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Author Topic: Battlestar Galactica (Round 7)  (Read 127485 times)

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theorel

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Re: Battlestar Galactica (Turn 2)
« Reply #425 on: March 13, 2013, 07:30:05 am »

##Activate Presiden't Office
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theorel

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Re: Battlestar Galactica (Turn 2)
« Reply #426 on: March 13, 2013, 08:29:23 am »

##Draw again
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theorel

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Re: Battlestar Galactica (Turn 2)
« Reply #427 on: March 13, 2013, 08:32:59 am »


##Activate Presiden't Office
Again...
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theorel

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Re: Battlestar Galactica (Turn 2)
« Reply #428 on: March 13, 2013, 08:51:38 am »

One more time...##Draw another Card
C'mon something decent...
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Grujah

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Re: Battlestar Galactica (Turn 2)
« Reply #429 on: March 13, 2013, 08:53:34 am »

Hoarding quorum - the right, cylon thing to do :O
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Tables

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Re: Battlestar Galactica (Turn 2)
« Reply #430 on: March 13, 2013, 08:54:28 am »

"Three other ships are also refusing to resupply Galactica until the president has been reinstated" - Felix Gaeta

CRISIS: Resistance

Skill check: POL/LEA/TAC = 11
PASS: No Effect
9+: -1 Food
FAIL: -1 Food, -1 Fuel

POST CRISIS: Activate Heavies, +1 Jump Prep

Going to get the token for interrupts.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: Battlestar Galactica (Turn 2)
« Reply #431 on: March 13, 2013, 08:56:30 am »

Quote from: INTERRUPT Token
Resistance  5 YGP
   
Please Post or PM for any of the following:
Investigative Committee
Scientific Research
Pass
 
Chief:
Apollo:
Zarek:
Adama:
Baltar: Pass (no cards)
Boomer:
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to draw all skill cards in the check instead of discarding them?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Turn 2)
« Reply #432 on: March 13, 2013, 08:58:51 am »

Quote from: INTERRUPT Token
Resistance  11 YGP
   
Please Post or PM for any of the following:
Investigative Committee
Scientific Research
Pass
 
Chief:
Apollo:
Zarek: 3-Investigative Committee
Adama:
Baltar: Pass (no cards)
Boomer:
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to draw all skill cards in the check instead of discarding them?

You hear that, Baltar? The people want a man of the people to lead them. The people want... Tom Zarek!
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WinterSpartan

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Re: Battlestar Galactica (Turn 2)
« Reply #433 on: March 13, 2013, 09:01:18 am »

Actually, that should mean I can go ahead and do this:

Quote from: INTERRUPT Token
Resistance  11 YGP
   
Please Post or PM for any of the following:
Investigative Committee
Scientific Research
Pass
 
Chief:
Apollo:Pass (no Engineering)
Zarek: 3-Investigative Committee
Adama: Pass (no Engineering)
Baltar: Pass (no cards)
Boomer:
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to draw all skill cards in the check instead of discarding them?

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Qvist

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Re: Battlestar Galactica (Turn 2)
« Reply #434 on: March 13, 2013, 09:07:33 am »

Quote from: INTERRUPT Token
Resistance  11 YGP
   
Please Post or PM for any of the following:
Investigative Committee
Scientific Research
Pass
 
Chief:
Apollo:Pass (no Engineering)
Zarek: 3-Investigative Committee
Adama: Pass (no Engineering)
Baltar: Pass (no cards)
Boomer: Pass
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to draw all skill cards in the check instead of discarding them?

Davio

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Re: Battlestar Galactica (Turn 2)
« Reply #435 on: March 13, 2013, 09:25:51 am »

Anyone know the make-up of the destiny deck at this point?

Also, auto-jump after this?
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WinterSpartan

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Re: Battlestar Galactica (Turn 2)
« Reply #436 on: March 13, 2013, 09:27:15 am »

We'll see exactly what's in destiny when the check starts (I don't think I can say more because Tables, who's going to be out today, already sent it to me to start the check after Chief plays).

And yes we'll autojump after this.

EDIT: Actually, based on just the public information and assuming neither Apollo nor myself spiked the brig escape check, we've seen 1 each of POL, LEA, PIL, and ENG from destiny. Meaning it's 2/3 positive for the check.
« Last Edit: March 13, 2013, 09:31:02 am by WinterSpartan »
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Jorbles

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Re: Battlestar Galactica (Turn 2)
« Reply #437 on: March 13, 2013, 10:48:05 am »

# Pass.
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WinterSpartan

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Re: Battlestar Galactica (Turn 2)
« Reply #438 on: March 13, 2013, 11:12:17 am »

Quote from: SKILL CHECK Token
Resistance  11 YGP
   
Destiny: 5-Investigative Committee 1-Executive Order
 
Zarek: 0-Iron Will 1-Consolidate Power
Adama:
Baltar:
Boomer:
Chief:
Apollo:
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to draw all skill cards in the check instead of discarding them?

Destiny was absolutely awesome. That puts us at 7/11 with Iron Will to make the Fail No Effect - so nobody else should play in.
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theorel

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Re: Battlestar Galactica (Turn 2)
« Reply #439 on: March 13, 2013, 11:19:54 am »

But, I was so looking forward to helping with a skill check :P
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WinterSpartan

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Re: Battlestar Galactica (Turn 2)
« Reply #440 on: March 13, 2013, 11:21:20 am »

Heh. I mean, we still have to go through the token and pass (Adama's up now), because cylons could spike and then we'd have to deal with it. But yeah, we haven't really had to do much with skill checks.
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WinterSpartan

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Re: Battlestar Galactica (Turn 2)
« Reply #441 on: March 13, 2013, 11:27:35 am »

Also, this is case in point for why we should be using Investigative Committees whenever possible. This one saved us at least 10 points of cards (normally we'd go for enough to pass +4 or so for destiny, and then there's the risk of overshooting due to miscommunication). I'm drawing next, so hopefully after that I'll be able to convene another Committee. Apollo, if I can't, can you? Or do I need to keep slapping the press with a rolled-up newspaper until they give me something useful?
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Davio

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Re: Battlestar Galactica (Turn 2)
« Reply #442 on: March 13, 2013, 11:29:41 am »

Does IW have an effect on the 9+ thing?
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Mage Knight: Arythea

WinterSpartan

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Re: Battlestar Galactica (Turn 2)
« Reply #443 on: March 13, 2013, 11:36:21 am »

Iron Will has no effect on a partial pass - which actually means that we don't WANT the partial pass. Fortunately, we aren't getting the partial pass right now. (In universe - I suppose that if there's no sign of the president bending, his Iron Will forces the supply ship captains to submit. If we as fleet leadership look like we're close to giving in to them, they ignore the president's will and hold out on some food?)
« Last Edit: March 13, 2013, 11:38:06 am by WinterSpartan »
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Davio

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Re: Battlestar Galactica (Turn 2)
« Reply #444 on: March 13, 2013, 11:38:34 am »

## PASS

Playing CA is a bit silly with so few cards, but that juicy 5 IC is, well, juicy. :)
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theorel

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Re: Battlestar Galactica (Turn 2)
« Reply #445 on: March 13, 2013, 11:43:17 am »

I technically don't even need to token pass, since I y'know have NO CARDS.
## PASS
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WinterSpartan

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Re: Battlestar Galactica (Turn 2)
« Reply #446 on: March 13, 2013, 11:45:00 am »

## PASS

Playing CA is a bit silly with so few cards, but that juicy 5 IC is, well, juicy. :)

It's way too early/too sparse for Command Authority.  :P
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Qvist

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Re: Battlestar Galactica (Turn 2)
« Reply #447 on: March 13, 2013, 11:57:03 am »



Cool if I understood this correctly, we already passed. ## If this is true, then I pass.

Davio

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Re: Battlestar Galactica (Turn 2)
« Reply #448 on: March 13, 2013, 11:58:03 am »

## PASS

Playing CA is a bit silly with so few cards, but that juicy 5 IC is, well, juicy. :)

It's way too early/too sparse for Command Authority.  :P
Very true, I was kidding of course, but a 5 IC is just so nice to have.
Isn't there another way to snag it?
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theorel

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Re: Battlestar Galactica (Turn 2)
« Reply #449 on: March 13, 2013, 12:48:10 pm »

There are 4 cards left in the POL deck.  The 5 AND 6 will be back in the draw deck once those 4 cards are gone through.  So, if no extra POL draws happen, that will be next turn* (Zarek & I each draw 2 POL)
*=by which I mean Turn in the sense Tables is using it in the subject bar.

Probably opportunity to draw the 5 will come sooner than that.
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