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Author Topic: Battlestar Galactica (Round 7)  (Read 127505 times)

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Grujah

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Re: Battlestar Galactica (Turn 2)
« Reply #525 on: March 18, 2013, 02:19:04 pm »

Bad thing is that if Davio is a Cylon, he plays next and we can't really brig him. Maybe if Winter waited with revealing info, but that doesn't tell us much about winter, so... dunno.
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Davio

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Re: Battlestar Galactica (Turn 2)
« Reply #526 on: March 18, 2013, 02:22:41 pm »

The suspense must be killing you all, such an interesting juncture and at this time Boomer goes AWOL!
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WinterSpartan

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Re: Battlestar Galactica (Turn 2)
« Reply #527 on: March 18, 2013, 02:34:35 pm »

The suspense must be killing you all, such an interesting juncture and at this time Boomer goes AWOL!

You're telling me :P Dang it, Qvist, I must knooooooow!
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Qvist

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Re: Battlestar Galactica (Turn 2)
« Reply #528 on: March 18, 2013, 04:04:01 pm »

Sorry, trying to catch up on everything. What do I have to do?

Qvist

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Re: Battlestar Galactica (Turn 2)
« Reply #529 on: March 18, 2013, 04:04:48 pm »

Ah right. We agreed to pass, right? ## Pass

Grujah

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Re: Battlestar Galactica (Turn 2)
« Reply #530 on: March 18, 2013, 04:06:51 pm »

Ah right. We agreed to pass, right? ## Pass

We agree to fail, not pass actually.  :P But yeah, we all pass putting cards in.
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Re: Battlestar Galactica (Turn 2)
« Reply #531 on: March 18, 2013, 04:08:17 pm »

Everyone else Passes by CO

Total:
TAC-2 (Launch Scout)
TAC-1 (Launch Scout)


-3, check fails. -1 morale, Zarek looks at Adama's loyalty

Post crisis: Raiders activate. There are no Raiders on the main game board, so a new raider is placed on the CFB.

Raider placement: 1d8 : 7, total 7


Pursuit track increased, CAG Apollo, please place a Civvie.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Turn 2)
« Reply #532 on: March 18, 2013, 04:19:17 pm »

Pursuit track increased, CAG Apollo, please place a Civvie.

What is the current situation in space?
Nothing but the rain, sir, I assume?
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Re: Battlestar Galactica (Turn 2)
« Reply #533 on: March 18, 2013, 04:31:50 pm »

Same as the last board update. Nothing.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Turn 2)
« Reply #534 on: March 18, 2013, 04:34:12 pm »

#Civvie at 5.
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Re: Battlestar Galactica (Turn 2)
« Reply #535 on: March 18, 2013, 04:38:26 pm »

Zarek needs to discard one skill card (hand limit)

Current Player:   Adama
   
Distance:   2
   
Fuel: 6   Food: 6
Morale: 9   Population: 10

   
"Chief" Galen Tyrol:   Hangar Deck
Skill Cards: 5,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Hangar Deck
Skill Cards: 7,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 11,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Command
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   President's Office
Skill Cards: 0,    Loyalty Cards: 2
OPG available: Yes,    Quorum Cards: 7
   
Sharon "Boomer" Valerii:   Command
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   2
Leadership Deck:   4
Tactics Deck:   9
Piloting Deck:   16
Engineering Deck:   16
Destiny Deck:   2
   
Crisis Deck:   92
Quorum Deck:   11
   
Totals:   
Viper MK II:   5 (+1 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    - William Adama, Sharon "Boomer" Valerii
Admiral's Quarters    -
Hangar Deck    - "Chief" Galen Tyrol, Lee "Apollo" Adama
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    -
   
Press Room    - Tom Zarek
President's Office    - Gaius Baltar
Administration    -

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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Turn 2)
« Reply #536 on: March 18, 2013, 05:50:36 pm »

##Tables: My notes show only 10 cards. Did you remove the IC and XO I recently played?

Ladies and gentlemen of the fleet. And Baltar. It is my pleasure to inform you all that, according to these test results, our Admiral is not a Cylon agent. Thank you.

Therefore any questionable actions must be attributed to incompetence... Frak, the mike is still on?
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Re: Battlestar Galactica (Turn 2)
« Reply #537 on: March 18, 2013, 06:12:17 pm »

No, I missed the XO. You now have 10 cards.

Adama draws 3 LEA, 2 TAC
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Turn 2)
« Reply #538 on: March 19, 2013, 03:39:53 am »

Okay, glad we got that out of the way.

Now, what to do, what to do?

The board is not looking all that threatening. No Centurions, nor any Cylon ships on our half, just the 2 Civvies.
I've got half a mind to XO Apollo to go and escort a Civvie, but if I activate the Command location I can launch 2 UV's and Apollo can just hop aboard one of them.

I think it's good to at least have some Viper presence out there.

On the other hand: Are there any cards we're low on for the skill checks?

The cards in my hand are pretty standard.
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BSG: Cagprezimal Adama
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WinterSpartan

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Re: Battlestar Galactica (Turn 2)
« Reply #539 on: March 19, 2013, 07:09:01 am »

I'd agree that giving Apollo an XO doesn't make sense; just hit Command if that's what you'd like to do (and it really isn't a bad idea). Baltar is next, so even though I don't think he's a Cylon right now I wouldn't give him an XO (the worst-case scenario is just so very, very bad). If Boomer can scout, or do something else useful, you could XO her to hit command (effectively also giving Apollo an XO) and launch said scout. Giving me an XO would be less effective because I'm at the hand limit and would have to discard (I have a lot of garbage to discard, as I've said before, but still).

So I think I like either hitting command yourself, or XOing Boomer to hit Command and scout.
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Davio

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Re: Battlestar Galactica (Turn 2)
« Reply #540 on: March 19, 2013, 07:13:09 am »

Well, XO-ing Boomer is just always better isn't it?

I mean, she could hit Command twice whereas I could only hit it once or she could Command and Scout as you say.

## Play LEA-2 (Executive Order) on Boomer
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Qvist

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Re: Battlestar Galactica (Turn 2)
« Reply #541 on: March 19, 2013, 07:56:50 am »



If you mean with "Scout" playing that Tactics card, that isn't possible as I have no Tactics card anymore.
So, I could activate Command twice.

But I still have two Pilot cards and draw more soon, so maybe activate the Command once and then move to the Hangar to later launch myself?

Davio

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Re: Battlestar Galactica (Turn 2)
« Reply #542 on: March 19, 2013, 08:00:32 am »

Activating Command twice seems pretty good anyway.

You get a free move on your turn.
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WinterSpartan

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Re: Battlestar Galactica (Turn 2)
« Reply #543 on: March 19, 2013, 08:23:13 am »

Don't move (you would have to move before hitting Command anyway); just launch a bunch of vipers. It doesn't hurt anything to have more in the sky. Maybe ask CAG Apollo what sectors he'd like them in, since he'll be hopping in one of the two you launch and commanding the other with CAG? I'd probably recommend both of the first two in the rear launch tube by the civvies, then perhaps launch one in the front launch tube and either move the existing unmanned behind Galactica (if Apollo escorted with it) or escort the civ behind Galactica (if Apollo moved the unmanned there) with the second activation.
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Qvist

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Re: Battlestar Galactica (Turn 2)
« Reply #544 on: March 19, 2013, 08:25:40 am »



Makes sense. I forgot that I have to move first.
So, a MK-II and a MK-VII ?
Apollo, any idea where they should go to?

Grujah

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Re: Battlestar Galactica (Turn 2)
« Reply #545 on: March 19, 2013, 08:40:53 am »

VII in 6, II in 5.
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WinterSpartan

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Re: Battlestar Galactica (Turn 2)
« Reply #546 on: March 19, 2013, 08:42:34 am »

VII in 6, II in 5.

Really? Remember you'll get to immediately activate the II with CAG - can you do anything productive with it from 5?
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Grujah

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Re: Battlestar Galactica (Turn 2)
« Reply #547 on: March 19, 2013, 08:43:49 am »

If I remmeber correctly, there is a Civvie in 5.
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Grujah

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Re: Battlestar Galactica (Turn 2)
« Reply #548 on: March 19, 2013, 08:44:49 am »

This is the state, BTW: http://i49.tinypic.com/2gvpqgi.png
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Grujah

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Re: Battlestar Galactica (Turn 2)
« Reply #549 on: March 19, 2013, 08:47:12 am »

In other words, Zarek, aren't you supposted to be on a Quorum meeting? Leave the flying to the vets, please.
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