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Author Topic: Battlestar Galactica (Round 7)  (Read 127193 times)

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  • Margrave
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Re: Battlestar Galactica (Turn 1)
« Reply #150 on: March 05, 2013, 09:11:32 am »

Zarek moves to the Press Room. He plays a 2-XO on Chief

Jorbles/Chief, you have two actions
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #151 on: March 05, 2013, 09:34:14 am »

The brass doesn't care about the people, but the people take care of their own. Get out of there, Chief.
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Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #152 on: March 05, 2013, 09:36:56 am »

Okay, I have no cards so I can't contribute to the breakout.  :-\
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #153 on: March 05, 2013, 09:46:49 am »

I can get him out of there alone, if someone else can cover destiny. Perhaps that'd be the better way to handle it?
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theorel

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Re: Battlestar Galactica (Turn 1)
« Reply #154 on: March 05, 2013, 09:51:18 am »

Since all cards so far have been public (we haven't actually played cards to a skill check yet)...here's where we're at:
Chief:
2 POL, 2 LEA, 1 ENG
Apollo:
2 TAC, 3 LEA, 1 POL, 2 PIL
Zarek:
3 POL, 2 LEA, 2 TAC
Adama:
0
Baltar:
1 LEA, 2 POL
Boomer:
1 TAC, 1 PIL, 1 ENG

My POL cards are rather strong, and I've got a couple turns before I can draw.  It seems like those strong POL cards are better for crises...
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Ozle

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Re: Battlestar Galactica (Turn 1)
« Reply #155 on: March 05, 2013, 10:56:15 am »

i have no idea about the game, but those screen shots make me feel like im playing an old X-Wing game!


pow Pow, zap zap pow
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Jorbles

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Re: Battlestar Galactica (Turn 1)
« Reply #156 on: March 05, 2013, 01:06:46 pm »

Oh no I'm in the brig!
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Jorbles

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Re: Battlestar Galactica (Turn 1)
« Reply #157 on: March 05, 2013, 01:11:25 pm »

# Launch a daring escape from the brig.
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #158 on: March 05, 2013, 01:20:31 pm »

##Activate Friends in Low Places ability to reduce difficulty of the check by 2.

As I said before, I can cover the check if someone else (Chief? Apollo? Baltar?) can cover destiny, which is usually -4 or so. We can know exactly what it is if someone plays an Investigative Committee, though we'll probably want those on bigger checks instead. Without Investigative Committees, before we know everyone's loyalty, it might be good to minimize the number of people playing into a check - that makes it harder for cylons to spike.
« Last Edit: March 05, 2013, 01:22:37 pm by WinterSpartan »
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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #159 on: March 05, 2013, 01:31:10 pm »

Oh my Gods,that's a frakkin bad decision. I am very suspicious of you being a toaster, dad.


There are 3 positive and 5 negatives in that destiny deck.

I can cover the destiny.
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Jorbles

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Re: Battlestar Galactica (Turn 1)
« Reply #160 on: March 05, 2013, 01:33:41 pm »

I could also cover the negatives of the destiny. Whoever you guys think is best.
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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #161 on: March 05, 2013, 01:38:33 pm »

Though dad's had was kinda crappy, there were XOs but no high cards.
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #162 on: March 05, 2013, 02:01:30 pm »

Here's the interrupt token for the brig check:

Quote from: INTERRUPT Token
Chief's Great Brig Escape  5 YP
   
Please Post or PM for any of the following:
Investigative Committee
Scientific Research
Pass
 
Chief:
Apollo:
Zarek: Pass
Adama: Pass (no cards)
Baltar:
Boomer:
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?

To make this part of the check move faster, I think in general the idea is to quote the token and add either a "Pass" or your interrupts next to your name. A "##Pass on all interrupts" or "##Play xxx" works too, I'm sure, but this token keeps everything neatly organized in one place.
« Last Edit: March 05, 2013, 02:02:59 pm by WinterSpartan »
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Jorbles

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Re: Battlestar Galactica (Turn 1)
« Reply #163 on: March 05, 2013, 02:08:28 pm »

Actually I forgot what skills this involved. I could partially cover the potential bad destiny cards, but not guarantee my escape.
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Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #164 on: March 05, 2013, 02:12:17 pm »

Oh my Gods,that's a frakkin bad decision. I am very suspicious of you being a toaster, dad.


There are 3 positive and 5 negatives in that destiny deck.

I can cover the destiny.
I disagree, I don't think it was so clear cut, but I think this was the right decision. The others seemed sympathetic to this option at least. You can play the toaster card to draw a reaction, but I'm highly suspicious of you as well. My own son, the toaster, could you imagine the drama?

But here's your reaction: yes my hand was crummy, but there were some XOs. XOs are the most plentiful so easily replenished I felt. And the rescue plan for the Chief seems to go along smoothly.
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #165 on: March 05, 2013, 02:14:40 pm »

Chief, you could only play one card anyway. Sounds like the plan is for Apollo to cover destiny, and I'll take care of your escape (I know some guys who know some guys); everyone else can probably save their cards. After that you'll get a free move to anywhere on Galactica, and still have an action left - so it might be good to start thinking about what you'd like to do with it. Consolidate power for more cards? Weapons control to shoot the basestar?
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theorel

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Re: Battlestar Galactica (Turn 1)
« Reply #166 on: March 05, 2013, 03:12:55 pm »


Quote from: INTERRUPT Token
Chief's Great Brig Escape  5 YP
   
Please Post or PM for any of the following:
Investigative Committee
Scientific Research
Pass
 
Chief:
Apollo:
Zarek: Pass
Adama: Pass (no cards)
Baltar: Pass
Boomer:
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #167 on: March 05, 2013, 04:55:09 pm »

Chief, you could only play one card anyway. Sounds like the plan is for Apollo to cover destiny, and I'll take care of your escape (I know some guys who know some guys); everyone else can probably save their cards. After that you'll get a free move to anywhere on Galactica, and still have an action left - so it might be good to start thinking about what you'd like to do with it. Consolidate power for more cards? Weapons control to shoot the basestar?

Sure.
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Jorbles

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Re: Battlestar Galactica (Turn 1)
« Reply #168 on: March 05, 2013, 06:38:01 pm »

I could take a potshot at the basestar or one of the raiders, I could also use a card ability I have, that I think would be pretty useful. Am I allowed to say specifically which one or is that too table talky?
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Re: Battlestar Galactica (Turn 1)
« Reply #169 on: March 05, 2013, 06:41:37 pm »

Something I forgot to mention: I'm okay with people rolling their own dice for things, when it'll speed things up (especially for pilots shooting at stuff for example). The only die used in the game is a d8, so all rolls will be random from 1-8.

Also in case of interrupts, if multiple people CO the same interrupt at the same time, I'll first choose the lowest numbered one, and second choose the closest player in turn order.

I don't believe I have a CO for everyone else's interrupts, so we're still on interrupts phase.

Jorbles: The secrecy rules are pretty vague, but I believe the standard the FAQ sets is that you can name relevant cards (not numbers) if they're pertaining to the situation. For example, it's okay to say "XO me, I can scout twice." (regardless of if that's true!).
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Battlestar Galactica (Turn 1)
« Reply #170 on: March 05, 2013, 06:46:56 pm »

Jorbles: The secrecy rules are pretty vague, but I believe the standard the FAQ sets is that you can name relevant cards (not numbers) if they're pertaining to the situation. For example, it's okay to say "XO me, I can scout twice." (regardless of if that's true!).

Okay great, I could also Scout when I get out, which might be more useful than attempting to shoot down the basestar/raiders, although it's totally luck based in both situations.
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WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #171 on: March 05, 2013, 09:26:38 pm »

Tables, is there a die roller on this site (or elsewhere) that you'd prefer we use? For transparency?
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Re: Battlestar Galactica (Turn 1)
« Reply #172 on: March 05, 2013, 09:31:51 pm »

There isn't one on the site, but I'm reasonably happy to trust players won't lie.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #173 on: March 06, 2013, 02:39:51 am »

There isn't one on the site, but I'm reasonably happy to trust players humans won't lie.
Ah, "Launch Scout", the Pearl Diver of BSG.

I'll be using random.org for rolling, especially this link, which rolls a single D8: https://www.random.org/integers/?num=1&min=1&max=8&col=1&base=10&format=html&rnd=new

You just have to limit yourself to rolling once and not keep going until you get a satisfactory result!
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Re: Battlestar Galactica (Turn 1)
« Reply #174 on: March 06, 2013, 03:49:06 am »

I'm so lost.  :'(
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