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Author Topic: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (MAFIA WIN)  (Read 112763 times)

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ashersky

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #150 on: January 10, 2013, 04:31:45 am »

We haven't had a multi-line post for like a page or more...is there nothing to talk about here?

We have mod-imposed claim restrictions.  Can we theorize why?  Can that help us find scum?  Just trying to toss out some ideas to kick start this game.

Or we could just quick lynch someone to get to night.
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Jimmmmm

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #151 on: January 10, 2013, 04:35:12 am »

I think the restriction is to free up what they can say in the flavour. This way they can say something that is meaningful for at least one of us, but we can't use it to gain Town cred.
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Eevee

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #152 on: January 10, 2013, 04:38:00 am »

We haven't had a multi-line post for like a page or more...is there nothing to talk about here?

We have mod-imposed claim restrictions.  Can we theorize why?  Can that help us find scum?  Just trying to toss out some ideas to kick start this game.

Or we could just quick lynch someone to get to night.
I think nolynching is a lot less bad in RM games than it is in normal games, even with our odd parity. So, worst case I think that might be better than just quicklynching someone. On the other hand, in RM games fakeclaims are easier to spot, so as long as we get to the claim early enough, it might still be okay.
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ashersky

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #153 on: January 10, 2013, 05:09:29 am »

We haven't had a multi-line post for like a page or more...is there nothing to talk about here?

We have mod-imposed claim restrictions.  Can we theorize why?  Can that help us find scum?  Just trying to toss out some ideas to kick start this game.

Or we could just quick lynch someone to get to night.
I think nolynching is a lot less bad in RM games than it is in normal games, even with our odd parity. So, worst case I think that might be better than just quicklynching someone. On the other hand, in RM games fakeclaims are easier to spot, so as long as we get to the claim early enough, it might still be okay.

So, some options:

--quick lynch to see a flip and get to night
--no lynch to get to night
--mass claim (powers, or something not flavor-related, so as not to incur mod-wrath)

Obviously, not all the options available, but some.  How do we feel about any of these?
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Eevee

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #154 on: January 10, 2013, 05:20:55 am »

ashersky is doing a good job of getting the game moving.

I oppose a massclaim, firmly. It's way too early. We need a reason to do it for it to be even a consideration, in my opinion.

Who would you propose we quicklynch? I don't understand this suggestion, how is it different from normal day 1 play?

I think nolynch is not preferable, but might be okay if the cards fall that way. I would rather have it as a backup - we try to scumhunt normally to find a day 1 scum lynch, if that fails and the deadline is looming (remember, no bankable deadlines here so we can't really waste too much time!), we can just nolynch knowing it's not the end of the world (it could be, I don't know the setup. Assuming town has lots of power roles -> mafia's night advantage is smaller than usually).
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ashersky

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #155 on: January 10, 2013, 05:43:37 am »

ashersky is doing a good job of getting the game moving.

I oppose a massclaim, firmly. It's way too early. We need a reason to do it for it to be even a consideration, in my opinion.

Who would you propose we quicklynch? I don't understand this suggestion, how is it different from normal day 1 play?

I think nolynch is not preferable, but might be okay if the cards fall that way. I would rather have it as a backup - we try to scumhunt normally to find a day 1 scum lynch, if that fails and the deadline is looming (remember, no bankable deadlines here so we can't really waste too much time!), we can just nolynch knowing it's not the end of the world (it could be, I don't know the setup. Assuming town has lots of power roles -> mafia's night advantage is smaller than usually).

I oppose all three options listed.  I'm just trying to generate conversation.  Way too early to claim usefully, a quick lynch makes D2 a D1 with more info.

No lynch is interesting, at least, but I think helps scum too much.  It's like giving them an N0 kill.
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ashersky

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #156 on: January 10, 2013, 07:05:07 am »

Ok, real idea!

The package...so, pro-town thing, I think, is declare who has it, and decide as a town who gets it.  I'm thinking wine in RMM3.  Town players will want to go along with it, mafia won't, but will have to or risk being found out.  This way, we keep it in town hands.

Thoughts?
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Jimmmmm

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #157 on: January 10, 2013, 07:15:35 am »

Hmm, I'm not sure about that. What do you think is in the package, and how much do you think it could help scum to get their hands on it?
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Qvist

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #158 on: January 10, 2013, 07:20:25 am »

Ok, real idea!

The package...so, pro-town thing, I think, is declare who has it, and decide as a town who gets it.  I'm thinking wine in RMM3.  Town players will want to go along with it, mafia won't, but will have to or risk being found out.  This way, we keep it in town hands.

Thoughts?

Maybe I don't understand the idea. But if scum knows who the package has, they can just steal it right? Why shouldn't they? And then it's lost. I assume that the person who previously had it, doesn't know who stole it from him.

mcmcsalot

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #159 on: January 10, 2013, 10:03:58 am »

Could someone's power help to protect the package some how? We all have some power with limited uses right, I'm assuming getting the package gives you more supplies and maybe a one shot cop power? Also, if you investigate the person with the package you learn what they have learned possibly town could announce they have the package and everyone could investigate them and all have the knowledge? Actually I think I support keeping the package hidden unless we can guarantee town gets it.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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eHalcyon

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #160 on: January 10, 2013, 10:28:55 am »

I turn the corner and duck into a shadowed alley, then press my back against the grubby brick wall. A minute later, a pair of cops run past.

"Where'd the bastard go?"

"He must've gone that way!"


I breathe a sigh of relief as they continue down the street. I needed some time to think. I close my eyes to remember the scene.


The memory comes back slowly, but vividly.  Surprising, considering my current predicament. 

I'm in a washroom.  Filthy walls, sink out of order. I've just woken up, foggy as an airport at dawn. There's a trench coat hanging on the open stall door. I put on the coat and step outside. Down the hall there is an open door, with glass littering the entrance. I creep closer. Closer. There are men talking inside, but I can't make out their words. I sneak a peek.

It's an office. Messy. Chairs overturned. Cabinets open, their contents strewn across the room. There is blood. A body.

"Hey. Hey you!"

Damn. I walk into the office with my hands in front of me, clearly empty. The two men, cops from the look of them, stare at me with suspicion furrowing their brows. And that's when I see it.

"Who are you? What are you doing here?"

"Not so sure myself."


I inch closer to the blood-stained note on the floor, inconspicuous among the maelstrom of scattered papers yet sticking out to me like a sore thumb.

"Why don't you tell us down at the station?"

There isn't any time, no way I can explain. In one swift motion I dive at the note, scoop it up and pocket it. Did the cops see me do it?  I'm not sure.  Though surprised by my sudden movement, one of them is fast enough to make a grab at me.  Too bad for him he isn't fast enough to dodge a quick jab to the face. Before the other can react, I am out the door.
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Archetype

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #161 on: January 10, 2013, 11:10:08 am »

Just checking in, haven't really formulated any reads yet, but I'm caught up.

Vote no to massclaim. Not in general, just not right now.

Vote maybe to package thingy. I think it's a good idea, but not this early in the day. Several people have no reads so it'd be hard to say who should get the package.

Vote no to lynching. Odds are, we aren't going to lynch scum. Everyone's a PR. We have to be careful about who we lynch. (And if we lynch someone D1, they won't be able to use their power! Hated that in RMM3 :P)
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Cuzz

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #162 on: January 10, 2013, 11:22:45 am »

The package transfer is a stealing thing, not a giving thing like in XII. We should not claim who has it. Unless maybe if the person who has it, and knows more about what it does, thinks it's a good idea.
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eHalcyon

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #163 on: January 10, 2013, 11:27:31 am »

I turn the corner and duck into a shadowed alley, then press my back against the grubby brick wall. A minute later, a pair of cops run past.

"Where'd the bastard go?"

"He must've gone that way!"


I breathe a sigh of relief as they continue down the street. I needed some time to think. I close my eyes to remember the scene.


The memory comes back slowly, but vividly.  Surprising, considering my current predicament. 

I'm in a washroom.  Filthy walls, sink out of order. I've just woken up, foggy as an airport at dawn. There's a trench coat hanging on the open stall door. I put on the coat and step outside. Down the hall there is an open door, with glass littering the entrance. I creep closer. Closer. There are men talking inside, but I can't make out their words. I sneak a peek.

It's an office. Messy. Chairs overturned. Cabinets open, their contents strewn across the room. There is blood. A body.

"Hey. Hey you!"

Damn. I walk into the office with my hands in front of me, clearly empty. The two men, cops from the look of them, stare at me with suspicion furrowing their brows. And that's when I see it.

"Who are you? What are you doing here?"

"Not so sure myself."


I inch closer to the blood-stained note on the floor, inconspicuous among the maelstrom of scattered papers yet sticking out to me like a sore thumb.

"Why don't you tell us down at the station?"

There isn't any time, no way I can explain. In one swift motion I dive at the note, scoop it up and pocket it. Did the cops see me do it?  I'm not sure.  Though surprised by my sudden movement, one of them is fast enough to make a grab at me.  Too bad for him he isn't fast enough to dodge a quick jab to the face. Before the other can react, I am out the door.


An hour later and I'm still not sure what's happening. I take out the crumpled letter that I had risked my life for and read it again and again. It is strikingly familiar, yet entirely strange. I stuff it back in my pocket and step out with confidence. Skulking is for the guilty, and I wasn't guilty, was I?

Around the corner, a newspaper vendor greets me.

"Afternoon, Theo! How was the vacation? You look terrible, as usual."

Theo, was it? Well, that was one question answered.

"Feeling terrible too. But the vacation... s'pose it was like a dream."

"Well, this might be interesting to you. Cost you a quarter though."

"Sure, why not?"


I fish out a coin and take the paper from the man. I read the headline. I read it again. That name... So many questions remain, but I'm confident that I will find the answers eventually.

Or die trying.

----------

Votecount: 1.4

Jotheonah (1): Cuzz
mcmcsalot (4): Insomniac, Robz888, ashersky, shraeye
cayvie (1): Qvist

Not Voting {7}: Archetype, cayvie, Dsell, Eevee, Jimmmmm, jotheonah, mcmcsalot

Deadline is January 21st, 10:00 PM forum time.
« Last Edit: January 10, 2013, 04:07:34 pm by Galzria »
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Archetype

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #164 on: January 10, 2013, 11:40:38 am »

The package transfer is a stealing thing, not a giving thing like in XII. We should not claim who has it. Unless maybe if the person who has it, and knows more about what it does, thinks it's a good idea.
Cuzz makes a good point. If someone claims, and the Town decides that Town!player X should get it, there's no stopping Scum!player X from stealing it instead.

Right? I think I'm understanding how it works.
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shraeye

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #165 on: January 10, 2013, 04:03:49 pm »

ashersky is doing a good job of getting the game moving.

I oppose a massclaim, firmly. It's way too early. We need a reason to do it for it to be even a consideration, in my opinion.

Who would you propose we quicklynch? I don't understand this suggestion, how is it different from normal day 1 play?

I think nolynch is not preferable, but might be okay if the cards fall that way. I would rather have it as a backup - we try to scumhunt normally to find a day 1 scum lynch, if that fails and the deadline is looming (remember, no bankable deadlines here so we can't really waste too much time!), we can just nolynch knowing it's not the end of the world (it could be, I don't know the setup. Assuming town has lots of power roles -> mafia's night advantage is smaller than usually).
I think the nolynch is not prefereable, but definitely an option.  If the day1 seems to be going like day1 in Casino where we waffle between 6 different wagons, and everyone is too scared to lynch incorrectly, then a nolynch would be fine.
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shraeye

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #166 on: January 10, 2013, 04:09:41 pm »

The package transfer is a stealing thing, not a giving thing like in XII. We should not claim who has it. Unless maybe if the person who has it, and knows more about what it does, thinks it's a good idea.
Cuzz makes a good point. If someone claims, and the Town decides that Town!player X should get it, there's no stopping Scum!player X from stealing it instead.

Right? I think I'm understanding how it works.
Yeah, I'm a bit confused about the timestamp thing to the stealing/investigating powers.  It seems that it's a bad idea to reveal where the package is, or try to organize who we want to give it to.  Scum could either get in the steal first, or wait until the transfer we wanted to happen does, and then steal from the new owner.
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jotheonah

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #167 on: January 10, 2013, 04:27:56 pm »

Vote: Archetype
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Insomniac

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #168 on: January 10, 2013, 04:31:34 pm »

Vote: Archetype

Ooh a different vote, why do you think Archetype is scummy?
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Cuzz

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #169 on: January 10, 2013, 04:39:33 pm »

The package transfer is a stealing thing, not a giving thing like in XII. We should not claim who has it. Unless maybe if the person who has it, and knows more about what it does, thinks it's a good idea.

I meant XI here of course.
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mcmcsalot

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #170 on: January 10, 2013, 04:49:46 pm »

so how do we get these games going??? There's a wagon on me lets have people give reasons stir up some drama
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Insomniac

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #171 on: January 10, 2013, 04:50:34 pm »

so how do we get these games going??? There's a wagon on me lets have people give reasons stir up some drama

How do you feel about the wagon on you, is anyone scummy for jumping on to it? Did anyone jump onto it scummily? Do you think you appeared scummy?
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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #172 on: January 10, 2013, 04:58:24 pm »

Shraeye and Jimm explained a reason for voting, wagons being usefull and all. Robz vote for me was strange, I was clearly making a joke about the smiley seeing as insom made one, is Robz vote on me rvs? Also the panic wasn't really panic it was confusion on coming out of rvs in that way. Still my third game the whole rvs phase and subsequent transition has happened a bit smother in the other games iv'e been in. I think i'm intelligent enough to not have reacted that way if I was mafia. Ash's vote seemed to be there just to join the wagon, though joining a wagon this early isn't really scummy...
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

jotheonah

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #173 on: January 10, 2013, 05:19:24 pm »

Vote: Archetype

Ooh a different vote, why do you think Archetype is scummy?

lurking, posting just to post, hedging on everything
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shraeye

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Re: Role Madness VI: Mafia Noir - Home of the only TRUE Mafia: (Day 1 Begins!)
« Reply #174 on: January 10, 2013, 05:27:36 pm »

Shraeye and Jimm explained a reason for voting, wagons being usefull and all. Robz vote for me was strange, I was clearly making a joke about the smiley seeing as insom made one, is Robz vote on me rvs? Also the panic wasn't really panic it was confusion on coming out of rvs in that way. Still my third game the whole rvs phase and subsequent transition has happened a bit smother in the other games iv'e been in. I think i'm intelligent enough to not have reacted that way if I was mafia. Ash's vote seemed to be there just to join the wagon, though joining a wagon this early isn't really scummy...
yup my reason was pretty much just to stir things up and see what came out.

Conclusions:
Jimmmm is uncomfortable with early L-2 wagon
Verrrry little discussion or analysis of the wagon
mcmcsalot (momsaloon) very calm under L-3 pressure

The last two points actually surprise me a lot.  Normally when wagons like this shoot up, we get somebody like Eevee saying "oh man that was fast" and a bunch of people start talking about it.  I'm trying to figure out if there is something I can take away from this, or if that's just indication that people aren't engaged with this game quite yet.
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