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Author Topic: Battlestar Galactica (Round 7)  (Read 127203 times)

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Qvist

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Re: Battlestar Galactica (Turn 1)
« Reply #300 on: March 08, 2013, 03:52:27 pm »



I'm for the +1 Morale option, too.

Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #301 on: March 08, 2013, 04:00:52 pm »

I can take on the raiders attacking me, no prob.
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Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #302 on: March 08, 2013, 04:02:19 pm »

## Choose first option: +1 Morale, +2 Civvies, Activate Raiders

Brace for impact
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #303 on: March 08, 2013, 04:10:16 pm »

Wait, wait, let me get this straight. The admiral abuses his power - throws the union leader in the brig on trumped-up charges - lets a centurion aboard the ship - and President Gaius Frakking Baltar decides the appropriate course of action is to... give him a MEDAL?!?

I always knew Baltar was crazy...


(Just flavor. Thinking about what this looks like "in-universe".)
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theorel

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Re: Battlestar Galactica (Turn 1)
« Reply #304 on: March 08, 2013, 06:00:04 pm »

Well, the raiders were going to attack the viper regardless right?
Unless you're concerned that knowing the outcome of the shots might influence where Apollo places the Civvies.
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Re: Battlestar Galactica (Turn 1)
« Reply #305 on: March 08, 2013, 06:03:51 pm »

That's the main thing, yes. I'm not happy with either solution, actually. I think I'll wait until Apollo places the civvies, then declare what's happening.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Turn 1)
« Reply #306 on: March 09, 2013, 06:01:57 am »

Okay so Grujah hasn't been online so I've just overzealously deleted basically every post about what just happened, we can just not say anything about it until Grujah posts, then we know what happens. I don't think this should affect anything regarding giving him advice, if you wanted to.

I think this is the fairest solution to the issue

(Note to Grujah: Nothing happened, place civives)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theorel

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Re: Battlestar Galactica (Turn 1)
« Reply #307 on: March 09, 2013, 06:39:05 am »

I'll be out today.
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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #308 on: March 09, 2013, 08:34:41 am »

Okay so Grujah hasn't been online so I've just overzealously deleted basically every post about what just happened, we can just not say anything about it until Grujah posts, then we know what happens. I don't think this should affect anything regarding giving him advice, if you wanted to.

I think this is the fairest solution to the issue

(Note to Grujah: Nothing happened, place civives)

Haven't seen anything, was out/sleeping.

So, I just place civvies?

At 4 and 6.

That way I can escort both on an XO.

Do I need to roll for raiders or not? Seems like ti has already been done?
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Re: Battlestar Galactica (Turn 1)
« Reply #309 on: March 09, 2013, 01:40:28 pm »

Yeah, it's been done, I messed up and rolled before I should have. To summarise:
Apollo used two EMs to try and avoid the raiders, but was hit every time (including the -2 from EM, srsly). Boomer passed on EMs. Two raiders move into sector 4.

Post crisis: Launch Nukes, Jump Prep.

Basestar 4+ 1d8 : 1, total 1
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Turn 1)
« Reply #310 on: March 09, 2013, 01:40:42 pm »

Basestar misses. Updating now.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Ozle

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Re: Battlestar Galactica (Turn 1)
« Reply #311 on: March 09, 2013, 01:43:28 pm »

How can you roll 4+ 1d8 and get 1?!
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Re: Battlestar Galactica (Turn 1)
« Reply #312 on: March 09, 2013, 01:46:02 pm »

Current Player:   Baltar (theorel)
   
Distance:   0
   
Fuel: 8   Food: 6
Morale: 10   Population: 10

   
"Chief" Galen Tyrol:   Weapons Control
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Sickbay
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Press Room
Skill Cards: 5,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Command
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   Research Lab
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 2,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   14
Leadership Deck:   9
Tactics Deck:   13
Piloting Deck:   20
Engineering Deck:   20
Destiny Deck:   6
   
Crisis Deck:   97
Quorum Deck:   18
   
Totals:   
Viper MK II:   5 (+1 damaged)
Viper MK VII:   2 (+2 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    - "Chief" Galen Tyrol
Command    - William Adama
Admiral's Quarters    -
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    - Gaius Baltar
Sickbay    - Lee "Apollo" Adama
Brig    -
   
Press Room    - Tom Zarek
President's Office    -
Administration    -



Baltar draws 2 POL, 1 LEA, 1 ENG

@Ozle: Galzria isn't the king of dice rolling, let's leave it at that.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #313 on: March 09, 2013, 01:58:19 pm »

Why did you put the civvie in 4 instead of 5?
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Ozle

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Re: Battlestar Galactica (Turn 1)
« Reply #314 on: March 09, 2013, 01:59:52 pm »

@Ozle: Galzria isn't the king of dice rolling, let's leave it at that.

No, my point is, the total should have been 5 or higher
Did you mean to do 1d8+4? Think that should add them together.
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Re: Battlestar Galactica (Turn 1)
« Reply #315 on: March 09, 2013, 02:07:17 pm »

No. The roll to hit is 4+. I put that down as the name, but didn't realise it'd look like it was trying to add 4 to the roll. The roll was 1d8.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #316 on: March 09, 2013, 02:11:42 pm »

Well, an XO to Adama is now fairly high on the priority list - it will get Apollo out of sickbay thanks to AVP and also defend/escort those civilians.
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Ozle

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Re: Battlestar Galactica (Turn 1)
« Reply #317 on: March 09, 2013, 02:14:55 pm »

No. The roll to hit is 4+. I put that down as the name, but didn't realise it'd look like it was trying to add 4 to the roll. The roll was 1d8.

Ahhh, i getcha!

Thats why no one ever lets me be in charge of Battle Fleets!
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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #318 on: March 09, 2013, 03:56:11 pm »

Well, an XO to Adama is now fairly high on the priority list - it will get Apollo out of sickbay thanks to AVP and also defend/escort those civilians.

Yeah, just launch a ship and I'll be out of sickbay. Preferably in Mark VII. I Can than still save both with XO.
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #319 on: March 09, 2013, 04:07:10 pm »

Actually, you could escort one and move to the other just with AVP and CAG - no need for an XO. I'd strongly recommend leaving one civ ship on the board at all times, to keep raiders from shooting at Galactica.
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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #320 on: March 09, 2013, 04:48:54 pm »

Actually, you could escort one and move to the other just with AVP and CAG - no need for an XO. I'd strongly recommend leaving one civ ship on the board at all times, to keep raiders from shooting at Galactica.

O yeah, I can do that!

I like how Apollo is, actually, the best character to be CAG.
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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #321 on: March 09, 2013, 09:13:02 pm »

Why did you put the civvie in 4 instead of 5?

I explained. I expected to survive that raider encounter, and than I could have escorted both civvies on an XO if needed. With 2 Evasives and only 3 raiders attacking me, it was a right conclusion to make that I will survive, but alas.
I can still escort one on 6 and move to 4 to cover that civvie, if anyone launches a Mark VII.
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #322 on: March 09, 2013, 09:27:32 pm »

Baltar, when you take your action - I suggest moving to the President's Office and sending Adama an Executive Order to get busy. If he hits Command for one action, we can get Apollo out of sickbay and get a viper in sector 5 for future use; then he could either send that viper to sector 4 and shoot a raider, or launch a scout, either of which is useful.

If you don't draw an XO, I guess just work the quorum?
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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #323 on: March 09, 2013, 09:30:48 pm »

Baltar, when you take your action - I suggest moving to the President's Office and sending Adama an Executive Order to get busy. If he hits Command for one action, we can get Apollo out of sickbay and get a viper in sector 5 for future use; then he could either send that viper to sector 4 and shoot a raider, or launch a scout, either of which is useful.

If you don't draw an XO, I guess just work the quorum?

Well, work the quorum if you think we can afford a potential civvie lost. Move to command and activate it otherwise.
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #324 on: March 09, 2013, 09:38:59 pm »

Baltar, when you take your action - I suggest moving to the President's Office and sending Adama an Executive Order to get busy. If he hits Command for one action, we can get Apollo out of sickbay and get a viper in sector 5 for future use; then he could either send that viper to sector 4 and shoot a raider, or launch a scout, either of which is useful.

If you don't draw an XO, I guess just work the quorum?

Well, work the quorum if you think we can afford a potential civvie lost. Move to command and activate it otherwise.

Fair point. I guess I didn't think too deeply about that case; I was just hoping he'd have an XO. Also that it would be nice to get him somewhere where he can be usefully given an XO (i.e., my his office.)
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