7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.
In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.
BGG descriptionThis thread is for the first PBF game of 7 Wonders on F:DS. This will be a game for 3-7 players depending on the number of signups, playing just the base game.
As the rules can be found easily
here, I won't try to explain the normal rules. I will however explain how the game will be played via forum. At the start of the game I will randomise player seating order and wonder boards (each wonder is different as you might expect!). Then each player will PM me their choice of side for that board, and I will reveal all choices simultaneously. After that each age will work the same way. Each player will be sent a hand of cards, from which they will choose one to build/discard/use on their wonder. They will send their choice to me, along with any choices involved in that card (this includes who to pay for resources, what they are doing with the card (build/discard etc.), whether to use special abilities the player may have). Once everyone has chosen these, all of the card builds will be resolved, and each player's hand will be sent on to the next player, and I will post an update of each player's civilisation.
At the end of 3 ages, I'll do a check of the scores, and a winner will be declared.
I think that's just about everything I have to say before I start taking signups, although one thing I'd like people to say is whether they want me to include live score updates in each post. As this is PBF it's perfectly reasonable for everyone to calculate everyone elses scores in real time, so in that way I'd just be removing a mechanical aspect from the players. On the other hand, hidden scores are an aspect of the game, and perhaps most players probably wouldn't calculate others scores anyway. I'll leave it up to the players to choose.
Information dumpThe Colossus of Rhodes (B) - Produce Ore
(1) Cost: 3 Stone. Gives: 1 Shield, 3 VPs, 3 Coins
(2) Cost: 4 Ore. Gives: 1 Shield, 4 VPs, 4 Coins
The Lighthouse of Alexandria (B) - Produce Glass
(1) Cost: 2 Brick. Gives: Produce B/O/W/S
(2) Cost: 2 Wood. Gives: ProduceG/C/P
(3) Cost: 3 Stone. Gives: 7 VPs
The Temple of Artemis at Ephesos (B) - Produce Papyrus
(1) Cost: 2 Stone. Gives: 2 VPs, 4 Coins
(2) Cost: 2 Wood. Gives: 3 VPs, 4 Coins
(3) Cost: Paper, Cloth, Glass. Gives: 5 VPs, 4 Coins
The Hanging Gardens of Babylon (A) - Produce Brick
(1) Cost: 2 Brick. Gives: 3 VPs
(2) Cost: 3 Wood. Gives: Tablet/Compasses/Gear
(3) Cost: 4 Brick. Gives: 7 VPs
The Statue of Zeus at Olympia (A) - Produce Wood
(1) Cost: 2 Wood. Gives: 3 VPs
(2) Cost: 2 Stone. Gives: 1 free build per age
(3) Cost: 2 Ore. Gives: 7 VPs
The Mausoleum of Halikarnassos (B) - Produce Cloth
(1) Cost: 2 Ore. Gives: 2 VPs, free build of a discarded card
(2) Cost: 3 Brick. Gives: 1 VP, free build of a discarded card
(3) Cost: Glass, Paper, Cloth. Gives: Free build of a discarded card
The Pyramids of Gizah (B) - Produce Stone
(1) Cost: 2 Wood. Gives: 3 VPs
(2) Cost: 3 Stone. Gives: 5 VPs
(3) Cost: 3 Brick. Gives: 5 VPs
(4) Cost: Papyrus, 4 Stone. Gives: 7 VPs
Age I CardsLumber Yard: Produce Wood. Lumber Yard: Produce Wood. Stone Pit: Produce Stone. Stone Pit: Produce Stone. Clay Pool: Produce Brick. Clay Pool: Produce Brick. Ore Vein: Produce Ore. Ore Vein: Produce Ore. Tree Farm: Produce Wood/Brick. Cost: 1 Coin.Excavation: Produce Stone/Brick. Cost: 1 Coin.Clay Pit: Produce Brick/Ore. Cost: 1 Coin.Timber Yard: Produce Stone/Wood. Cost: 1 Coin.Forest Cave: Produce Wood/Ore. Cost: 1 Coin.Mine: Produce Ore/Stone. Cost: 1 Coin.Loom: Produce Cloth. Loom: Produce Cloth. Glassworks: Produce Glass. Glassworks: Produce Glass. Press: Produce Paper. Press: Produce Paper. Pawnshop: 3 VPs. Pawnshop: 3 VPs. Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.Altar: 2 VPs. Chain to: Temple. Altar: 2 VPs. Chain to: Temple. Theater: 2 VPs. Chain to: Statue. Theater: 2 VPs. Chain to: Statue. Tavern: 5 Coins. Tavern: 5 Coins. Tavern: 5 Coins. East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum. East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum. West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum. West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum. Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery. Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery. Stockade: 1 Shield. Cost: Wood.Stockade: 1 Shield. Cost: Wood.Barracks: 1 Shield. Cost: Ore.Barracks: 1 Shield. Cost: Ore.Guard Tower: 1 Shield. Cost: Brick.Guard Tower: 1 Shield. Cost: Brick.Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.Age II cardsSawmill: Produce two Wood. Cost: 1 Coin.Sawmill: Produce two Wood. Cost: 1 Coin.Quarry: Produce two Stone. Cost: 1 Coin.Quarry: Produce two Stone. Cost: 1 Coin.Brickyard: Produce two Brick. Cost: 1 Coin.Brickyard: Produce two Brick. Cost: 1 Coin.Foundry: Produce two Ore. Cost: 1 Coin.Foundry: Produce two Ore. Cost: 1 Coin.Loom: Produce Cloth. Loom: Produce Cloth. Glassworks: Produce Glass. Glassworks: Produce Glass. Press: Produce Paper. Press: Produce Paper. Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.Vineyard: 1 Coin per brown card in yours+neighbours cities. Vineyard: 1 Coin per brown card in yours+neighbours cities. Bazaar: 2 Coins per gray card in yours+neighbours cities. Bazaar: 2 Coins per gray card in yours+neighbours cities. Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.Age III cardsPantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.Haven: 1 Coin & 1 VP per brown card. Chain from: Forum. Cost: Cloth, Ore, Wood.Haven: 1 Coin & 1 VP per brown card. Chain from: Forum. Cost: Cloth, Ore, Wood.Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery. Cost: Glass, Stone.Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery. Cost: Glass, Stone.Chamber of Commerce: 2 Coins & 2 VPs per gray card. Cost: 2 Brick, Papyrus.Chamber of Commerce: 2 Coins & 2 VPs per gray card. Cost: 2 Brick, Papyrus.Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.Lodge: Compasses. Chain from: Dispensary. Cost: 2 Brick, Cloth, Papyrus.Lodge: Compasses. Chain from: Dispensary. Cost: 2 Brick, Cloth, Papyrus.Observatory: Gear. Chain from: Laboratory. Cost: 2 Ore, Glass, Cloth.Observatory: Gear. Chain from: Laboratory. Cost: 2 Ore, Glass, Cloth.University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.Study: Gear. Chain from: School. Cost: Wood, Papyrus, Cloth.Study: Gear. Chain from: School. Cost: Wood, Papyrus, Cloth.Guilds (Age III)9 of these will be randomly selected and used.
Workers Guild: 1 VP per brown card in each of your neighbours cities. Cost: 2 Ore, Brick, Stone, Wood.Craftsmens Guild: 2 VPs per gray card in each of your neighbours cities. Cost: 2 Ore, 2 Stone.Traders Guild: 1 VP per yellow card in each of your neighbours cities. Cost: 3 Brick, Cloth, Papyrus.Philosophers Guild: 1 VP per green card in each of your neighbours cities. Cost: 3 Brick, Cloth, Papyrus.Spies Guild: 1 VP per red card in each of your neighbours cities. Cost: 3 Brick, Glass.Strategists Guild: 1 VP per defeat token in each of your neighbours cities. Cost: 2 Ore, Stone, Cloth.Shipowners Guild: 1 VP per brown, gray and purple card in your city. Cost: 3 Wood, Papyrus, Glass.Scientists Guild: Compasses/Gear/Tablet. Cost: 2 Wood, 2 Ore, Papyrus.Magistrates Guild: 1 VP per blue card in each of your neighbours cities. Cost: 3 Wood, Stone, Cloth.Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours. Cost: 2 Wood, 2 Brick, Glass.Players (Some repeated to make positions on the table easier to see)
Archetype - Halikarnassos
Insomniac - Olympia
Qvist - Alexandria
sparky5856 - Babylon
Davio - Ephesos
mith - Gizah
Galzria - Rhodes
Archetype - Halikarnassos
Insomniac - Olympia
Above you is left, below you is right.
Age I: Pass left
Age II: Pass right
Age III: Pass left
Maybe a diagram makes things clearer. Or maybe it'll make things worse, I dunno. Either way there's a diagram.