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Author Topic: Mafia XX - Masons and Monks (FULL!)  (Read 17097 times)

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ashersky

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Re: Mafia XXII - Masons and Monks (waiting for other games)
« Reply #50 on: December 31, 2012, 01:25:11 am »

Well it looks like this game will be next after joth's DS9. I think I'll have each Mason/Monk be a 1-shot Mafia Cop/1-shot Werewolf Cop respectively, submitting by PM. Thoughts?

I think the issue with that is the default move becomes investigating your fellow mason/monk on N1 to be sure you can trust them.  And so if mafia or werewolf is in the masonry/monastery, they use their N1 NK on the other mason/monk to protect themselves.

So I would not give them that kind of power, no.

Actually no that's not a problem. The Masons are confirmed non-Mafia to each other and their investigations will yield Mafia/non-Mafia so investigating your fellow Mason is pointless because you already know they're non-Mafia (same for Monks/Werewolves). The only issue is whether allowing them two investigations between them is too strong.

Oh, opposite investigations?  Not OP, then.  Mildly useful at most.
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Jimmmmm

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Re: Mafia XXII - Masons and Monks (waiting for other games)
« Reply #51 on: December 31, 2012, 01:34:12 am »

Well it looks like this game will be next after joth's DS9. I think I'll have each Mason/Monk be a 1-shot Mafia Cop/1-shot Werewolf Cop respectively, submitting by PM. Thoughts?

I think the issue with that is the default move becomes investigating your fellow mason/monk on N1 to be sure you can trust them.  And so if mafia or werewolf is in the masonry/monastery, they use their N1 NK on the other mason/monk to protect themselves.

So I would not give them that kind of power, no.

Actually no that's not a problem. The Masons are confirmed non-Mafia to each other and their investigations will yield Mafia/non-Mafia so investigating your fellow Mason is pointless because you already know they're non-Mafia (same for Monks/Werewolves). The only issue is whether allowing them two investigations between them is too strong.

Oh, opposite investigations?  Not OP, then.  Mildly useful at most.

Cool thanks, that's what I was going for, just a little something to help the Town out a little, and it's in line with the flavour too.
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mcmcsalot

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Re: Mafia XX - Masons and Monks (waiting for other games)
« Reply #52 on: December 31, 2012, 02:25:47 am »

Seems as though this is starting after games I've already signed up for so I might as well /in
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Robz888

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Re: Mafia XX - Masons and Monks (waiting for other games)
« Reply #53 on: December 31, 2012, 02:27:47 am »

confirming my in
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Jimmmmm

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Re: Mafia XX - Masons and Monks (open for signups)
« Reply #54 on: December 31, 2012, 02:54:39 am »

Okay, officially re-opening this for sign-ups. This will launch some time after Deep Space 9 (during night 1 or night 2 maybe), if we manage to fill the spots.
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Qvist

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Re: Mafia XX - Masons and Monks (open for signups)
« Reply #55 on: December 31, 2012, 03:27:39 am »

Eevee

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Re: Mafia XX - Masons and Monks (open for signups)
« Reply #56 on: December 31, 2012, 08:12:38 am »

still in!
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Jimmmmm

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Re: Mafia XX - Masons and Monks (open for signups)
« Reply #57 on: December 31, 2012, 09:36:14 am »

Got a little something prepared flavour-wise. It's not that much, but I hope you'll like it.
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Cuzz

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jotheonah

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Re: Mafia XX - Masons and Monks (open for signups)
« Reply #59 on: December 31, 2012, 10:58:10 am »

I seem to be dying a lot. /in
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yuma

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Re: Mafia XX - Masons and Monks (open for signups)
« Reply #60 on: December 31, 2012, 03:41:09 pm »

better /in while I still can
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Archetype

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Re: Mafia XX - Masons and Monks (open for signups)
« Reply #61 on: December 31, 2012, 06:47:16 pm »

That change seems like it'll help a lot, so /in
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TheMunch

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Re: Mafia XX - Masons and Monks (open for signups)
« Reply #62 on: January 02, 2013, 10:59:43 pm »

I actually want to re-in.  I think I like this setup better than the masonception one.  Intrigued...
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liopoil

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Re: Mafia XX - Masons and Monks (open for signups)
« Reply #63 on: January 03, 2013, 06:14:02 pm »

So I've never played mafia before.  (well, I have IRL before but not seriously; only the basic-est version with one cop, one doctor, Mafia and towns)I've looked at some of this forum's finished games though and it looks pretty cool and I'd like to try it. Do you guys think this would be a good game to start with? If not what game should I join instead?
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yuma

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Re: Mafia XX - Masons and Monks (open for signups)
« Reply #64 on: January 03, 2013, 06:15:41 pm »

So I've never played mafia before.  (well, I have IRL before but not seriously; only the basic-est version with one cop, one doctor, Mafia and towns)I've looked at some of this forum's finished games though and it looks pretty cool and I'd like to try it. Do you guys think this would be a good game to start with? If not what game should I join instead?

this game will be good, but might not start for a bit. Try this one  we only need one more to start! That could be you!
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Jimmmmm

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Re: Mafia XX - Masons and Monks (open for signups)
« Reply #65 on: January 03, 2013, 06:30:03 pm »

This game should be pretty Newbie friendly, with a completely open setup. Multiple scumteams is a little bit funky I guess, but should be pretty easy to get a hold of. I'm not too sure how Newbie friendly joth's game will be, I'd check with him.
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yuma

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Re: Mafia XX - Masons and Monks (open for signups)
« Reply #66 on: January 03, 2013, 06:50:10 pm »

This game should be pretty Newbie friendly, with a completely open setup. Multiple scumteams is a little bit funky I guess, but should be pretty easy to get a hold of. I'm not too sure how Newbie friendly joth's game will be, I'd check with him.

is there interest in starting a true newbie game up? Not a "newbie friendly" game--I think we are a decent enough bunch that all games are going to be "newbie friendly"--but a true 9-player newbie game.

I only ask this because we have had a handful of players who joined games that were "newbie friendly" but didn't stick around, perhaps because the game was a bit too complex, too many players, too long and hard to read?

I don't know. I am not likely to host any more games--because there is enough of a line in the que of others wanting to and I have had my fun with it--but would be willing if there was an interest and no one wanted to sub in the newbie game for their own game. We haven't had a true 9-player game since MX.

going to cross post this in the mafia que thread.
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liopoil

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Re: Mafia XX - Masons and Monks (open for signups)
« Reply #67 on: January 03, 2013, 07:28:42 pm »

A newbie game would be great!  :D I'll wait to sign up to see if one of those is going to happen. I looked at the game you suggested and it seems to have lots of roles and a setup which isn't known to the players. I'd probably rather play this one.
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raerae

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Re: Mafia XX - Masons and Monks (open for signups)
« Reply #68 on: January 03, 2013, 08:52:50 pm »

A newbie game would be great!  :D I'll wait to sign up to see if one of those is going to happen. I looked at the game you suggested and it seems to have lots of roles and a setup which isn't known to the players. I'd probably rather play this one.

I'm still a newbie (I think!) and I'm in the DS9 game.  You can do it!  You should do it!  We're great!
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jotheonah

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Re: Mafia XX - Masons and Monks (open for signups)
« Reply #69 on: January 03, 2013, 09:01:24 pm »

DS9 has a lot of newbies in it already. It has multiple scum-teams and a few less-commonly-seen roles.
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liopoil

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Re: Mafia XX - Masons and Monks (open for signups)
« Reply #70 on: January 03, 2013, 09:12:51 pm »

Okay you guys convinced me. I'll go sign up.
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Cuzz

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Re: Mafia XX - Masons and Monks (open for signups)
« Reply #71 on: January 08, 2013, 06:12:38 pm »

I think I need to /out based on overcommitment. I will gladly volunteer to backup-mod though.
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Jimmmmm

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Re: Mafia XX - Masons and Monks (open for signups)
« Reply #72 on: January 08, 2013, 08:28:05 pm »

Thanks Cuzz, I'll put your name down.
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Jimmmmm

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Re: Mafia XX - Masons and Monks (open for signups)
« Reply #73 on: January 11, 2013, 07:49:50 pm »

Okay, I'll be looking to start this when all of the following have happened:

1) Game is full.
2) Arcana and PokeAwesome finished.
3) DS9 and Noir have hit Night 1.

If one of 2 and 3 take longer than expected and the demand is high enough, I can be flexible, but this is a general guideline.
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Eevee

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Re: Mafia XX - Masons and Monks (open for signups)
« Reply #74 on: January 11, 2013, 07:50:28 pm »

Okay, I'll be looking to start this when all of the following have happened:

1) Game is full.
2) Arcana and PokeAwesome finished.
3) DS9 and Noir have hit Night 1.

If one of 2 and 3 take longer than expected and the demand is high enough, I can be flexible, but this is a general guideline.
Sounds good.
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