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Author Topic: swingy cards are swingy  (Read 1148 times)

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ycz6

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swingy cards are swingy
« on: December 05, 2012, 11:34:49 pm »
+6

http://dominion.isotropic.org/gamelog/201212/05/game-20121205-201210-1fa3201e.html

cards in supply: Apothecary, Highway, King's Court, Laboratory, Monument, Potion, Secret Chamber, Swindler, Throne Room, Tournament, and Venture

Some highlights:

— ycz6's turn 4 —
ycz6 plays a Tournament.
ycz6 plays a Swindler.
ycz6 plays 4 Coppers.
ycz6 buys a King's Court.

— ycz6's turn 6 —
ycz6 plays a King's Court.
... and plays a Swindler.
... ... getting +$2.
... ... (axlemn reshuffles.)
... ... axlemn turns up a Gold and trashes it.
... ... replacing axlemn's Gold with a Gold.
... and plays the Swindler again.
... ... getting +$2.
... ... axlemn turns up an Estate and trashes it.
... ... replacing axlemn's Estate with an Estate.
... and plays the Swindler a third time.
... ... getting +$2.
... ... axlemn turns up a Swindler and trashes it.
... ... replacing axlemn's Swindler with a Silver.

— ycz6's turn 7 —
ycz6 plays a Tournament.
... getting +1 action.
... ycz6 reveals a Province.
... ycz6 discards a Province and gains a Followers on the deck.
... drawing 1 card and getting +$1.

— ycz6's turn 8 —
ycz6 plays a King's Court.
... and plays a Swindler.
... ... getting +$2.
... ... axlemn turns up an Estate and trashes it.
... ... replacing axlemn's Estate with an Estate.
... and plays the Swindler again.
... ... getting +$2.
... ... axlemn turns up an Estate and trashes it.
... ... replacing axlemn's Estate with an Estate.
... and plays the Swindler a third time.
... ... getting +$2.
... ... axlemn turns up a Gold and trashes it.
... ... replacing axlemn's Gold with a Gold.

— ycz6's turn 9 —
ycz6 plays a Swindler.
... getting +$2.
... axlemn turns up a Curse and trashes it.
... replacing axlemn's Curse with a Curse.

  — axlemn's turn 9 —
   axlemn plays a Swindler.
   ... getting +$2.
   ... ycz6 turns up a Followers and trashes it.
   ... replacing ycz6's Followers with a Curse.

   — axlemn's turn 11 —
   axlemn plays a Swindler.
   ... getting +$2.
   ... ycz6 turns up a Province and trashes it.
   ... replacing ycz6's Province with a Province.

— ycz6's turn 15 —
ycz6 plays a Swindler.
... getting +$2.
... axlemn turns up a Province and trashes it.
... replacing axlemn's Province with a Province.

and finally

   — axlemn's turn 19 —
   axlemn plays a Laboratory.
   ... drawing 2 cards and getting +1 action.
   axlemn plays a Swindler.
   ... getting +$2.
   ... ycz6 turns up a Province and trashes it.
   ... replacing ycz6's Province with a Province.
   axlemn plays a Potion, a Gold, and a Silver.
   axlemn buys a Duchy.
   (axlemn draws: a Province, a Laboratory, and 3 Estates.)

All Provinces are gone.
axlemn wins!

trash: 2 Swindlers, a Silver, 3 Estates, 3 Provinces, a Tournament, a Followers, 2 Golds, 5 Coppers, and a Curse
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flies

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Re: swingy cards are swingy
« Reply #1 on: December 06, 2012, 10:11:52 am »
0

That is nutty.
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Qvist

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Re: swingy cards are swingy
« Reply #2 on: December 06, 2012, 12:26:11 pm »
0

Oh, dude. What a bad loss. You can't really do anything against it.

Voltgloss

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Re: swingy cards are swingy
« Reply #3 on: December 06, 2012, 12:45:19 pm »
+4

Man, ycz6 didn't even mention the most horribly ironic part:

1.  Late in the game, he buys 4 Secret Chambers, clearly in an effort to protect against the rampaging Swindlers.
2.  None of them do.
3.  If they had been Estates, ycz6 would have won.
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ycz6

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Re: swingy cards are swingy
« Reply #4 on: December 07, 2012, 01:25:21 am »
0

Such is the problem with games where the Provinces can run out without either player getting the last one. They mess up my endgame intuition.
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