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Author Topic: Through the Ages I - GAME OVER - Watno wins!  (Read 45903 times)

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #475 on: December 26, 2012, 03:37:49 pm »

Will update this in a second. For now Kuildeous was owed 3 military cards (if you check the numbers you'll see he was never dealt them last time)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #476 on: December 26, 2012, 03:42:00 pm »

Qvist, midway through updating your turn: Rockets costs you 10 science (You no longer have the scientific co-operation as Kuildeous played a new Pact). Temple costs you 1 resource to update, because I've already updated the sheet for masonry (so it's YOUR costs that are currently shown)

This leaves you 1 resource short.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #477 on: December 26, 2012, 03:56:35 pm »


Build Wonder (Stage II and III) (Pay 10 Ressources)
Increase Population (Pay 5 Food)
Play Oil (Pay 9 Science)
Upgrade Temple (Pay 1 Ressource)
Take Internet

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #478 on: December 26, 2012, 04:02:02 pm »

Qvist scores 10 culture, 6 science, and produces 3 (7-4 consumption) food and 9 resources (9-0 corruption). He then draws 3 military cards.

Rockets is discarded, card row refreshed.

Current Player: Galzria
It is currently age III
Turn: 17

Watno
Culture: 82 (+7)
Science: 15 (+15)
Strength: 43
Resources: 10
Food: 4
Civil Cards: II: 1, III: 2
Military Cards: III: 7

Qvist
Culture: 51 (+10)
Science: 9 (+6)
Strength: 14
Resources: 10
Food: 3
Civil Cards: III: 1
Military Cards: II: 3, III: 2

Galzria
Culture: 75 (+16)
Science: 11 (+4)
Strength: 15
Resources: 9
Food: 0
Civil Cards: II: 1, III: 4
Military Cards: II: 1, III: 6

Kuildeous
Culture: 61 (+10)
Science: 12 (+5)
Strength: 13
Resources: 11
Food: 8
Civil Cards: III: 5
Military Cards: II: 1, III: 5

Card Row (Check spreadsheet for more details)
1 CA: Rockets (removed at end of turn)
1 CA: Tanks
1 CA: Air Forces
1 CA: Modern Infantry
1 CA: Mechanized Agriculture
2 CA: Mineral Deposits
2 CA: Endowment for the Arts
2 CA: Mahatma Gandhi
2 CA: Winston Churchill
3 CA: Engineering Genius
3 CA: Modern Infantry
3 CA: Computers
3 CA: Military Build-Up
Civil Cards remaining: 17

Current Events: 3
Next event: Age II
Military cards remaining: 21
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #479 on: December 26, 2012, 04:13:45 pm »

(You no longer have the scientific co-operation as Kuildeous played a new Pact)

I think that pact spoiled us both. It was a good pact.  +1  Would propose again.
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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #480 on: December 26, 2012, 04:30:23 pm »

(You no longer have the scientific co-operation as Kuildeous played a new Pact)

I think that pact spoiled us both. It was a good pact.  +1  Would propose again.

Yeah, I didn't saw that in the short reread. It really messed up my plans for the next turn.

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #481 on: December 26, 2012, 05:13:55 pm »

Although, it's interesting to see how the scientific cooperation worked. Looking back, I count:
Qvist developed 7 technologies under this pact
Kuildeous developed 4 technologies under this pact

I still came out 1 science ahead, but Qvist came out 10 ahead. No regrets, especially since it allowed me to get technologies out a round earlier. He was just more prolific than I was in science.
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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #482 on: December 26, 2012, 05:27:40 pm »

But I'm still going to lose, so no worries.

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #483 on: December 26, 2012, 05:32:46 pm »

Apparently, the general suggestion is that you only propose Scientific Co-operation if you're very close in science. Having a science production of roughly 50% more (easy enough to do, that's 6 to 4) means the person with 4 will probably get nothing, or very little, from the pact (mathematically, 2:1 means you get equal benefit... except, you don't, because the person with more gets more techs, so gets an even higher ratio than that).
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #484 on: December 26, 2012, 05:46:23 pm »

Offer Pact: Military Pact with Qvist

"A & B both get +4 strength; ends if one attacks the other"
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #485 on: December 26, 2012, 05:54:41 pm »

You are aware this well end your pact with me?
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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #486 on: December 26, 2012, 05:55:23 pm »

You are aware this well end your pact with me?

Indeed.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #487 on: December 28, 2012, 12:21:40 am »

Sorry, haven't noticed that it's my turn. Accept

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #488 on: December 28, 2012, 02:07:41 am »

Discover Mechanized Agriculture
Play Efficient Upgrade: Irrigation -> Mechanized Agriculture
Upgrade Farm -> Mechanized Agriculture
Play Mineral Deposit
Upgrade Bronze -> Coal
Take Mineral Deposit


That should leave: 1 Resource, 0 Food - Correct?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #489 on: December 28, 2012, 04:22:23 am »

That's all correct.

Galzria scores 17 culture, 4 science, and produces 7 (10-3 consumption) food and 11 resources (11-0 corruption). He then draws 3 military cards.

Rockets are discarded, card row refreshed.

Current Player: Kuildeous
It is currently age III
Turn: 17

Watno
Culture: 82 (+7)
Science: 15 (+15)
Strength: 43
Resources: 10
Food: 4
Civil Cards: II: 1, III: 2
Military Cards: III: 7

Qvist
Culture: 51 (+10)
Science: 9 (+6)
Strength: 18
Resources: 10
Food: 3
Civil Cards: III: 1
Military Cards: II: 3, III: 2

Galzria
Culture: 92 (+17)
Science: 8 (+4)
Strength: 14
Resources: 12
Food: 7
Civil Cards: II: 1, III: 2
Military Cards: II: 1, III: 6

Kuildeous
Culture: 61 (+10)
Science: 12 (+5)
Strength: 13
Resources: 11
Food: 8
Civil Cards: III: 5
Military Cards: II: 1, III: 5

Card Row (Check spreadsheet for more details)
1 CA: Tanks (removed at end of turn)
1 CA: Air Forces
1 CA: Modern Infantry
1 CA: Mechanized Agriculture
1 CA: Endowment for the Arts
2 CA: Mahatma Gandhi
2 CA: Winston Churchill
2 CA: Engineering Genius
2 CA: Modern Infantry
3 CA: Computers
3 CA: Military Build-Up
3 CA: Engineering
3 CA: Military Theory
Civil Cards remaining: 15

Current Events: 3
Next event: Age II
Military cards remaining: 18
Logged
...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #490 on: December 28, 2012, 08:26:21 am »

Hey there, Qvist. Nice civilization you got there. It'd be a real shame if anything happened to it.

Whoa, whoa, put the cannon down. I'm not threatening you. I'm talking about *whispers* Watno. I mean, look at that army amassing at our borders. There's a war coming, my friend, mark my words. And any one of us could hear the chilling sound of jet engines passing overhead. Sure, you got a mighty fine military, but they wouldn't stand a chance before the steamroller of Watno.

So, why is this small-town corn-fed nobody approaching you? Because you don't want a war declared on you, my friend, and I have the proposal to make it happen. All it takes is a little Loss of Sovereignty, Qvist, my friend. Oh sure, naysayers may complain about giving up your cultural identity and maybe your civilization will see a lot more fast food restaurants than before, but wouldn't it be worth it for a little peace of mind? Oh, sure, there may still be a little aggression here and there, but boys will be boys, and they wouldn't last long. But war….well, that's a pretty scary prospect.

You may notice that this effort would undermine international tourism with my civilization. Well, surveys indicate that while Galzrialand is a nice place to visit, popular opinion is that people prefer the idea of actually living in an exotic land, and Qvistonia fits that bill!

So, what do you say, Qvist? Loss of Sovereignty is a small price to pay for peace in our time.
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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #491 on: December 28, 2012, 08:46:36 am »

Oh, and since flavor text is not official, I should outline my pact exactly.

I am proposing Loss of Sovereignty (A: Produce +2 culture. B: Produce -2 culture; no one can declare war on B) with Qvist. I would be A, and Qvist would be B.

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #492 on: December 28, 2012, 09:34:27 am »

Tough decision. But accepting this, would totally decrease my chance of winning. So unfortunately, I reject.

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #493 on: December 28, 2012, 09:39:33 am »

Kuildeous discards an Age II card and two age III cards and then does stuff.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #494 on: December 28, 2012, 09:51:10 am »

Can't blame you there, Qvist. Fortunately, my plan wasn't contingent on your decision. So here goes.

Political Action: Propose pact

Discard 1 Age II card, 2 Age III cards

Discover Oil (-9 sci)
Play Efficient Upgrade on Bronze to Oil (-5 res)
Play Ideal Building Site on Opera (-4 res)
Take Mahatma Gandhi (2)
Elect Mahatma Gandhi
Take Endowment for the Arts


Final count: 10 Food, 12 Resources, I believe. If I failed to prevent corruption, then I can redo my turn.
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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #495 on: December 28, 2012, 09:57:31 am »

I believe you avoid corruption and everything works, but I don't have time to do a proper update.

New cards are Game Designer, Bountiful Harvest.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Watno

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #496 on: December 28, 2012, 10:23:34 am »

play armed intervention against galzria
Rest of move coming after full update.
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Galzria

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #497 on: December 28, 2012, 10:25:49 am »

Concede.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #498 on: December 28, 2012, 10:43:57 am »

Now I know how Bilbo and the dwarves felt during the stone giant attacks.
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Re: Through the Ages I - Turn 17: The Modern Era.
« Reply #499 on: December 28, 2012, 11:28:42 am »

Kuildeous scores 15 culture, 5 science, and produces 2 (5-3 consumption) food and 10 resources (10-0 corruption). He then draws 3 military cards.

Tanks are discarded, card row is refreshed (sorry, should have given one more card than I did)

Current Player: Watno
It is currently age III
Turn: 18

Watno
Culture: 82 (+7)
Science: 15 (+15)
Strength: 43
Resources: 10
Food: 4
Civil Cards: II: 1, III: 2
Military Cards: III: 7

Qvist
Culture: 51 (+10)
Science: 9 (+6)
Strength: 18
Resources: 10
Food: 3
Civil Cards: III: 1
Military Cards: II: 3, III: 2

Galzria
Culture: 92 (+17)
Science: 8 (+4)
Strength: 14
Resources: 12
Food: 7
Civil Cards: II: 1, III: 2
Military Cards: II: 1, III: 6

Kuildeous
Culture: 76 (+15)
Science: 8 (+5)
Strength: 13
Resources: 12
Food: 10
Civil Cards: III: 3
Military Cards: III: 6

Card Row (Check spreadsheet for more details)
1 CA: Air Forces (removed at end of turn)
1 CA: Modern Infantry
1 CA: Mechanized Agriculture
1 CA: Winston Churchill
1 CA: Engineering Genius
2 CA: Modern Infantry
2 CA: Computers
2 CA: Military Build-Up
2 CA: Engineering
3 CA: Military Theory
3 CA: Game Designer
3 CA: Bountiful Harvest
3 CA: Multimedia
Civil Cards remaining: 12

Current Events: 3
Next event: Age II
Military cards remaining: 12

Note: Age III is moving rapidly towards it's end. If the civil deck runs out at the start of any of the next four turns (that is, including Watno's next turn, not this current one), there will only be two more turns each. Otherwise there will be three more turns each (and almost certainly not more than that).
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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