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Author Topic: 7 Wonders I (Game over!)  (Read 35931 times)

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7 Wonders I (Game over!)
« on: January 06, 2013, 05:00:56 pm »

Quote
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.
BGG description

This thread is for the first PBF game of 7 Wonders on F:DS. This will be a game for 3-7 players depending on the number of signups, playing just the base game.

As the rules can be found easily here, I won't try to explain the normal rules. I will however explain how the game will be played via forum. At the start of the game I will randomise player seating order and wonder boards (each wonder is different as you might expect!). Then each player will PM me their choice of side for that board, and I will reveal all choices simultaneously. After that each age will work the same way. Each player will be sent a hand of cards, from which they will choose one to build/discard/use on their wonder. They will send their choice to me, along with any choices involved in that card (this includes who to pay for resources, what they are doing with the card (build/discard etc.), whether to use special abilities the player may have). Once everyone has chosen these, all of the card builds will be resolved, and each player's hand will be sent on to the next player, and I will post an update of each player's civilisation.

At the end of 3 ages, I'll do a check of the scores, and a winner will be declared.

I think that's just about everything I have to say before I start taking signups, although one thing I'd like people to say is whether they want me to include live score updates in each post. As this is PBF it's perfectly reasonable for everyone to calculate everyone elses scores in real time, so in that way I'd just be removing a mechanical aspect from the players. On the other hand, hidden scores are an aspect of the game, and perhaps most players probably wouldn't calculate others scores anyway. I'll leave it up to the players to choose.

Information dump

The Colossus of Rhodes (B) - Produce Ore
(1) Cost: 3 Stone. Gives: 1 Shield, 3 VPs, 3 Coins
(2) Cost: 4 Ore. Gives: 1 Shield, 4 VPs, 4 Coins   

The Lighthouse of Alexandria (B) - Produce Glass
(1) Cost: 2 Brick. Gives: Produce B/O/W/S
(2) Cost: 2 Wood. Gives: ProduceG/C/P
(3) Cost: 3 Stone. Gives: 7 VPs

The Temple of Artemis at Ephesos (B) - Produce Papyrus
(1) Cost: 2 Stone. Gives: 2 VPs, 4 Coins
(2) Cost: 2 Wood. Gives: 3 VPs, 4 Coins
(3) Cost: Paper, Cloth, Glass. Gives: 5 VPs, 4 Coins

The Hanging Gardens of Babylon (A) - Produce Brick
(1) Cost: 2 Brick. Gives: 3 VPs
(2) Cost: 3 Wood. Gives: Tablet/Compasses/Gear
(3) Cost: 4 Brick. Gives: 7 VPs

The Statue of Zeus at Olympia (A) - Produce Wood
(1) Cost: 2 Wood. Gives: 3 VPs
(2) Cost: 2 Stone. Gives: 1 free build per age
(3) Cost: 2 Ore. Gives: 7 VPs

The Mausoleum of Halikarnassos (B) - Produce Cloth
(1) Cost: 2 Ore. Gives: 2 VPs, free build of a discarded card
(2) Cost: 3 Brick. Gives: 1 VP, free build of a discarded card
(3) Cost: Glass, Paper, Cloth. Gives: Free build of a discarded card

The Pyramids of Gizah (B) - Produce Stone
(1) Cost: 2 Wood. Gives: 3 VPs
(2) Cost: 3 Stone. Gives: 5 VPs
(3) Cost: 3 Brick. Gives: 5 VPs
(4) Cost: Papyrus, 4 Stone. Gives: 7 VPs

Age I Cards
Lumber Yard: Produce Wood.
Lumber Yard: Produce Wood.
Stone Pit: Produce Stone.
Stone Pit: Produce Stone.
Clay Pool: Produce Brick.
Clay Pool: Produce Brick.
Ore Vein: Produce Ore.
Ore Vein: Produce Ore.
Tree Farm: Produce Wood/Brick. Cost: 1 Coin.
Excavation: Produce Stone/Brick. Cost: 1 Coin.
Clay Pit: Produce Brick/Ore. Cost: 1 Coin.
Timber Yard: Produce Stone/Wood. Cost: 1 Coin.
Forest Cave: Produce Wood/Ore. Cost: 1 Coin.
Mine: Produce Ore/Stone. Cost: 1 Coin.
Loom: Produce Cloth.
Loom: Produce Cloth.
Glassworks: Produce Glass.
Glassworks: Produce Glass.
Press: Produce Paper.
Press: Produce Paper.
Pawnshop: 3 VPs.
Pawnshop: 3 VPs.
Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.
Altar: 2 VPs. Chain to: Temple.
Altar: 2 VPs. Chain to: Temple.
Theater: 2 VPs. Chain to: Statue.
Theater: 2 VPs. Chain to: Statue.
Tavern: 5 Coins.
Tavern: 5 Coins.
Tavern: 5 Coins.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum.
West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery.
Stockade: 1 Shield. Cost: Wood.
Stockade: 1 Shield. Cost: Wood.
Barracks: 1 Shield. Cost: Ore.
Barracks: 1 Shield. Cost: Ore.
Guard Tower: 1 Shield. Cost: Brick.
Guard Tower: 1 Shield. Cost: Brick.
Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.
Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.
Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.

Age II cards
Sawmill: Produce two Wood. Cost: 1 Coin.
Sawmill: Produce two Wood. Cost: 1 Coin.
Quarry: Produce two Stone. Cost: 1 Coin.
Quarry: Produce two Stone. Cost: 1 Coin.
Brickyard: Produce two Brick. Cost: 1 Coin.
Brickyard: Produce two Brick. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Foundry: Produce two Ore. Cost: 1 Coin.
Loom: Produce Cloth.
Loom: Produce Cloth.
Glassworks: Produce Glass.
Glassworks: Produce Glass.
Press: Produce Paper.
Press: Produce Paper.
Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.
Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.
Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.
Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.
Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.
Vineyard: 1 Coin per brown card in yours+neighbours cities.
Vineyard: 1 Coin per brown card in yours+neighbours cities.
Bazaar: 2 Coins per gray card in yours+neighbours cities.
Bazaar: 2 Coins per gray card in yours+neighbours cities.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.
Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.
Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.
Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.
Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.
School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.
School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.

Age III cards
Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.
Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.
Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.
Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.
Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.
Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.
Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.
Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.
Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum. Cost: Cloth, Ore, Wood.
Haven: 1 Coin & 1 VP per brown card. Chain from: Forum. Cost: Cloth, Ore, Wood.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery. Cost: Glass, Stone.
Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery. Cost: Glass, Stone.
Chamber of Commerce: 2 Coins & 2 VPs per gray card. Cost: 2 Brick, Papyrus.
Chamber of Commerce: 2 Coins & 2 VPs per gray card. Cost: 2 Brick, Papyrus.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.
Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.
Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.
Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.
Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.
Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.
Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.
Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.
Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.
Lodge: Compasses. Chain from: Dispensary. Cost: 2 Brick, Cloth, Papyrus.
Lodge: Compasses. Chain from: Dispensary. Cost: 2 Brick, Cloth, Papyrus.
Observatory: Gear. Chain from: Laboratory. Cost: 2 Ore, Glass, Cloth.
Observatory: Gear. Chain from: Laboratory. Cost: 2 Ore, Glass, Cloth.
University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.
University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.
Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.
Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.
Study: Gear. Chain from: School. Cost: Wood, Papyrus, Cloth.
Study: Gear. Chain from: School. Cost: Wood, Papyrus, Cloth.

Guilds (Age III)
9 of these will be randomly selected and used.
Workers Guild: 1 VP per brown card in each of your neighbours cities. Cost: 2 Ore, Brick, Stone, Wood.
Craftsmens Guild: 2 VPs per gray card in each of your neighbours cities. Cost: 2 Ore, 2 Stone.
Traders Guild: 1 VP per yellow card in each of your neighbours cities. Cost: 3 Brick, Cloth, Papyrus.
Philosophers Guild: 1 VP per green card in each of your neighbours cities. Cost: 3 Brick, Cloth, Papyrus.
Spies Guild: 1 VP per red card in each of your neighbours cities. Cost: 3 Brick, Glass.
Strategists Guild: 1 VP per defeat token in each of your neighbours cities. Cost: 2 Ore, Stone, Cloth.
Shipowners Guild: 1 VP per brown, gray and purple card in your city. Cost: 3 Wood, Papyrus, Glass.
Scientists Guild: Compasses/Gear/Tablet. Cost: 2 Wood, 2 Ore, Papyrus.
Magistrates Guild: 1 VP per blue card in each of your neighbours cities. Cost: 3 Wood, Stone, Cloth.
Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours. Cost: 2 Wood, 2 Brick, Glass.

Players (Some repeated to make positions on the table easier to see)
Archetype - Halikarnassos
Insomniac - Olympia
Qvist - Alexandria
sparky5856 - Babylon
Davio - Ephesos
mith - Gizah
Galzria - Rhodes
Archetype - Halikarnassos
Insomniac - Olympia

Above you is left, below you is right.


Age I: Pass left
Age II: Pass right
Age III: Pass left

Maybe a diagram makes things clearer. Or maybe it'll make things worse, I dunno. Either way there's a diagram.
« Last Edit: February 14, 2013, 05:50:11 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Archetype

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Re: 7 Wonders I
« Reply #1 on: January 06, 2013, 05:02:28 pm »

in!
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Archetype

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Re: 7 Wonders I
« Reply #2 on: January 06, 2013, 05:04:46 pm »

About the hidden scores: I don't really mind either way.
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Re: 7 Wonders I (Signups: 1/7)
« Reply #3 on: January 06, 2013, 05:51:26 pm »

/in
Never played it, but I think I know the rules.

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Re: 7 Wonders I (Signups: 1/7)
« Reply #4 on: January 06, 2013, 06:07:48 pm »

Even though I suggested it, I don't think I can in.  Just too much IRL stuff.
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sparky5856

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Re: 7 Wonders I (Signups: 2/7)
« Reply #5 on: January 06, 2013, 11:33:11 pm »

I've played two games my whole life. It sounds fun. /in
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Re: 7 Wonders I (Signups: 2/7)
« Reply #6 on: January 07, 2013, 12:16:24 am »

Hmmm, Tables, will I enjoy this game?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Davio

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Re: 7 Wonders I (Signups: 2/7)
« Reply #7 on: January 07, 2013, 02:36:47 am »

/in baby, one of my favorite games
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Tables

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Re: 7 Wonders I (Signups: 2/7)
« Reply #8 on: January 07, 2013, 03:50:56 am »

Hmmm, Tables, will I enjoy this game?

???
Probably?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders I (Signups: 2/7)
« Reply #9 on: January 07, 2013, 11:15:36 am »

Hmmm, Tables, will I enjoy this game?

???
Probably?

Haha. I just figured you would have a good idea, seeing as it seems we have similar tastes in the games we enjoy. :P

I'll /in then - but I'll need to fully read everything having never played.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: 7 Wonders I (Signups: 4/7)
« Reply #10 on: January 07, 2013, 11:28:52 am »

Well, if you want to go by that, I definitely enjoy 7 Wonders, it in particular fills perfectly the niche of 'we need an easy to play game for an unknown number of players' well, being flexible from 3-7. It's vaguely similar to Through the Ages in the sense of, you can play each turn looking just to optimise your position based on the cards available not really knowing what's coming ahead. But uh, it's very different to TtA, a lot less punishing for example.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders I (Signups: 5/7)
« Reply #11 on: January 07, 2013, 11:33:09 am »

Not sure how I feel about 7 player 7 wonders, let alone without any expansions. Ahh the hell I'll /in anyway.
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Re: 7 Wonders I (Signups: 5/7)
« Reply #12 on: January 07, 2013, 11:42:39 am »

No Manneken Pis or Catan Island?  :D
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Re: 7 Wonders I (Signups: 5/7)
« Reply #13 on: January 07, 2013, 11:48:36 am »

/in
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Re: 7 Wonders I (Signups: 5/7)
« Reply #14 on: January 07, 2013, 11:50:33 am »

That's 7. I was just about to start up Through the Ages III as well :P. I'll start that up, then get this running.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders I (Signups: 5/7)
« Reply #15 on: January 07, 2013, 11:58:28 am »

That's 7. I was just about to start up Through the Ages III as well :P. I'll start that up, then get this running.

I might be slow today. I've got my whole day off dedicated here (I know, I'm a sad, sad man). But I've got a mafia game to write the flavor for and start, others to catch up on and participate in, Diplomacy moves due tomorrow, the rules for this to read still...

I'm swamped!

Bwahahaha! Who am I kidding? I love it!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: 7 Wonders I (FULL: Starting soon!)
« Reply #16 on: January 07, 2013, 12:05:36 pm »

Player seating and wonders have been randomised
(Some names repeated for ease of seeing their own position)

Archetype - Halikarnassos
Insomniac - Olympia
Qvist - Alexandria
sparky5856 - Babylon
Davio - Ephesos
mith - Gizah
Galzria - Rhodes
Archetype - Halikarnassos
Insomniac - Olympia

The player below you is on your RIGHT. The player above you is on your LEFT. In ages I and III you will pass cards to your LEFT neighbour, and in age II you will pass to your right neighbour. If there are any questions about this let me know.

For now everyone secretly select a wonder side. Wonder details are in the first post.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders I (FULL: Starting soon!)
« Reply #17 on: January 07, 2013, 12:09:35 pm »

Oh, also, for ease of tracking, I'm going to provide tokens like the one below each turn. It would be great if people could fill them out when they're done and have sent their choices to me (the main reason is it's easy to miss a PM, and then I'm sitting there waiting for someone who already sent me a PM to send me a PM, and I feel a little stupid three days later when someone asks what the holdup is).

Quote from: Wonder Choice
Quote this and put DONE by your name after you send your choice
Archetype -
Insomniac -
Qvist -
sparky5856 -
Davio -
mith -
Galzria -
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: 7 Wonders I (FULL: Starting soon!)
« Reply #18 on: January 07, 2013, 12:12:59 pm »

Quote from: Wonder Choice
Quote this and put DONE by your name after you send your choice
Archetype -
Insomniac - DONE
Qvist -
sparky5856 -
Davio -
mith -
Galzria -
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

mith

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Re: 7 Wonders I (FULL: Starting soon!)
« Reply #19 on: January 07, 2013, 01:14:09 pm »

Quote from: Wonder Choice
Quote this and put DONE by your name after you send your choice
Archetype -
Insomniac - DONE
Qvist -
sparky5856 -
Davio -
mith - DONE
Galzria -
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shraeye

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Re: 7 Wonders I (Setup)
« Reply #20 on: January 07, 2013, 02:01:03 pm »

tag

I like watching new games get played, yay!


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Galzria

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Re: 7 Wonders I (Setup)
« Reply #21 on: January 07, 2013, 02:03:27 pm »

Reading the rules here is next on my to-do list, then I'll pick a side.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Davio

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Re: 7 Wonders I (FULL: Starting soon!)
« Reply #22 on: January 07, 2013, 02:20:22 pm »

Quote from: Wonder Choice
Quote this and put DONE by your name after you send your choice
Archetype -
Insomniac - DONE
Qvist -
sparky5856 -
Davio - DONE
mith - DONE
Galzria -
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BSG: Cagprezimal Adama
Mage Knight: Arythea

Tables

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Re: 7 Wonders I (Setup)
« Reply #23 on: January 07, 2013, 02:40:51 pm »

Okay am I going crazy? I'm sure one of the wonders was a great Library, and accidentally stated it was Ephesos because I couldn't remember what that one is (annoyingly, the boards don't say - yes the rules do, I should have checked, I know). I am going crazy right?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Insomniac

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Re: 7 Wonders I (Setup)
« Reply #24 on: January 07, 2013, 02:41:55 pm »

Okay am I going crazy? I'm sure one of the wonders was a great Library, and accidentally stated it was Ephesos because I couldn't remember what that one is (annoyingly, the boards don't say - yes the rules do, I should have checked, I know). I am going crazy right?

Its the library of alexandria.

EDIT: NM
« Last Edit: January 07, 2013, 02:43:07 pm by Insomniac »
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell
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