Well, my first post and first attempt to creating a Dominion cards.
There are 3 Amulets of each type - all shuffled into one pile of 12 cards.
Amulet of Wisdom (Action - Reaction - Amulet) 3$
+ 1 card
+ 1 action
If that's not the first time you play Amulet of Wisdom this turn: +3 cards
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You may reveal this card if any player plays an Amulet card. If you're the first-to-left player with Amulet revealed, you gain the played Amulet putting it into your hand and that opponent gains this card.
Amulet of Wealth (Action - Reaction - Amulet) 3$
+ 1 action
+ 1$
If that's not the first time you play Amulet of Wealth this turn: +3$
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You may reveal this card if any player plays an Amulet card. If you're the first-to-left player with Amulet revealed, you gain the played Amulet putting it into your hand and that opponent gains this card.
Amulet of Renewal (Action - Reaction - Amulet) 3$
+ 1 action
Trash a card from your hand. Gain a card costing up to 1$ more than trashed card
or, if that's not the first time you play Amulet of Renewal this turn: trash a card from your hand and gain a card costing up to 8$
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You may reveal this card if any player plays an Amulet card. If you're the first-to-left player with Amulet revealed, you gain the played Amulet putting it into your hand and that opponent gains this card.
Amulet of Power (Action - Attack - Reaction - Amulet) 3$
+ 1 action
Each other player discards down to 4 cards in his hand.
If that's not the first time you play Amulet of Power this turn: each other player with 4 cards in his hand reveals his hand and discards a card that you choose
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You may reveal this card if any player plays an Amulet card. If you're the first-to-left player with Amulet revealed, you gain the played Amulet putting it into your hand and that opponent gains this card.
I guess wording is not perfect here. Especially the "put this card into the opponent's discard." I had no idea how to write that simplier (and yes, I know there can be more than two players in Dominion).
General idea is to steal amulets just to complete the best chain to yourself. If you're the only one who has amulets, then they're pretty powerful. But that can be stopped pretty easily, by opponents, by stealing your amulets while you play them with other amulets to disassemble your chain.
Effect of first-played amulet is pretty week, but if you have two of them in hand, it can beat the game. I wondered, if "gain a card up to 8$" is not to strong, but I don't think so. If you have two amulets of renewal in hand, than you have to trash two of three left cards just to gain province. By playing two amulets of wealth you have +5$ and three cards left with no trashing.
In amulet of wisdom, I wonder, if there should be (at all), +4 cards or +3 cards.
I've just noticed that it's pretty similiar to charms. This idea came to my head weeks ago, totally not inspired by charms.