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Author Topic: Battlestar Galactica (Round 7)  (Read 127252 times)

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Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #275 on: March 08, 2013, 10:33:52 am »

Booyah!
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BSG: Cagprezimal Adama
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theorel

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Re: Battlestar Galactica (Turn 1)
« Reply #276 on: March 08, 2013, 10:37:50 am »

## I'll draw a quorum card
This feels so weak after Davio's Heavy Raider destruction. :P
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Jorbles

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Re: Battlestar Galactica (Turn 1)
« Reply #277 on: March 08, 2013, 10:51:25 am »

Nice!
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #278 on: March 08, 2013, 11:16:40 am »

That brings up Boomer's shot, I believe? (Feel free to roll it Qvist; it sadly doesn't sound like anyone has Strategic Planning, I suppose unless Chief's sitting on one.)
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Jorbles

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Re: Battlestar Galactica (Turn 1)
« Reply #279 on: March 08, 2013, 11:17:41 am »

No sorry. I'm not. I assume everyone thinks my best shot is at the basestar?
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #280 on: March 08, 2013, 11:24:38 am »

Sounds that way.
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Qvist

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Re: Battlestar Galactica (Turn 1)
« Reply #281 on: March 08, 2013, 02:44:16 pm »



Well done, Admiral.

## Armory Action: Attack a centurion on the Boarding Party track (destroyed on roll of 7-8)
Rolled 1d8 : 7, total 7

Qvist

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Re: Battlestar Galactica (Turn 1)
« Reply #282 on: March 08, 2013, 02:44:30 pm »

Hey, nice.  ;D

Jorbles

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Re: Battlestar Galactica (Turn 1)
« Reply #283 on: March 08, 2013, 02:46:12 pm »

Nice shot Boomer.

Am I next? I want to keep this streak going.
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theorel

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Re: Battlestar Galactica (Turn 1)
« Reply #284 on: March 08, 2013, 02:47:56 pm »

You're next and last...
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Jorbles

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Re: Battlestar Galactica (Turn 1)
« Reply #285 on: March 08, 2013, 02:50:50 pm »

Here goes!

#Use Weapon Control to attack Basestar.

Rolled 1d8 : 1, total 1
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Jorbles

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Re: Battlestar Galactica (Turn 1)
« Reply #286 on: March 08, 2013, 02:51:28 pm »

I think the gun is jammed.  >:(
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Qvist

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Re: Battlestar Galactica (Turn 1)
« Reply #287 on: March 08, 2013, 02:51:40 pm »

Boo.

Jorbles

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Re: Battlestar Galactica (Turn 1)
« Reply #288 on: March 08, 2013, 02:53:35 pm »

I forgot to bold, but if I go back it will toss up the tampered dice roll message. Sorry Tables, but I guess we have to consider that bolded.
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Tables

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Re: Battlestar Galactica (Turn 1)
« Reply #289 on: March 08, 2013, 03:02:39 pm »

Yeah that's fine. I believe that's everyone done with the SoE? So it's crisis time.

No flavour this time because I'm at uni (yes... I'm getting the flavour direct from the cards (which I've ordered to match the deck in the spreadsheet...))

CRISIS: Medal of Distinction

Admiral Chooses:
+1 Morale, place 2 civilian ships on the game board, and then Activate Raiders.
OR
-1 Morale

POST CRISIS: Launch Nukes, +1 Jump Prep
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Battlestar Galactica (Turn 1)
« Reply #290 on: March 08, 2013, 03:07:54 pm »

Does that mean we launch nukes and are forced to use one up or is it much worse than that?
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #291 on: March 08, 2013, 03:09:15 pm »

That's the same as "Basestars Fire"; Galactica gets shot at. 4+ (iirc), we take damage and you go fix it later.
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Re: Battlestar Galactica (Turn 1)
« Reply #292 on: March 08, 2013, 03:09:56 pm »

Ah, terminology clash. It means the basestars fire at Galactica. I dunno why it was called that in the list I took the cards from, Basestars shoot would have been better.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Battlestar Galactica (Turn 1)
« Reply #293 on: March 08, 2013, 03:15:45 pm »

Ohhh, that makes so much more sense.
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theorel

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Re: Battlestar Galactica (Turn 1)
« Reply #294 on: March 08, 2013, 03:20:03 pm »

Soo....+1 Morale + Civvies?
I mean the civilian ships seem not so bad to make up for -1 morale.  But maybe having them out there will end up bad later?
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Jorbles

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Re: Battlestar Galactica (Turn 1)
« Reply #295 on: March 08, 2013, 03:25:35 pm »

We could probably take on the more challenge for more reward right now. Although Apollo will get attacked by Raiders if they activate right?
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Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #296 on: March 08, 2013, 03:41:46 pm »

Question: If I choose option A (+1 Morale, 2 Civs, Act. R), does Apollo as CAG get to choose where to deploy the Civvies?
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Re: Battlestar Galactica (Turn 1)
« Reply #297 on: March 08, 2013, 03:43:23 pm »

Yes. He has to place them in two different locations not containing a civvie currently (i.e. anywhere).
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #298 on: March 08, 2013, 03:45:36 pm »

That seems like the better choice, to me, at least assuming Apollo has the Piloting cards to defend himself with.
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Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #299 on: March 08, 2013, 03:51:43 pm »

Okay, and if the raiders activate they just move to Apollo's box, but can't yet attack (need another activation), unless Apollo plumps down a civvie in their box in which case they would take it down first.

Apollo would likely put the civvies in 5 & 6 so they would be safe for a moment.

Lee, how do you feel about activated raiders? How big of a problem are they going to be?
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