Okay, some strategic comments: Why didn't you dip for HoP's sooner?
$4 or $5 HoP's are already very helpful as they can give you Caravans, HP's, Markets and other HoP's, all helpful cards.
You only need Potion, Copper and 2/3 Action cards (1 less with another HoP in play) to get them.
I didn't understand your early focus on Apothecaries, yes, they're nice to draw discarded Coppers from your HP, but maybe a Golem + Caravan instead of Apothecary sooner?
I just have this feeling it's not that hard to shave a couple of turns off this.
But still a nice game of course, couldn't help myself to provide some criticism.