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Author Topic: Power Grid I (Game Over-liopoil wins!)  (Read 47149 times)

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Galzria

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #75 on: January 10, 2013, 08:59:33 am »

I'll take the last two Coal off the $3 market for a total of $6.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #76 on: January 10, 2013, 02:07:00 pm »

Buy two Oil for 8
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theorel

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Re: Power Grid I (Initial Auction, Tables starting auction)
« Reply #77 on: January 10, 2013, 02:13:44 pm »

Okay, that finishes Phase 3.  Now Phase 4: City Building.

Turn Order
1. Galzria
2. Tables
3. QVist
4. bozzball
5. liopoil

Player Information:
1. liopoil
Plants(Resources):
1. 03: 2O->1 (3) 2. --- 3. ---
Money: $38
2. Tables
Plants(Resources):
1. 09: 1O->1(2) 2. --- 3. ---
Money: $33
3. Galzria
Plants(Resources):
1. 10: 2C->2 (2) 2. --- 3. ---
Money: $34
4. QVist
Plants(Resources):
1. 08: 3C->2 (3)  2. --- 3. ---
Money: $34
5. bozzball
Plants(Resources):
1. 05:2C/O->1 (4C) 2. --- 3. ---
Money: $36

Question: would it be easier if I rearranged player information according to player order, or is it better to keep player information in a constant order?

Map:

City Building begins with Liopoil[/color], and goes in reverse turn order.

Also, thanks to Tables for spending the correct amount and ignoring my recent incorrect image where there was oil in the 3's :)
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liopoil

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #78 on: January 10, 2013, 03:32:43 pm »

player order would be best...
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liopoil

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #79 on: January 10, 2013, 03:33:14 pm »

if it's reverse player order than I should be last, not first.

Edit: duhhhh I am at the last player..... I have the lowest power plant
« Last Edit: January 10, 2013, 03:41:33 pm by liopoil »
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liopoil

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #80 on: January 10, 2013, 03:35:34 pm »

I'll build in Philadelphia for 10
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bozzball

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #81 on: January 10, 2013, 03:44:10 pm »

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bozzball

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #82 on: January 10, 2013, 03:45:25 pm »

Los Angeles for 10
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Tables

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #83 on: January 10, 2013, 04:35:43 pm »

Definitely player order, if it isn't too much work.

Now we see if my plan actually works...
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #84 on: January 10, 2013, 08:30:47 pm »

And I have no idea what city is best.

Let's build cities in Oklahoma City and Dallas for 23

I hope that's a wise decision.

Tables

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #85 on: January 10, 2013, 08:45:13 pm »

The question here is, bottom right competing with two people, or top left on my own. And if I go in the bottom right Galz could go there as well, although I'd suggest for both our sakes you don't Galz. Hmm...

Jacksonville for 10
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #86 on: January 10, 2013, 08:46:05 pm »

And that's just where I've been looking.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #87 on: January 10, 2013, 08:48:18 pm »

Sorry Tables.

Birmingham and Atlanta for $23 please.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

liopoil

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #88 on: January 10, 2013, 08:49:29 pm »

I has the Northeast :)
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liopoil

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #89 on: January 10, 2013, 08:50:26 pm »

Now we get money? I I pay two oil, powering one city for 22 electros...
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theorel

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #90 on: January 10, 2013, 08:51:06 pm »

Okay, I assume everyone is powering cities...Let me know if you're not....I'll get all the adjusted game info up.
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Galzria

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #91 on: January 10, 2013, 08:51:26 pm »

I pay 2 Coal, powering 2 cities.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Qvist

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #92 on: January 10, 2013, 08:57:14 pm »

I pay 3 Coal, powering 2 cities and getting 33$

theorel

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Re: Power Grid I (Initial Auction, Tables starting auction)
« Reply #93 on: January 10, 2013, 09:04:29 pm »

Okay I'm going to split this into 2 posts.
End of Turn 1.

Game Actions:
Galzria burns 2 coal to power 2 cities for $33.
Tables burns 1 oil to power 1 city for $22.
QVist burns 3 coal to power 2 cities for $33.
bozzball burns 2 coal to power 1 city for $22.
liopoil burns 2 oil to power 1 city for $22.

Plant 46 is placed underneath the power plant deck (to be seen again in Step 3)
Plant 25: 2C->5 is added to the future market.

Resources are added to the resource track: 5C, 4O, 3G, 2U
Left in reserves: 2C, 5O, 15G, 8U

Player Information:
1. Galzria
Plants(Resources):
1. 10: 2C->2 (0) 2. --- 3. ---
Money: $34 - $23 + $33 = $44.
2. QVist
Plants(Resources):
1. 08: 3C->2 (0)  2. --- 3. ---
Money: $34 - $23 + $33 = $44.
3. Tables
Plants(Resources):
1. 09: 1O->1(1) 2. --- 3. ---
Money: $33 - $10 + $22 = $45
5. bozzball
Plants(Resources):
1. 05:2C/O->1 (2C) 2. --- 3. ---
Money: $36 - $10 + $22 = $48
5. liopoil
Plants(Resources):
1. 03: 2O->1 (1) 2. --- 3. ---
Money: $38 - $10 + $22 = $50

Please someone double-check my math there.
« Last Edit: January 10, 2013, 09:11:57 pm by theorel »
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Tables

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #94 on: January 10, 2013, 09:07:09 pm »

Mine looks fine. You put Bozzball twice instead of liopoil at the top.

Well GG, Bozz has won. Bottom right is going to be so expensive now that none of us have a chance.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

liopoil

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #95 on: January 10, 2013, 09:13:48 pm »

huh? I think my position is better than bozz's.... yeah I'm closer to you guys but I have cheaper connections...
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theorel

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #96 on: January 10, 2013, 09:14:03 pm »

Turn 2 begins.

New Turn Order (# cities)
1. Galzria (2)
2. QVist (2)
3. Tables (1)
4. bozzball (1)
5. liopoil (1)

Auction Phase begins with Galzria.


Power Plant Market:
04: 2C->1
06: 1G->1
07: 3O->2
13:_->1

Future:
24: 2G->4
25: 2C->5
27:_->3
40: 2O->6


Player Information:
1. Galzria
Plants(Resources):
1. 10: 2C->2 (0) 2. --- 3. ---
Money: $44.
2. QVist
Plants(Resources):
1. 08: 3C->2 (0)  2. --- 3. ---
Money: $44.
3. Tables
Plants(Resources):
1. 09: 1O->1(1) 2. --- 3. ---
Money: $45
5. bozzball
Plants(Resources):
1. 05:2C/O->1 (2C) 2. --- 3. ---
Money: $48
5. liopoil
Plants(Resources):
1. 03: 2O->1 (1) 2. --- 3. ---
Money: $50

(Images incoming)
Map:

Resources:

Current Market:

Future Market:
« Last Edit: January 10, 2013, 09:15:20 pm by theorel »
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Galzria

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #97 on: January 10, 2013, 09:15:48 pm »

Plant 13: $13
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Qvist

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #98 on: January 10, 2013, 09:18:07 pm »

Can we see the seating order too? I have no idea who's next.

theorel

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Re: Power Grid I (Turn 1, Buying Resources)
« Reply #99 on: January 10, 2013, 09:19:46 pm »

Bidding goes in turn order, based on having no objections, to make it easier to keep track of.
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