar Galactica (Turn 2)
« Reply #599 on: March 20, 2013, 09:13:05 pm »

##Play Assign Arbitrator.  Drawing 2 POL cards, and making Adama the arbitrator. 
(he takes the card in front of him, may discard to increase/reduce difficulty of Admiral's Quarters-brigging by 3)
Hopefully that will come in handy later once we have an idea of some cylons.
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