Let's get semi-cooperative and introduce the Bio-Terrorist.
Here are the rules for the base game:
http://files.boardgamegeek.com/file/download/2ccgb5zbx6/Pandemic_Rules.pdf?Here are the rules for the expansion:
http://files.boardgamegeek.com/file/download/4oxrcf4len/PandemicOTB_rules.pdf?Pandemic is a cooperative game. You and your fellow players are members of a disease control team, working together
to research cures and prevent additional outbreaks. Each of you will assume a unique role within the team, with special
abilities that will improve your team’s chances if applied wisely. The object is to save humanity by discovering cures to
four deadly diseases (Blue, Yellow, Black, and Red) that threaten to overtake the planet.
If you and your team aren’t able to keep the diseases contained before finding the necessary cures, the planet will be
overrun and the game will end in defeat for everyone... Do you have what it takes to save humanity?Setup:This is a 4 player base game with randomized roles.
And we're playing with the Bio-Terrorist.
Difficulty level: Standard, so there will be 5 Epidemic cards.
Player cards are
not visible to everyone, they will be sent via PM.
Short Rules Summary:1.) On your turn make 4 of the following 8 availiable Actions:
a.)
Drive/Ferry Move your pawn to an adjacent city.
b.)
Direct Flight Play a card from your hand and move your pawn to the pictured city.
c.)
Charter Flight Play the card corresponding to your pawn’s current location, and move to any city on the board.
d.)
Shuttle Flight If your pawn is in a city with a Research Station, move it to any other city with a Research Station.
e.)
Build A Research Station Play the card corresponding to the city your pawn currently occupies, then place a Research Station in that city.
f.)
Discover A Cure If your pawn is in a city with a Research Station, discard 5 cards of the same color to cure the corresponding disease.
g.)
Treat Disease Remove a disease cube from the city your pawn occupies. If the cure of that color is already discovered, remove all disease cubes from that city.
h.)
Share Knowledge If your pawn and another player’s pawn are in the same city, you may transfer the card of the city that you are in together to this player.
2.) Draw 2 Player Cards
Hand Limit is 7 cards. Special Event cards can be played at any time.
3.) Infector
Draw cards from the Infection Draw Pile equal to the current Infection Rate and add one cube to the pictured cities, using a cube of the same color as each card. If a city already has 3 cubes in it of the color being added, instead of adding a cube to the city, an Outbreak occurs in that color. That means that you move the Outbreaks Marker up one space on the Outbreak Indicator. And any adjacent city gets a cube of that color instead what may cause another Outbreak and more and more chain reactions.
Bio-TerroristThe Bio-Terrorist gets Infection Cards instead of the Player cards. After the setup he chooses any city. This is the city he will begin the game in.
The Bio-Terrorist takes his turn after
each other player's turn after the Infection phase.
He submits his move via PM to me. His pawn won't be on the board as he's hidden.
On his turn he can make 2 of the following 8 available Actions:
a.)
Drive/Ferry Move your pawn to an adjacent city. Once per turn you can do this without spending an action.
b.)
Direct Flight Play a card from your hand and move your pawn to the pictured city.
I will anounce that he has been spotted in the new city.c.)
Charter Flight Play the card corresponding to your pawn’s current location, and move to any city on the board.
I will anounce that he has been spotted in the old city.d.)
Draw a card (Same hand limit of 7 cards)
e.)
Pass Do nothing.
f.)
Infect locally Place a purple cube in your current city.
g.)
Infect remotely Discard an Infection card to place a purple cube in the pictured city.
h.)
Sabotage Remove a search station from your current city by discarding an Infection of the matching color to this location.
Per turn each of the actions f.) to h.) can be chosen only once per turn and only if he's hiddenIf the Bio-Terrorist gets spotted and is on the same location as another player, his pawn will be put on that location and the player gets a ninth available action:
i.)
Capture The Bio-Terrorist must discard all his Hand cards.
The other players still submit their whole turn and I will interrupt if the terrorist is spotted mid-turn.
While captured the Bio-Terrorist can only perform these actions:
a.)
Escape Dicard an Infection card to escape via an Direct Flight to the pictured city. He's now hidden again.
b.)
Draw a card (Same hand limit of 7 cards)
c.)
Pass Do nothing.
During the infection phase, if an Infection card is drawn for a city with at least 1 purple cube on it, both 1 purple cube and 1 cube of the indicated color are added. When drawing a card from the bottom of the Infection Draw Pile to resolve step 2 of an Epidemic, a purple cube isn't placed even if one is already in the pictured city. The purple disease can be cured if a player, for an action, discards 5 city cards (in any combination of colors) at a research station. At least one of these cards must depict a city which currently contains one or more purple cubes. Purple Outbreaks are different. They flare out, leaving the cities they break out from with just one purple cube.
Winning/Losing conditions:You
win if you have cured all 5 diseases or the 4 basic diseases and fully treated the purple disease.
You
lose if
a.) there aren’t enough cards in the Player Draw Pile to draw.
b.) there aren’t enough cubes left of any color in the supply.
c.) the eighth outbreak occurs.
The Bio-Terrorist wins if the players lose and there is at least 1 purple cube on the board.
The Bio-Terrorist immediately loses (and is out of the game) if the players eradicate the purple disease.
Everyone loses if the players lose and there are no purple cubes on the board, or if they lose after eradicating the purple disease.
Roles:The
Dispatcher may move other player’s pawns on his turn (Basic actions a-d) as if they were his own pawn. He may also move a pawn to any city that contains another pawn.
The
Operations Expert may build a Research Station without discarding the corresponding card of the city he's standing on. Once per turn, for an action, while his pawn is at a research station, he may discard any city card to move to any city.
The
Scientist only needs 4 cards of a color to discover the cure of the corresponding disease.
The
Researcher may
give a player
any card from his hand when involved in a Share Knowledge action even on another player's turn.
The
Medic may remove all the cubes of a single color when performing the Treat Disease action. If the cure of the city he's standing on is already discovered, all disease cubes from that city are automatically removed without spending an action.
The
Archivist's hand limit is 8 cards. Once per turn, for an action, you may draw the city card matching the city your pawn currently occupies from the Player Discard Pile.
The
Generalist gets 5 actions to spend each turn.
When the
Containment Specialist enters a city, if 2 or more cubes of the same color are present, 1 of them is removed.
The
Epidemiologist may take a non-matching city card from a player whose pawn is in the city you are in.
The
Troubleshooter At the start of your turn, peek at the number of cards equal to the current infection rate on top of the Infection Draw Pile. When moving to a city via a Direct (not Charter) Flight, the utilized city card doesn't get discarded.
The
Field Operative may once per turn, for an action, take 1 cube from a city he is in to his Role card. He may cure a disease at a research station by turning in 3 cubes and 3 cards, all of the same color.
Event Cards:Airlift: Move a pawn (yours or another player's) to any city. You must have a player's permission to move their pawn.
Borrowed Time: The current player may take 2 additional actions this turn.
Commercial Travel Ban: The Infection Rate becomes 1 until the start of the current player's next turn.
Forecast: Examine the top 6 cards of the Infection Draw Pile, rearrange them in the order of your choice, then place them back on the pile.
Government Grant: Add a Research Station to any city for free.
Mobile Hospital: The current player may remove 1 cube from every city he Drives/Ferries to during this turn.
New Assignment: Any player (including the current player) may discard their current Role card and select a new one from the unused ones in the box.
One Quiet Night: The next player to begin the Playing the Infector phase of their turn may skip that phase entirely.
Rapid Vaccine Deployment: Play immediately after a cure is discovered to remove up to 5 cubes of the cured disease. These cubes must come from connected cities.
Re-examined Search: The current player may draw any one city card from the Player Discard Pile and add it to his hand.
Remote Treatment: Remove any two cubes from the board. Play at any time during any turn before the infection phase of that turn begins.
Resilient Population: Take a card from the Infection Discard Pile and remove it from the game.
Special Orders: During this turn, the current player may move one other player's pawn (with permission) as if it were his own.
Forum Rules:Please try to look in this thread at least once per day.
I don't think we need a move deadline. But try to make a move within 2 days.
I'll then update the map regularly.
Communication isn't only allowed, it's demanded.
In your turn, write all your 4 player actions in bold (The terrorist send his move via PM). I may interrupt your move if the terrorist is spotted.
Example:
Charter Flight to Essen (discard Santiago)
Build a Research Station (discard Essen)
Discover the blue Cure (discard Paris, Madrid, London, Atlanta, San Francisco)
Treat DiseaseSign-up:Please post here if you want to sign-up. Signup closes when 4 players have signed up.
Please state if you want to randomize who the terrorist is or - if not - if you want to be the terrorist or not.Signed up:SwitchedFromStarcraft
Davio
mith
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