Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 12 13 [14] 15 16 ... 73  All

Author Topic: Battlestar Galactica (Round 7)  (Read 127507 times)

0 Members and 6 Guests are viewing this topic.

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #325 on: March 09, 2013, 09:40:54 pm »

Baltar, when you take your action - I suggest moving to the President's Office and sending Adama an Executive Order to get busy. If he hits Command for one action, we can get Apollo out of sickbay and get a viper in sector 5 for future use; then he could either send that viper to sector 4 and shoot a raider, or launch a scout, either of which is useful.

If you don't draw an XO, I guess just work the quorum?

Well, work the quorum if you think we can afford a potential civvie lost. Move to command and activate it otherwise.

Fair point. I guess I didn't think too deeply about that case; I was just hoping he'd have an XO. Also that it would be nice to get him somewhere where he can be usefully given an XO (i.e., my his office.)

That is true, a president in his office, with an XO, is quite powerful. Maybe worth risking a civvie. (which might not even die if raiders do not activate).
Logged

theorel

  • Spy
  • ****
  • Offline Offline
  • Posts: 86
  • Shuffle iT Username: theorel
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #326 on: March 09, 2013, 10:07:56 pm »

It looks like there was a lot of suggestions...I've read them a bit, but I'm kind of tired at the moment.  I'll try to get in a move tomorrow morning.
Logged

theorel

  • Spy
  • ****
  • Offline Offline
  • Posts: 86
  • Shuffle iT Username: theorel
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #327 on: March 10, 2013, 02:56:07 pm »

Okay, I think this should work well.
##Move to President's Office, discarding ENG-2: Repair
##Activate President's Office, drawing a Quorum Card and playing Authorization of Brutal Force to destroy the three raiders.
Now, we need to roll more than 2 or we lose a population.
Does anyone have a strategic planning?
Logged

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #328 on: March 10, 2013, 03:02:44 pm »

Why didn't you get rid of the Centurion then?

I mean, the 3 Raiders are a threat, sure, but the Centurion just isn't easily disposed of.
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

theorel

  • Spy
  • ****
  • Offline Offline
  • Posts: 86
  • Shuffle iT Username: theorel
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #329 on: March 10, 2013, 03:04:25 pm »

Boomer killed the centurion last turn didn't she?
Logged

theorel

  • Spy
  • ****
  • Offline Offline
  • Posts: 86
  • Shuffle iT Username: theorel
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #330 on: March 10, 2013, 03:10:34 pm »

Just to answer my own question...yes, no centurion to use it on.  He's dead Jim.
Logged

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #331 on: March 10, 2013, 03:23:34 pm »

Baltar - nobody had a Strategic Planning on Adama's turn, so it's probably safe to assume they don't now (since you don't draw purple).
Logged

Jorbles

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1468
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #332 on: March 10, 2013, 03:40:13 pm »

I don't think anyone has Strategic Planning (or is willing to admit they do if a cylon has one).
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #333 on: March 10, 2013, 03:42:16 pm »

##Activate President's Office, drawing a Quorum Card and playing Authorization of Brutal Force to destroy the three raiders.

Niiiice.

No interrupts here.
Logged

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #334 on: March 10, 2013, 03:45:42 pm »

Shouldn't be too hard to roll 3+, here, I'll set an example:
Rolled 1d8 : 6, total 6
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #335 on: March 10, 2013, 03:51:54 pm »

Thinking ahead - Boomer can't XO (no Leadership draw), so maybe she should hit Command? We still need to get Apollo out of sickbay before his turn. What are her good alternatives? Launch herself and escort a civ ship off? Fire at the basestar? Launch a scout? I feel like Command is better than any of those.
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #336 on: March 10, 2013, 03:57:14 pm »

Well, Chief or Boomer need to get me out, preferably Boomer, I agree.

But, let's get over the next crisis first :P
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #337 on: March 10, 2013, 04:00:01 pm »

Did I miss some rule, why did we start with:

"Fuel: 8   Food: 7
Morale: 9   Population: 10"

Instead of 8/8/10/10 ?
Logged

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #338 on: March 10, 2013, 04:20:31 pm »

No sympathizer. We'll be 4v2 instead of the "standard" 3v2 (or potentially 3v3 with sympathizer), so we start with fewer resources and revealed Cylons will draw 3 cards per turn instead of 2.
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #339 on: March 10, 2013, 04:31:37 pm »

No sympathizer. We'll be 4v2 instead of the "standard" 3v2 (or potentially 3v3 with sympathizer), so we start with fewer resources and revealed Cylons will draw 3 cards per turn instead of 2.

Oh, ok. Haven't played with any number other than 5 for a very long time, apparently :)

In that case, that State of Emergency was less good than I imagined, but, no going back now.
Logged

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #340 on: March 10, 2013, 07:19:05 pm »

I think everyone that could have tactics has implicitly passed, so...

ABF 2-: 1d8 : 8, total 8
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #341 on: March 10, 2013, 07:21:35 pm »

No resource loss.

"Marines tailed her all over the ship. Thy say she went around a corner, then she was gone." - Saul Tigh

CRISIS: Keep Tabs on Visitor

Current Player Chooses
Skill check: POL/LEA/TAC = 12
PASS: No Effect
FAIL: Roll a die. If 4 or less, -2 Population.

OR

The Current Player discards 4 Skill Cards at random.

POST CRISIS: Activate Raiders, +1 Jump Prep

Baltar, choose an option, and also use Delusional Intuition to draw a skill card
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #342 on: March 10, 2013, 08:06:32 pm »

I can contribute high to the check.
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #343 on: March 10, 2013, 08:07:45 pm »

Though, we would, most likely, need to contribute more than 4 cards if we are to vote. So Second option might be better,
Logged

theorel

  • Spy
  • ****
  • Offline Offline
  • Posts: 86
  • Shuffle iT Username: theorel
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #344 on: March 10, 2013, 09:05:02 pm »

##Draw POL

I'm leaning towards discarding 4 random cards from my hand.

I can't see how the skill check could be better.  I mean if we use no IC's then we need to hit around 16, which would be 4 skill cards with average value 4.  The negative here is that I'm going to be discarding politics cards largely (since that's most of what I've gained), and I'm one of 2 players with any politics cards at this point.  So, this could lose us most/all of our investigative committees (depending on Zarek's hand)
Of course, if I take the skill check and use an IC, then well, that's not MUCH better.

So, I'd like to hear thoughts from especially Zarek...but I'm leaning towards the random discard.
Logged

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #345 on: March 10, 2013, 10:49:26 pm »

I could open an investigation into a check, if required, so don't worry about losing our only source of those. I do think that, unless your hand is ridiculously good, the discard will probably be better though.
Logged

Qvist

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2400
  • Shuffle iT Username: Qvist
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #346 on: March 11, 2013, 05:57:06 am »

I can't contribute anything to the skill check, sorry.

Davio

  • 2012 Dutch Champion
  • *
  • Offline Offline
  • Posts: 4787
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #347 on: March 11, 2013, 06:29:34 am »

I can contrib a good deal if needed.
Logged

BSG: Cagprezimal Adama
Mage Knight: Arythea

theorel

  • Spy
  • ****
  • Offline Offline
  • Posts: 86
  • Shuffle iT Username: theorel
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #348 on: March 11, 2013, 07:08:10 am »

Okay, thinking it through...I could almost certainly pass this skill check on my own.  It would take the 4 best cards from my hand to do so...now, those cards are probably better used for their text, but it puts things into perspective.
The remaining 3 cards would all be preferable as losses.
I'm pretty sure that means that a random 4-card discard is the way to go.  Frustrating for me because I like having cards...
## Discard 4 cards at random
Here's hoping.
Logged

Tables

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2817
  • Build more Bridges in the King's Court!
    • View Profile
Re: Battlestar Galactica (Turn 1)
« Reply #349 on: March 11, 2013, 09:17:08 am »

Baltar discards
POL-4 (Investigative Committee)
POL-4 (Investigative Committee)
POL-6 (Political Prowess)
LEA-1 (Executive Order)

Post crisis:

Raiders activate. There are no raiders, so two raiders launch from the basestar.
Jump prep increases.
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
Pages: 1 ... 12 13 [14] 15 16 ... 73  All
 

Page created in 1.428 seconds with 20 queries.