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Author Topic: Through the Ages I - GAME OVER - Watno wins!  (Read 45203 times)

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Kuildeous

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Re: Through the Ages I - Turn 2: The start of the Middle Ages
« Reply #25 on: December 09, 2012, 07:07:11 pm »

Can I play Hammurabi and then four more civil actions?
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Galzria

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Re: Through the Ages I - Turn 2: The start of the Middle Ages
« Reply #26 on: December 09, 2012, 07:10:16 pm »

Take Hanging Gardens
Take Rich Land
Build Bronze Mine
Increase Population


I think that's all correct?

<-- /lost already. ;D
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: Through the Ages I - Turn 2: The start of the Middle Ages
« Reply #27 on: December 09, 2012, 07:11:33 pm »

Can I play Hammurabi and then four more civil actions?

Yes.

Whenever something affects your civil/military action count, you will have the same number spent before as after, i.e. extra gains/losses go straight to/from the card (except when this would take you below zero). The exception that proves the rule is declaring a revolution, which "costs all of your civil actions for the turn"

Galz: That's all fine, updating now

Edit: Oh my, I can edit people's posts... I think I knew that already, but still weird.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: Through the Ages I - Turn 2: The start of the Middle Ages
« Reply #28 on: December 09, 2012, 07:16:38 pm »

Current Player: Kuildeous
It is currently age I
Turn: 2

Watno
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1
Resources: 3
Food: 2
Civil Cards: A: 2
Military Cards: I: 2

Qvist
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1
Resources: 2
Food: 4
Civil Cards: A: 2
Military Cards: I: 2

Galzria
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1
Resources: 3
Food: 2
Civil Cards: A: 2
Military Cards: I: 2

Kuildeous
Culture: 0 (+0)
Science: 1 (+1)
Strength: 1
Resources: 2
Food: 2
Civil Cards: A: 2
Military Cards: None

Card Row (Check spreadsheet for more details)
1 CA: Colossus(removed at end of turn)
1 CA: Frugality
1 CA: Julius Caesar
1 CA: Library of Alexandria
1 CA: Ideal Building Site
2 CA: Ideal Building Site
2 CA: Patriotism
2 CA: Genghis Khan
2 CA: Swordsmen
3 CA: Work of Art
3 CA: Swordsmen
3 CA: Efficient Upgrade
3 CA: Christopher Columbus
Civil Cards remaining: 48

Current Events: 6
Next event: Age A
Military cards remaining: 44
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: Through the Ages I - Turn 2: The start of the Middle Ages
« Reply #29 on: December 09, 2012, 07:46:46 pm »


Play Hammurabi
Increase Population
Play Rich Land to gain Mine for 1 resource
Take Frugality
Take Ideal Building Site
Draw 1 Military card


I believe I can do all those. It's a little easier with the physical pieces in front of me, but I think I managed.
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Watno

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Re: Through the Ages I - Turn 2: The start of the Middle Ages
« Reply #30 on: December 09, 2012, 07:52:31 pm »

I play an Age I event with my political action.
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cayvie

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Re: Through the Ages I - Turn 2: The start of the Middle Ages
« Reply #31 on: December 09, 2012, 07:55:25 pm »

I play an Age I event with my political action.

ooo exciting i've been waiting to see these happen
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

Galzria

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Re: Through the Ages I - Turn 2: The start of the Middle Ages
« Reply #32 on: December 09, 2012, 08:00:29 pm »

I play an Age I event with my political action.

ooo exciting i've been waiting to see these happen

It means we'll get an Age-A flip,, which are all beneficial to everybody (right?). Yay!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Through the Ages I - Turn 2: The start of the Middle Ages
« Reply #33 on: December 09, 2012, 08:01:31 pm »

What's in the box?

WHAT'S IN THE BOXXXXXXXXXX?
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Watno

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Re: Through the Ages I - Turn 2: The start of the Middle Ages
« Reply #34 on: December 09, 2012, 08:04:21 pm »

They might not benefit those who dont have an unused worker, but they don't do anything bad.
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Galzria

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Re: Through the Ages I - Turn 2: The start of the Middle Ages
« Reply #35 on: December 09, 2012, 08:07:06 pm »

They might not benefit those who dont have an unused worker, but they don't do anything bad.

Didn't we all make a new worker who is sitting idle?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: Through the Ages I - Turn 2: The start of the Middle Ages
« Reply #36 on: December 09, 2012, 08:13:14 pm »

Inb4noevent

Just gonna update WatnoKuiledos's everything first
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: Through the Ages I - Turn 2: The start of the Middle Ages
« Reply #37 on: December 09, 2012, 08:19:32 pm »

Current Player: Watno
It is currently age I
Turn: 3

Watno
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1
Resources: 3
Food: 2
Civil Cards: A: 2
Military Cards: I: 2

Qvist
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1
Resources: 2
Food: 4
Civil Cards: A: 2
Military Cards: I: 2

Galzria
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1
Resources: 3
Food: 2
Civil Cards: A: 2
Military Cards: I: 2

Kuildeous
Culture: 0 (+0)
Science: 2 (+1)
Strength: 1
Resources: 4
Food: 2
Civil Cards: A: 2
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Julius Caesar(removed at end of turn)
1 CA: Library of Alexandria
1 CA: Ideal Building Site
1 CA: Patriotism
1 CA: Genghis Khan
2 CA: Swordsmen
2 CA: Work of Art
2 CA: Swordsmen
2 CA: Efficient Upgrade
3 CA: Christopher Columbus
3 CA: Breakthrough
3 CA: Irrigation
3 CA: Mineral Deposits
Civil Cards remaining: 45

Current Events: 6
Next event: Age A
Military cards remaining: 43

Just to troll you guys some more, I'm going to make a small admin update to the spreadsheets first (this will end up with you having one more row on your spreadsheets giving not-especially-useful information, but its presence will basically reduce the chance of me making a mistake by a big factor)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: Through the Ages I - Turn 2: The start of the Middle Ages
« Reply #38 on: December 09, 2012, 08:26:52 pm »

Watno scores 1 culture

Event: Development of Warfare (Age A)
Each player with an unused worker may immediately build a Warrior unit for free

Everyone, please make this decision. I believe strictly speaking we resolve clockwise starting with Watno, so feel free to give a conditional order (by PM) if your choice might depend on what players before you did.
« Last Edit: December 09, 2012, 08:28:13 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #39 on: December 09, 2012, 08:31:06 pm »

I think there's no reason to not do this.
So, build a free Warrior

Watno

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #40 on: December 09, 2012, 08:42:26 pm »

I build free warrior too.

Move coming in a sec
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Galzria

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #41 on: December 09, 2012, 08:54:08 pm »

Do I lose my worker doing so? That means I can't build a farm/mine next round if I take the unit, correct?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #42 on: December 09, 2012, 08:55:37 pm »

It would use your unused worker, yes, but you can produce an extra unusued worker and use them in the same turn.

This would however leave you facing an uprising if you did nothing about it.
« Last Edit: December 09, 2012, 08:57:19 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #43 on: December 09, 2012, 08:57:47 pm »

It would use your unused worker, yes, but you can produce an extra unusued worker and use them in the same turn.

So actions are strictly by order, with each having an implied pause for any "updates" that might occur to your kingdom?

Then I create the unit. Although the next worker I make will cause me to have a 1-food per turn upkeep, correct?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #44 on: December 09, 2012, 09:02:07 pm »

Yep, and it will also increase your happy faces requirement to one.
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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #45 on: December 09, 2012, 09:03:20 pm »

It would use your unused worker, yes, but you can produce an extra unusued worker and use them in the same turn.

So actions are strictly by order, with each having an implied pause for any "updates" that might occur to your kingdom?

Then I create the unit. Although the next worker I make will cause me to have a 1-food per turn upkeep, correct?

Both are correct. Remember in a F2F game you'd announce each action, move your white civil action token(s) to show you've done the thing, move other things as necessary, then move on to the next action. The only big one to remember is you can't play action cards on the turn you take them. But you can e.g. build multiple wonder stages, or take and play a leader in the same turn.

Kuiledos also builds a warrior
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #46 on: December 09, 2012, 09:05:06 pm »

Watno's turn:

Take Caesar
Play Caesar
Take Ideal Building Site (A)
Increase Population
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #47 on: December 09, 2012, 09:10:13 pm »

Watno draws 3 military cards, produces 1 food (2-1 consumption), produces 3 resources, scores 1 science.

Current Player: Qvist
It is currently age I
Turn: 3

Watno
Culture: 1 (+0)
Science: 3 (+1)
Strength: 3
Resources: 6
Food: 1
Civil Cards: A: 3
Military Cards: I: 4

Qvist
Culture: 0 (+0)
Science: 2 (+1)
Strength: 2
Resources: 2
Food: 4
Civil Cards: A: 2
Military Cards: I: 2

Galzria
Culture: 0 (+0)
Science: 2 (+1)
Strength: 2
Resources: 3
Food: 2
Civil Cards: A: 2
Military Cards: I: 2

Kuildeous
Culture: 0 (+0)
Science: 2 (+1)
Strength: 2
Resources: 4
Food: 2
Civil Cards: A: 2
Military Cards: I: 1

Card Row (Check spreadsheet for more details)
1 CA: Library of Alexandria (removed at end of turn)
1 CA: Patriotism
1 CA: Genghis Khan
1 CA: Swordsmen
1 CA: Work of Art
2 CA: Swordsmen
2 CA: Efficient Upgrade
2 CA: Christopher Columbus
2 CA: Breakthrough
3 CA: Irrigation
3 CA: Mineral Deposits
3 CA: Knights
3 CA: Irrigation
Civil Cards remaining: 43

Current Events: 5
Next event: Age A
Military cards remaining: 40

Edit: More admin on the spreadsheets. This should stop you all facing an annoying warning message you don't need when you aren't facing an uprising. Although uhh it does mean the warning message is only going to come up if you actually have an uprising... well it'll remind me I guess.
« Last Edit: December 09, 2012, 09:15:44 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #48 on: December 10, 2012, 06:24:11 am »

Watno's worker is currently not in the unused worker pool, but on the happiness counter right?

Play Frugality
Build Mine
Increase Population
Take Swordsman


Any concerns regarding hunger/uprising?

Watno

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Re: Through the Ages I - Turn 3: Politics begin in the Middle Ages
« Reply #49 on: December 10, 2012, 07:08:22 am »

Watno's worker is currently not in the unused worker pool, but on the happiness counter right?
Yes, he's still considered an unused worker though.
You have to decide on your political section before your turn (passing is an option)
You should be ok with hunger/uprising, you're getting close to corruption though, but not quite there yet.
« Last Edit: December 10, 2012, 07:12:49 am by Watno »
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