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Author Topic: Power Grid I (Game Over-liopoil wins!)  (Read 47861 times)

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theorel

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Re: Power Grid I (Turn 5, Galzria's Auction)
« Reply #250 on: January 29, 2013, 09:26:20 pm »

Current Game State: Auction Phase, Galzria's Auction

Turn Order (# cities)
1. Galzria (7)
2. Tables (5)
3. liopoil (4)
4. QVist (4)
5. bozzball (3)

Power Plant Market:
16: 2O->3
19: 2G->3
20: 3C->5
22: _->2

Future:
31: 3C->6
36:3C->7
37:_->4
39: 1U->6

Player Information:
1. Galzria (7)
Plants(Resources):
1. 10: 2C->2 () 2. 13:_->1 3. 27: _->3
Money: $75
2. Tables (5)
Plants(Resources):
1. 09: 1O->1(0) 2. 21: 2C/O->4 (1C/1O) 3. 18:_->2
Money: $67
3. liopoil (4)
Plants(Resources):
1. 03: 2O->1 (1) 2. 24: 2G->4 (2) 3. 35: 1O->5 (1)
Money: $54
4. QVist (4)
Plants(Resources):
1. 08: 3C->2 (0)  2. 07: 3O->2 (2) 3.  30: 3G->6
Money: $36
5. bozzball (3)
Plants(Resources):
1. 05:2C/O->1 (4C) 2. 25: 2C->5 (2) 3. ---
Money: $49

Resources in Reserve:
0C, 3O, 10G, 1U

Map:

Resources:
(WRONG STARTING HERE)
Current Market:

Future Market:
« Last Edit: February 12, 2013, 09:37:05 pm by theorel »
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Galzria

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Re: Power Grid I (Turn 5, Galzria's Auction)
« Reply #251 on: January 29, 2013, 11:06:32 pm »

Bid $20 on 20
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: Power Grid I (Turn 5, Galzria's Auction)
« Reply #252 on: January 30, 2013, 09:08:10 pm »

Bid 21
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

liopoil

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Re: Power Grid I (Turn 5, Galzria's Auction)
« Reply #253 on: January 31, 2013, 03:43:51 pm »

Pass
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theorel

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Re: Power Grid I (Turn 5, Galzria's Auction)
« Reply #254 on: January 31, 2013, 09:04:53 pm »

QVist passes

bozzball's bid
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theorel

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Re: Power Grid I (Turn 5, Galzria's Auction)
« Reply #255 on: February 05, 2013, 10:45:28 am »

bump...
@bozzball I know you've been busy enough to recently replace out of TtA, but if you get a chance to bid or pass here that would help move things along.
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bozzball

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Re: Power Grid I (Turn 5, Galzria's Auction)
« Reply #256 on: February 11, 2013, 03:54:46 am »

bid 22
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theorel

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Re: Power Grid I (Turn 5, Galzria's Auction)
« Reply #257 on: February 11, 2013, 07:25:55 am »

Galzria bids 23
Tables bids 24
Back to you bozzball
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bozzball

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Re: Power Grid I (Turn 5, Galzria's Auction)
« Reply #258 on: February 11, 2013, 07:30:00 am »

pass
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theorel

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Re: Power Grid I (Turn 5, Galzria's Auction)
« Reply #259 on: February 11, 2013, 08:00:46 am »

Galzria bids 25
Tables passes


Galzria wins plant 20: 3C->5 for $25.  Leaving him with $50.  (Unless I'm mistaken he's replacing the 10)

Plant 15: 2C->3 replaces it in the active market.

Current Game State: Auction Phase, Tables' Auction

Turn Order (# cities)
1. Galzria (7)
2. Tables (5)
3. liopoil (4)
4. QVist (4)
5. bozzball (3)

Power Plant Market:
15: 2C->3
16: 2O->3
19: 2G->3
22: _->2

Future:
31: 3C->6
36:3C->7
37:_->4
39: 1U->6

Player Information:
1. Galzria (7)
Plants(Resources):
1. 20: 3C->5 () 2. 13:_->1 3. 27: _->3
Money: $50
2. Tables (5)
Plants(Resources):
1. 09: 1O->1(0) 2. 21: 2C/O->4 (1C/1O) 3. 18:_->2
Money: $67
3. liopoil (4)
Plants(Resources):
1. 03: 2O->1 (1) 2. 24: 2G->4 (2) 3. 35: 1O->5 (1)
Money: $54
4. QVist (4)
Plants(Resources):
1. 08: 3C->2 (0)  2. 07: 3O->2 (2) 3.  30: 3G->6
Money: $36
5. bozzball (3)
Plants(Resources):
1. 05:2C/O->1 (4C) 2. 25: 2C->5 (2) 3. ---
Money: $49

Resources in Reserve:
0C, 3O, 10G, 1U

12 plants left 'til Step 3

Map:

Resources:

Current Market:

Future Market:


Now Tables' Auction.
« Last Edit: February 12, 2013, 09:26:28 pm by theorel »
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Tables

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Re: Power Grid I (Turn 5, Galzria's Auction)
« Reply #260 on: February 11, 2013, 08:01:57 am »

Plant 15? Well that's unfortunate. I'll Pass
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: Power Grid I (Turn 5, liopoil's Auction)
« Reply #261 on: February 11, 2013, 11:08:21 am »

In the update post, it lists the 20 that Galz has as 3C-->6. As should be 5,according to the auction info.
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liopoil

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Re: Power Grid I (Turn 5, liopoil's Auction)
« Reply #262 on: February 11, 2013, 11:13:33 am »

Pass
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theorel

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Re: Power Grid I (Turn 5, liopoil's Auction)
« Reply #263 on: February 11, 2013, 12:44:46 pm »

Thanks for the catch.
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theorel

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Re: Power Grid I (Turn 5, liopoil's Auction)
« Reply #264 on: February 11, 2013, 08:52:45 pm »

QVist passes

bozzball can buy a plant at cost if he wants to, and then buys resources.  (and can PM me city builds too if he'd like)
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bozzball

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Re: Power Grid I (Turn 5, liopoil's Auction)
« Reply #265 on: February 12, 2013, 02:48:58 am »

Buy 15 at cost. Buy 4 coal for 14.
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Qvist

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Re: Power Grid I (Turn 5, liopoil's Auction)
« Reply #266 on: February 12, 2013, 03:15:08 am »

3 Garbage for $15

liopoil

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Re: Power Grid I (Turn 5, liopoil's Auction)
« Reply #267 on: February 12, 2013, 05:12:01 pm »

3 oil for 12
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Tables

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Re: Power Grid I (Turn 5, liopoil's Auction)
« Reply #268 on: February 12, 2013, 06:01:40 pm »

1 coal for 4
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Power Grid I (Turn 5, liopoil's Auction)
« Reply #269 on: February 12, 2013, 06:30:56 pm »

Theorel, can I get a replacement for Plant 15 on the market before making my decision?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

theorel

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Re: Power Grid I (Turn 5, liopoil's Auction)
« Reply #270 on: February 12, 2013, 09:07:50 pm »

Sorry about that, busy day at work.

Plant 29: 1 C/O->4 replaces plant 15 in the active market.
I'll try to get a good full update up tonight.
« Last Edit: February 12, 2013, 09:35:31 pm by theorel »
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Galzria

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Re: Power Grid I (Turn 5, liopoil's Auction)
« Reply #271 on: February 12, 2013, 09:12:45 pm »

3 Coal for $15 please.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

theorel

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Re: Power Grid I (Turn 5, City Building)
« Reply #272 on: February 12, 2013, 09:16:19 pm »

Current Game State: Auction Phase, Tables' Auction

Turn Order (# cities)
1. Galzria (7)
2. Tables (5)
3. liopoil (4)
4. QVist (4)
5. bozzball (3)

Power Plant Market:
16: 2O->3
19: 2G->3
22: _->2
29: 1 C/O->4

Future:
31: 3C->6
36:3C->7
37:_->4
39: 1U->6

Player Information:
1. Galzria (7)
Plants(Resources):
1. 20: 3C->5 (3) 2. 13:_->1 3. 27: _->3
Money: $50 - 15 = $35
2. Tables (5)
Plants(Resources):
1. 09: 1O->1(0) 2. 21: 2C/O->4 (2C/1O) 3. 18:_->2
Money: $67 - 4 = $63
3. liopoil (4)
Plants(Resources):
1. 03: 2O->1 (3) 2. 24: 2G->4 (2) 3. 35: 1O->5 (2)
Money: $54 - 11 = $43
4. QVist (4)
Plants(Resources):
1. 08: 3C->2 (0)  2. 07: 3O->2 (2) 3.  30: 3G->6 (3)
Money: $36 - 15 = $21
5. bozzball (3)
Plants(Resources):
1. 05:2C/O->1 (4C) 2. 25: 2C->5 (4) 3. 15: 2C->3 (2)
Money: $49 - 15 - 14 = $20

Resources in Reserve:
0C, 3O, 10G, 1U

11 plants left 'til Step 3

Map:

Resources:
(CORRECTED HERE)
Current Market:

Future Market:


bozzball to buy cities.
« Last Edit: February 12, 2013, 09:36:18 pm by theorel »
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theorel

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Re: Power Grid I (Turn 5, City Building)
« Reply #273 on: February 12, 2013, 09:22:36 pm »

There was an error in how much oil was left.  I seem to have forgotten to count Tables' oil as returning to the reserve.  It's fixed above.

And...I forgot to restock an oil...gah!
« Last Edit: February 12, 2013, 09:30:13 pm by theorel »
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theorel

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Re: Power Grid I (Turn 5, City Building)
« Reply #274 on: February 12, 2013, 09:34:38 pm »

Okay, I think the impact of the extra oil is PROBABLY just +$1 to liopoil.  But, if anyone thinks it would have impacted their resource purchase decisions let me know (either by PM or just in the thread if you'd rather). 
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