playing bla bla bla... (18) - Simon (DK) (197) 2-4
Game 1: playing bal bla bla.. 60-37 Simon (DK) (1-0)
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-061636-ee821fad.htmlA Colony board with Mountebank. We both open Silver/Silver.
He gets a Mountebank in both turn 3 and 4. I can only get 1 in turn 4.
He gets a total of 4 Mountebanks and 3 Rabbles, while I get 2 Mountebanks and 3 Minions. Minion is the only nonterminal card on the board.
I'm going for Colonies with a lot of Platinums, but he is piling out the Provinces.
Game 2: Simon (DK) 40-31 playing bla bla bla... (1-1)
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-062531-9ad7e756.htmlI open Fishing Village/Smithy. He opens Silver/Smithy.
He gos after money with 2 smithys and 3 ventures.
I build a draw engine with a Tactician, 3 Fishing Villages, 2 Smithys and a Mint to get golds.
I'm behind 9-21, but I turn it around to 21-21 with a double Province turn in turn 12, get in front with a double Duchy turn in turn 14, and end the game with a Province in both turn 15 and 16. In his last 4 turns he has to settle for a Great Hall and 3 Duchies.
Game 3: playing bla bla bla... 35-49 Simon (DK) (1-2)
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-063241-aa9a8e4e.htmlHe opens Potion/Silver. I open Silver/Silver. I think it's a mistake to open Potion/Silver when Golem is the cheapest potion cost card. There's only around 33,7 % chance to get a Golem in turn 3 or 4 with that opening (I used the percentages from the Chapel/Silver part of
http://dominionstrategy.com/2011/03/09/basic-opening-probabilities/ to calculate this).
He goes after Tunnels, Golems and Expands, but it's too slow against my Hunting Partys and big money. And the points from his 8 Tunnels doesn't help when I get 7 of the provinces.
Game 4: playing bla bla bla... 43-30 Simon (DK) (2-2)
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-064227-e1b0671f.htmlHe opens Potion/Silver. I open Militia/Silver.
I get 2 potions afterwards and the idea is good Alchemist draw that ends with a Militia. But my Potion draws wasn't that lucky, so I only get 2 Alchemists.
His Philosopher's Stones are superior here. That's a card I haven't quite found out how to play with yet.
Game 5: Simon (DK) 31-30 playing bla bla bla...
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-065325-5ba2d564.htmlWe both open Sea Hag/Lookout.
We both buys a Silver and a Haven afterwards, and get our first 5 in turn 5. Here I buy Vault and he buys Trading Post. He gets 2 Vaults afterwards, and I get a Vault and a Market.
I use Havens as a kind of mini-Tactician setup to good turns, and even though I'm behind I manage to end the game by buying the last Province and a Duchy on my last turn to a 1 point win.
Game 6: playing bla bla bla... 26-38 Simon (DK)
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-070544-790bd378.htmlHe opens Swindler/Swindler. I open Swindler/Mining Village.
Thanks to the Lighthouse I get on turn 5, my Swindler hits more, and better, than his Swindlers. I win 4-2 in turning coppers into curses, and I turn a Mining Village into a Potion in the endgame with Possession as the only Potion cost card.
I get a Gold and 2 Nobles. We both spam Mining Villages, and often trash them for the +2 coins.
He gets a Forge in turn 7, and I get 1 in turn 11.
He has 4 turnsm where he can't do anything.
I end the game by turning Curse, Nobles and Estate into the last Province.