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Author Topic: Battlestar Galactica (Round 7)  (Read 127411 times)

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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #225 on: March 08, 2013, 05:16:41 am »

@Tables, not @Davio.

My point is - if we fail this dieroll, we need to pass a way harder dieroll to prevent it. Getting 7 or 8 usually requires strategic planning anyway. So use it now.
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Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #226 on: March 08, 2013, 05:18:44 am »

The worst part about this game is that you can't know in advance how wasteful you can be with resources.

I mean, you might play Strategic Planning and throw a perfect 5.
Then again you could play Strategic Planning and still throw 1 or 2.

But I like cutting the chances in half, going from 50% to 25% sounds pretty good.
And like Apollo said, if we let one in, we need 7 or 8 to kill AND we have to spend an action.

So throwing in SP may not only save us from a Centurion, but also free up an action in the long run.
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BSG: Cagprezimal Adama
Mage Knight: Arythea

Qvist

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Re: Battlestar Galactica (Turn 1)
« Reply #227 on: March 08, 2013, 05:21:16 am »



## Play Strategic Planning

Quote from: INTERRUPT Token
Dice roll - Set a Trap Bottom Option
   
Please Post or PM for any of the following:
Strategic Planning
Pass
 
Chief:
Apollo:
Zarek:
Adama: Pass (no cards)
Baltar: Pass (no tactics)
Boomer: Play Strategic Planning
[/b]

Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #228 on: March 08, 2013, 06:02:38 am »

Anybody have a clue who could be a Cylon yet?
Could be no Cylon at this point as well.

Loyalty deck had 2x "You Are a Cylon" and 13x (added 2 for Boomer and Baltar) "You Are Not a Cylon".

a. Chances of any non-Baltar player being a Cylon: 2/15 = 13%
b. Chances of Baltar being a Cylon: 1 - (13/15 * 12/14) = 28%
c. Chances of no current Cylon: 13/15 * 12/14 * 11/13 * 10/12 * 9/11 * 8/10 * 7/9 = 27%
d. Chances of at least one Cylon: 1 - c = 73%

So odds are there's at least one Cylon, but I have no clue yet.
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Qvist

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Re: Battlestar Galactica (Turn 1)
« Reply #229 on: March 08, 2013, 06:23:07 am »

So, if Baltar has a Cylon and a non-Cylon card, the Cylon card takes priority, I guess.

theorel

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Re: Battlestar Galactica (Turn 1)
« Reply #230 on: March 08, 2013, 06:24:09 am »

So, if Baltar has a Cylon and a non-Cylon card, the Cylon card takes priority, I guess.
This is true for anyone (otherwise you couldn't become a cylon in the sleeper phase).  I'm just special because I already have 2.
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Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #231 on: March 08, 2013, 07:00:27 am »

So, if Baltar has a Cylon and a non-Cylon card, the Cylon card takes priority, I guess.
Indeed, Cylonness is always rounded up, so half and one third Cylons are full Cylons. :)
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #232 on: March 08, 2013, 07:17:22 am »

Qvist, you should probably list the value on that Strategic Planning, too (was it a 3, a 4, a 5...) - it may not matter now if you just have one, but if you had multiple in your hand you'd have to specify that way. And from a secrecy perspective, we shouldn't know that that's the only one you had.
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Qvist

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Re: Battlestar Galactica (Turn 1)
« Reply #233 on: March 08, 2013, 07:21:10 am »



I only have one Tactics card. You know that. But I didn't had in mind, that they could have different values, sorry.

## I play TAC-3 (Strategic Planning)

Tables

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Re: Battlestar Galactica (Turn 1)
« Reply #234 on: March 08, 2013, 07:57:50 am »

@Grujah: My bad, fixed.

Roll for Set a Trap (4-)
Rolled 1d8+2 : 2 + 2, total 4
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: Battlestar Galactica (Turn 1)
« Reply #235 on: March 08, 2013, 08:02:14 am »

Roll fails. Centurion placed on Galactica

Post crisis: Raiders activate


Current Player:   Adama (Davio)
   
Distance:   0
   
Fuel: 8   Food: 7
Morale: 9   Population: 10

   
"Chief" Galen Tyrol:   Weapons Control
Skill Cards: 4,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Sector 4
Skill Cards: 6,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Administration
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Admiral's Quarters
Skill Cards: 0,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   Research Lab
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 2,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   16
Leadership Deck:   12
Tactics Deck:   15
Piloting Deck:   20
Engineering Deck:   20
Destiny Deck:   6
   
Crisis Deck:   97
Quorum Deck:   19
   
Totals:   
Viper MK II:   6
Viper MK VII:   2 (+2 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    - "Chief" Galen Tyrol
Command    -
Admiral's Quarters    - William Adama
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    - Gaius Baltar
Sickbay    -
Brig    -
   
Press Room    -
President's Office    -
Administration    - Tom Zarek

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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #236 on: March 08, 2013, 08:03:45 am »

Argh, what a sucky roll, I told ya we should have saved that SP!

Okay, well, no, I didn't.

##Auto-draw new cards please
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BSG: Cagprezimal Adama
Mage Knight: Arythea

Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #237 on: March 08, 2013, 08:05:16 am »

That was.. less than optimal.
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #238 on: March 08, 2013, 08:08:32 am »

Ugh, that's quite unfortunate.

Adama, if you drew an SP or two - XO to Boomer to take some shots since she's already in the armory?

If not - XO to Apollo for space combat, or to me to draw cards?

I would caution against giving Baltar an XO, just because he's the next player.
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Qvist

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Re: Battlestar Galactica (Turn 1)
« Reply #239 on: March 08, 2013, 08:11:00 am »

Oh no, what I wasted card. But you'll never know right?

Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #240 on: March 08, 2013, 08:11:23 am »

Oh no, what I wasted card. But you'll never know right?

At least it was only a 3.
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Qvist

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Re: Battlestar Galactica (Turn 1)
« Reply #241 on: March 08, 2013, 08:12:03 am »

Shouldn't be the last player in the Sickbay now?

theorel

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Re: Battlestar Galactica (Turn 1)
« Reply #242 on: March 08, 2013, 08:12:33 am »

That was only if we did the skill check.
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #243 on: March 08, 2013, 08:12:45 am »

No - we didn't fail the check; we chose not to try the check. The penalty for failing the roll is "only" a centurion instead of a centurion and me in sickbay.

PPE: Ninja'd.
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Qvist

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Re: Battlestar Galactica (Turn 1)
« Reply #244 on: March 08, 2013, 08:13:21 am »

Ah, right. I misread that.

Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #245 on: March 08, 2013, 08:13:43 am »

Okay guys, I have several options.

I could XO someone like Apollo to do something about the raiders or escort the civvie.
I could move to weapons to fire at either the base star or the heavy raider.

Does anyone know the current card split? We may be a bit light on some colors so that may be an issue.
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #246 on: March 08, 2013, 08:14:50 am »

Also, Tables: I moved to Press Room, but the last update has me in Administration still.
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Tables

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Re: Battlestar Galactica (Turn 1)
« Reply #247 on: March 08, 2013, 08:15:54 am »

Derp, my bad. Moving people I've found in the past is my achille's heel in modding BSG, expect this to be not a one off mistake :P.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #248 on: March 08, 2013, 08:20:18 am »

Adama, I don't know that there's any reason for you to fire from weapons control yourself; if you want to shoot, why not XO chief to do it? It's just more efficient that way (two shots instead of one).

Our overall card split is:
POL 5-7
LEA 8-10
TAC 6
PIL 4
ENG 4

Which suggests that we're a bit light on both Politics and Tactics. I'm in the Press Room so that I can draw Politics on an XO, looking particularly for those amazingly useful Investigative Committees; the best way to get more Tactics is probably to Consolidate Power for them (which, hey, if I draw CP from the Press Room I can also do).

It also suggests that we have a bunch of Leadership - and we really need to take advantage of that by playing an XO whenever possible. It gives Team Human 2 actions instead of 1, and that extra efficiency really makes a difference.
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theorel

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Re: Battlestar Galactica (Turn 1)
« Reply #249 on: March 08, 2013, 08:26:25 am »

To piggyback off Zarek, we're going to be especially low on Politics given that Apollo took Leadership, and there were 4 POL cards in the brig check.
(I might be the only player with POL currently)
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