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Author Topic: Battlestar Galactica (Round 7)  (Read 126992 times)

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Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #250 on: March 08, 2013, 08:28:54 am »

## Move to Command (seems useful I guess)
## Play LEA-1 (Executive Order) on Apollo

Go ahead and shoot some stuff, son.
« Last Edit: March 08, 2013, 08:30:18 am by Davio »
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #251 on: March 08, 2013, 08:57:26 am »

Baltar: You very well might be.

And in answer to Adama's question... while I don't know for sure whether or not there's a Cylon aboard yet, if I had to accuse someone, I'd actually accuse him. Our beloved admiral. Jailing Chief was iffy (though perhaps not outright Cylon-ish), I'm not entirely convinced Apollo needed the XO more than anyone else (though maybe he did), and he's just seemed a bit off.

But that's just a gut feeling for now - I don't intend to take any action on it yet, but I am keeping my eye on him.
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Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #252 on: March 08, 2013, 09:02:22 am »

I'll bite.

From the start of the game I've just done what I thought was right for the humans.
Yes, jailing Chief was iffy, but in my view the other choice was even worse.
You might think: "Well, we have plenty of resources now, why don't we just drop 1 Morale? Oh and hey, how bad could damaging Galactica be?" But that's Cylon thinking. I'm the admiral for a reason (well, just because I chose Adama actually) and sometimes you get these tough choices. And I try to consult everyone but in the end I have to make that decision. I know I can't trust anybody but myself so I just gotta do what I think is right.

The reason that I chose Apollo for the XO is because the 3 Raiders looked threatening, plus there are some unmanned Vipers he can use. Seemed the best choice at the moment.
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #253 on: March 08, 2013, 09:13:36 am »

And that's fair, I suppose. Infighting helps the cylons - whoever they are - so as I said I'm not going to do anything about it unless I get some much more solid evidence. You asked who we found suspicious, I figured I'd give you an honest answer.
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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #254 on: March 08, 2013, 09:18:26 am »

## Move to Command (seems useful I guess)
## Play LEA-1 (Executive Order) on Apollo

Go ahead and shoot some stuff, son.

Imo, worst choice. Boomer was better to shoot at Cent twice. I have to agree with Zarek, you still smell cylon-y the most, dad.
But, all is not lost.

Can I do this, still?
"Action: Once per turn, if you are piloting a viper, you may activate 1 unmanned viper and then take another action."

I do in on my turn, but this is another turn?

If yes:
#Move a viper from 6 to 1.
Otherwise, do not move a viper.

#Escort a ship
#Use State of Emergency to lose 1 food and everybody gets an action (Starting with me)


I do this because it is powerful and I do NOT want to keep this for too long, as I have to discard randomly, and it would be a shame to discard it.

For my action, I
#Move to 3

So that raiders attack me, and not the Galactica.

I assume people will
Activate Viper twice to shoot the heavy.
Shoot the heavy with Weapons.
Shoot the Centurion.
Draw politics.
Baltar can draw Quorum cards.

As their bonus actions.

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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #255 on: March 08, 2013, 09:19:24 am »

Apollo: Yes, you can use the CAG action again. It's Adama's turn now, not yours.
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #256 on: March 08, 2013, 09:20:46 am »

Baltar won't be able to activate his office, though - he's still in the Research lab. He could use the president title to draw a single quorum card, I suppose.
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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #257 on: March 08, 2013, 09:21:36 am »

Baltar won't be able to activate his office, though - he's still in the Research lab. He could use the president title to draw a single quorum card, I suppose.

Yup, use the President card. Better than drawing a blue.
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #258 on: March 08, 2013, 09:24:38 am »

I'm a bit torn on whether Chief should shoot at the basestar or the heavies. The heavies are potentially more of a problem, but the basestar could be one also - and more to the point, he'll hit the basestar on a 5+ but the heavies only on a 7+.
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Tables

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Re: Battlestar Galactica (Turn 1)
« Reply #259 on: March 08, 2013, 09:25:48 am »

Ah State of Emergency. A card with endless rules nightmares.

Zarek's action now
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Turn 1)
« Reply #260 on: March 08, 2013, 09:26:25 am »

Zarek activates the Press Room
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #261 on: March 08, 2013, 09:27:31 am »

Let me just state this: If my decisions seem bad, it's due to inexperience, not Cylonness.
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #262 on: March 08, 2013, 09:30:24 am »

I think that brings your action up, Admiral? (Activating to fire at heavy raiders is probably the best idea. If you have a Plan, though, I'd save it for Boomer's shot at the centurion already aboard.)
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Qvist

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Re: Battlestar Galactica (Turn 1)
« Reply #263 on: March 08, 2013, 09:33:11 am »

So, what should I do? Shoot at the Centurion?

Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #264 on: March 08, 2013, 09:33:32 am »

Quick question: Can I play another XO if I have one?

If so, would it be wise?
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Qvist

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Re: Battlestar Galactica (Turn 1)
« Reply #265 on: March 08, 2013, 09:34:27 am »

And can I use Recon for this action? I guess that I can't.

Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #266 on: March 08, 2013, 09:57:29 am »

Yeah, you have a point that it is easier to shoot basestar from galactica. It is a better choice. Admiral Adama can shoot at heavy twice anyhow.
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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #267 on: March 08, 2013, 09:58:48 am »

You can qvist, but  it is way more important to kill the toaster.
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Qvist

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Re: Battlestar Galactica (Turn 1)
« Reply #268 on: March 08, 2013, 10:08:10 am »

No, I meant if I can use Recon additional to my action.

WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #269 on: March 08, 2013, 10:14:10 am »

Adama: You can't play an XO for this, as those are limit once per turn and we're still on your turn. If it was legal, it'd be wise - but sadly it isn't.

Boomer: Your "recon" ability applies automatically at the end of your turn. Right now you're taking an action on someone else's turn, so you're correct you won't get to use recon.
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theorel

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Re: Battlestar Galactica (Turn 1)
« Reply #270 on: March 08, 2013, 10:16:58 am »

Quick question: Can I play another XO if I have one?

If so, would it be wise?
Still same turn, so I'm pretty sure no.
(It says limit of 1 XO/CS per turn...what's CS (other expansion?))
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Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #271 on: March 08, 2013, 10:19:58 am »

## Activate "Command" location
Choose action "fire an unmanned viper’s weapons (7-8 to hit a heavy raider)", about to roll 1d8 to hit HR from Viper in box 1
Does anybody want to play any interrupts? I'm going to assume no and roll in ~10 mins if no one wants to use an interrupt.
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #272 on: March 08, 2013, 10:28:57 am »

Quick question: Can I play another XO if I have one?

If so, would it be wise?
Still same turn, so I'm pretty sure no.
(It says limit of 1 XO/CS per turn...what's CS (other expansion?))

CS is Critical Situation - it lets you take an action instead of moving. It is indeed from the Pegasus expansion, which we aren't using.

Adama - I think you're the only one left who might have one. You're probably safe to roll. Don't forget that command gives you two activations, so you can fire twice.
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Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #273 on: March 08, 2013, 10:30:58 am »

Okay, going ahead with rolling (don't have any SP, can I say that?)

## Rolling 1d8, destroying HR on 7-8
Rolled 1d8 : 6, total 6
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Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #274 on: March 08, 2013, 10:31:37 am »

Close, but no cigar.
## Firing a second time.
Rolled 1d8 : 7, total 7
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