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Author Topic: Battlestar Galactica (Round 7)  (Read 126822 times)

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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #125 on: March 04, 2013, 12:39:38 pm »

This seems really minor, especially since morale is relatively easy to recover (via Inspirational Speeches from the President).

I think moral loss is generally one of the worst losses, as it is very common and is one that gets you the most times. I'd say, worst loss right after fuel. I generally think food loss is not that bad as most common food losses can be prevented by discarding cards.
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theorel

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Re: Battlestar Galactica (Turn 1)
« Reply #126 on: March 04, 2013, 01:05:15 pm »

Ah, right.  I had understood the passing on the interrupts in any order, so I meant that I hadn't seen anything about Grujah passing.

I'll ##Pass skill check.  And presumably work on better COs.

@Grujah: thanks for the info/correction.  I've played only twice before, once with an incorrect rule (incorrect rule was: humans lost after 3 damage to Galactica...we didn't make it to sleeper phase), and once 4-player not to completion.  So, I'm still learning.
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Qvist

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Re: Battlestar Galactica (Turn 1)
« Reply #127 on: March 04, 2013, 05:51:30 pm »



It's me, right?

## Pass skill check

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Re: Battlestar Galactica (Turn 1)
« Reply #128 on: March 04, 2013, 07:17:05 pm »

Jorbles also passes by CO.

Quote from: Skill check
Power Failure  14 PGB
   
Skill check is face down and in player order starting with Apollo, please post number of cards and PM cards played.
 
Destiny: 2 cards
Apollo (Grujah): Pass (CO)
Zarek (WinterSpartan): Pass (CO)
Adama (Davio): Pass (CO)
Baltar (theorel): Pass
Boomer (Qvist):Pass
Chief (Jorbles):Pass (CO)
 
Consider CO's for the following:
Declare Emergency
Does Chief use Blind Devotion to zero a Colour? If so, which one?
Does Adama use Command Authority to take all skill cards into hand?

Skill check total:
ENG-1 (Repair)

POL-1 (Consolidate Power)
Total: 0

Check fails. Nothing happens.

Post crisis: Heavy Raiders. There are none on the board, but there is a basestar, so all basestars (just the one) launch a heavy raider.

Current Player:   Apollo (Grujah)
   
Distance:   0
   
Fuel: 8   Food: 7
Morale: 9   Population: 10

   
"Chief" Galen Tyrol:   Hangar Deck
Skill Cards: 5,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Sector 5
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Administration
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Admiral's Quarters
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   Research Lab
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   18
Leadership Deck:   16
Tactics Deck:   17
Piloting Deck:   22
Engineering Deck:   20
Destiny Deck:   8
   
Crisis Deck:   99
Quorum Deck:   19
   
Totals:   
Viper MK II:   6
Viper MK VII:   2 (+2 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    - William Adama
Hangar Deck    - "Chief" Galen Tyrol
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    - Gaius Baltar
Sickbay    -
Brig    -
   
Press Room    -
President's Office    -
Administration    - Tom Zarek

(Note: If at any time one of these numbers seems to go haywire, chances are I made a cut/paste error, just let me know and I'll correct it. On that note though, is there a setting to stop formulae auto-updating when you cut/paste? That'd be useful in a few of these game documents.)

« Last Edit: March 04, 2013, 07:19:42 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #129 on: March 04, 2013, 08:01:49 pm »

I take Leadership for my choice of cards.

Psshhh.. Apollo to Galactica. I was on route to escort those civilan ships behind us, but this.. weird new cylon ship appeared. It appears to be a transport ship, low firepower. Should I engage it instead?
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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #130 on: March 04, 2013, 08:03:23 pm »

##I take Leadership for my choice of card.
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Re: Battlestar Galactica (Turn 1)
« Reply #131 on: March 04, 2013, 08:03:39 pm »

I'm gonna have to get out of the TtA mindset of not having to do anything after sending the update. FOrtunately you had a conditional draw... cards going out now.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #132 on: March 04, 2013, 08:11:07 pm »

Ok, I think this is the best course of action, I escort a ship and if heavy comes nearer we have 2 vipers to strike it down from command.

Move behind Galactica.
Use CAG action to move a viper from 5 to 6.
Escort a civvie.

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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #133 on: March 04, 2013, 08:11:34 pm »

#Move behind Galactica.
#Use CAG action to move a viper from 5 to 6.
#Escort a civvie.

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Re: Battlestar Galactica (Turn 1)
« Reply #134 on: March 04, 2013, 08:15:10 pm »

Since you didn't specify, I've escorted B (because leaving only A seems to make more sense) and I can't remember what was in them anyway.

"Well, you just lost your visiting priveledges. Hold that thing here until we get back." - Saul Tigh

CRISIS: Unwelcome Faces

Admiral Chooses:
The Admiral must discard all of his Skill Cards and then choose a character to send to the Brig.
OR
-1 Morale and damage Galactica once.

POST CRISIS: Activate Raiders, +1 Jump Prep

Admiral Adama Davio, what would you like to do?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #135 on: March 04, 2013, 08:41:43 pm »

Don't abuse military power, Admiral. The people won't stand for it.

Ah, BSG... where every choice is terrible. There's not any evidence of Cylon activity yet, certainly not enough to send someone to the brig for. Losing morale and damaging Galactica is also painful, but I feel like it's what we have to do. The good news is 3/6 characters could potentially repair, at least...
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theorel

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Re: Battlestar Galactica (Turn 1)
« Reply #136 on: March 04, 2013, 09:15:50 pm »

It's true that there's no one that merits going to the brig.  At this point, it'd probably be basically sacrificing someone for a turn + any cards put into the skill check to get them out.
So, the first choice is basically sac an action (+ any chances for player to add more than one card to a skill check until their next turn), and some 9-ish? cards total (Admiral's current hand + skill cards to pass the check. I actually have no idea how many cards that actually is...I guessed 6)

The second choice is -1 morale and damage.  If a room is damaged, then we're giving up an action to repair it.  If one of the tracks is hit then we're taking that loss.  So, this is either 1 morale and 1 action+skill card(repair), or 1 morale and 1 other resource.  (so I'll take the one repair skill-card away here

So, it seems like the trade off is # cards for brig check (+2) as compared to 1 morale.  I'm not really familiar enough with things to say which is actually worse, but I think I agree with Zarek, the morale seems the less significant.
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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #137 on: March 04, 2013, 09:31:52 pm »

I'll let Davio chime in before I give my consultation, most people didn't talk much anyway.
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Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #138 on: March 05, 2013, 03:19:01 am »

Well, I was under the impression that losing Morale is both pretty bad (something often lost on) AND pretty repairable through President actions? Damaging Galactica isn't nice either, but we can also deal with that.

I don't really care about losing my Skill cards since my turn is coming up anyway, so that's not a deciding factor.

But brigging someone this early is also pretty bad. If I were to brig someone, it would probably be Tyrol since he already had a turn, if that makes sense, so we can also easily free him. We need 7 POL/TAC to get him out and with the characters that are coming up: Zarek, me, Baltar and Boomer it seems doable to keep at least 7 pts worth of skill cards.

I think brigging Tyrol is the least hurtful of all possible characters to brig. Indeed, no real Cylon indication from anyone at this point, so this is purely a tactical decision.

What do you think, Lee, should we lose morale and get damaged or brig someone?

For me it's: -1 Morale, -1 Action (repairing) vs. -1 Action (get out of brig), I don't see how you get -1 Morale on both sides of the equation, Gaius.
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Re: Battlestar Galactica (Turn 1)
« Reply #139 on: March 05, 2013, 07:03:37 am »

Was just thinking last night, but if any new player(s) want to discuss options for the first turn or two (mainly regarding secret ones you could take, e.g. things pertaining to your loyalty/skill cards/quorum/scouting) then I'll try and give an objective response about what might be good/bad about various options (I won't advise a specific course of action though).
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #140 on: March 05, 2013, 07:13:36 am »

Shouldn't the ENG card be plus 1?
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Re: Battlestar Galactica (Turn 1)
« Reply #141 on: March 05, 2013, 07:19:37 am »

It was, but the politics was -1, totalling 0.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Turn 1)
« Reply #142 on: March 05, 2013, 07:29:59 am »

If you are considering brigging someone - which after sleeping on it maybe it isn't quite as bad as I'd first thought - I should remind you all that I can make it easier to get someone out of the brig (skill check difficulty would be 5, not 7). So if you went with (say) brigging Chief, I could plan to XO him out on my turn.

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theorel

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Re: Battlestar Galactica (Turn 1)
« Reply #143 on: March 05, 2013, 07:40:03 am »

I don't have morale on both sides.  The possibilities were:
1. Action + skill cards (your own current and getting brigged player out)
2. 1 morale and 1 damage, where 1 damage is either a location (action + skill card) OR a resource (the various resource damage tokens)

So, if you choose 2 we have morale loss regardless of the damage we take.  But I was noting that the damage might be a resource and not a location.

Another point about brigging Tyrol is that he'll be limited to 1 card per skill-check until his next turn, which is the farthest away.  But it gives everyone the most time to get the POL/TAC cards, so maybe that would be better.  He currently has 2 TAC, 2 LEA, and 1 ENG cards, so he doesn't have any unique card-types where we need him to be adding lots of them.

I feel like the morale and damage is less bad now, but worse in the long-run.  Brigging someone and losing skill cards is worse short-term, but we'll get over it quickly.

PPE: Oh, right I'd forgotten Zarek's special.  That does make brigging sound better.
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Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #144 on: March 05, 2013, 07:45:48 am »

I'm just waiting for Lee to check in and then I'll make my decision.
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theorel

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Re: Battlestar Galactica (Turn 1)
« Reply #145 on: March 05, 2013, 08:15:14 am »

It was, but the politics was -1, totalling 0.
I think the confusion may have been "ENG-1".

I think you meant ENG 'hyphen' 1 (Being an Engineering card of strength one), but maybe Davio read it as ENG 'minus' 1, being an Engineering card subtracting one from the check?
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Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #146 on: March 05, 2013, 08:28:17 am »

It was, but the politics was -1, totalling 0.
I think the confusion may have been "ENG-1".

I think you meant ENG 'hyphen' 1 (Being an Engineering card of strength one), but maybe Davio read it as ENG 'minus' 1, being an Engineering card subtracting one from the check?
Indeed, that's how I read it.
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Grujah

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Re: Battlestar Galactica (Turn 1)
« Reply #147 on: March 05, 2013, 08:34:26 am »

It also depends on info that we don't have (how good are my daddy's cards) but I'd still take second option. First option wastes too much cards and time to fix it. We already have Chief and -1 morale while not great is tolerable.

The thing that does indeed suck if Cylons damage fuel tanks on galactica and we lose fuel instead of a room. Ugh.

But in favor of second option.
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Davio

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Re: Battlestar Galactica (Turn 1)
« Reply #148 on: March 05, 2013, 08:59:26 am »

Let me just put everything together:

1. Discard and Brig: Costs 1 Action + ~8 (my 3 and 5 from Zarek's ability) cards
2. -1 Morale and damage Galactica once: Costs 1 Resource, possibly 2 (from token) or 1 Action to repair damaged location. Also it could send someone to Sickbay which is bad as well. And we'd have to wait for the reparations before we can use the location again, that too could be quite uncomfortable.

I believe you're thinking too lightly about damaging Galactica, Lee.

What can I say about my cards? Am I allowed to say that they're not stellar? I can't say precisely what I have, right? So, just some mediocre cards.

I'm going to go ahead and make a decision, I am the admiral after all.

## Discard my hand (3 cards) and send Chief Tyrol to the Brig (how thematic)

PS: Is it weird that I have a feeling that my choice of character is pushing my decisions somewhat instead of the other way around?
« Last Edit: March 05, 2013, 09:03:06 am by Davio »
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Re: Battlestar Galactica (Turn 1)
« Reply #149 on: March 05, 2013, 09:08:48 am »

Davio discards:
LEA-1 (Executive Order)
LEA-1 (Executive Order)
TAC-2 (Launch Scout)
Jorbles/Chief goes to the brig.

Post crisis: Raiders move, jump prep happens.

Current Player:   Zarek (Spartan)
   
Distance:   0
   
Fuel: 8   Food: 7
Morale: 9   Population: 10

   
"Chief" Galen Tyrol:   Brig
Skill Cards: 5,    Loyalty Cards: 1
OPG available: Yes   
   
CAG Lee "Apollo" Adama:   Sector 4
Skill Cards: 8,    Loyalty Cards: 1
OPG available: Yes   
   
Tom Zarek:   Administration
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Admiral William Adama:   Admiral's Quarters
Skill Cards: 0,    Loyalty Cards: 1
OPG available: Yes   
   
President Gaius Baltar:   Research Lab
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Sharon "Boomer" Valerii:   Armory
Skill Cards: 3,    Loyalty Cards: 1
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   18
Leadership Deck:   14
Tactics Deck:   16
Piloting Deck:   20
Engineering Deck:   20
Destiny Deck:   8
   
Crisis Deck:   98
Quorum Deck:   19
   
Totals:   
Viper MK II:   6
Viper MK VII:   2 (+2 damaged)
Raptors:   4
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    - William Adama
Hangar Deck    -
Armory    - Sharon "Boomer" Valerii
Communications    -
Research Lab    - Gaius Baltar
Sickbay    -
Brig    - "Chief" Galen Tyrol
   
Press Room    -
President's Office    -
Administration    - Tom Zarek

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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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