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Author Topic: Pandemic II - On The Brink (Game finished, Players win)  (Read 31195 times)

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Qvist

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Pandemic II - On The Brink (Game finished, Players win)
« on: November 13, 2012, 02:07:31 pm »

Let's play Pandemic with its expansion "On the brink".
There are 3 new game modes, the possibility of playing with 5 players and the possibility to make it even harder with 7 Epidemic cards. There are also a few new roles and new Event cards.

Here are the rules for the base game: http://files.boardgamegeek.com/file/download/2ccgb5zbx6/Pandemic_Rules.pdf?
Here are the rules for the expansion: http://files.boardgamegeek.com/file/download/4oxrcf4len/PandemicOTB_rules.pdf?

Pandemic is a cooperative game. You and your fellow players are members of a disease control team, working together
to research cures and prevent additional outbreaks. Each of you will assume a unique role within the team, with special
abilities that will improve your team’s chances if applied wisely. The object is to save humanity by discovering cures to
four deadly diseases (Blue, Yellow, Black, and Red) that threaten to overtake the planet.
If you and your team aren’t able to keep the diseases contained before finding the necessary cures, the planet will be
overrun and the game will end in defeat for everyone... Do you have what it takes to save humanity?


Setup:
This is a 4 player base game with randomized roles (but without any roles from Pandemic I to show newer players the game).
And we're playing with Virulent Strain and Mutation.
Difficulty level: Standard, so there will be 5 Virulent Strain cards.
Player cards are visible to everyone.

Short Rules Summary:
1.) On your turn make 4 of the following 8 availiable Actions:
a.) Drive/Ferry Move your pawn to an adjacent city.
b.) Direct Flight Play a card from your hand and move your pawn to the pictured city.
c.) Charter Flight Play the card corresponding to your pawn’s current location, and move to any city on the board.
d.) Shuttle Flight If your pawn is in a city with a Research Station, move it to any other city with a Research Station.
e.) Build A Research Station Play the card corresponding to the city your pawn currently occupies, then place a Research Station in that city.
f.) Discover A Cure If your pawn is in a city with a Research Station, discard 5 cards of the same color to cure the corresponding disease.
g.) Treat Disease Remove a disease cube from the city your pawn occupies. If the cure of that color is already discovered, remove all disease cubes from that city.
h.) Share Knowledge If your pawn and another player’s pawn are in the same city, you may transfer the card of the city that you are in together to this player.

2.) Draw 2 Player Cards
Hand Limit is 7 cards. Special Event cards can be played at any time. Virulent Strain and Mutation Event cards must be immediately executed.
Virulent Strain:
When the first Virulent Strain comes up, the disease with the most cubes on the board is the Virulent Strain.
a.) The Infection Rate Indicator moves up by one on the Infection Rate Track.
b.) The bottom card from the Infection Draw Pile is placed on the Infection Discard Pile and 3 cubes to this city are added. This could cause an Outbreak (see below).
c.) The Infection Discard Pile gets shuffled and then placed on top of the remaining Infection Draw Pile.
d.) The Virulent Strain effect are applied. They may have a continuing effect.

3.) Infector
Draw cards from the Infection Draw Pile equal to the current Infection Rate and add one cube to the pictured cities, using a cube of the same color as each card. If a city already has 3 cubes in it of the color being added, instead of adding a cube to the city, an Outbreak occurs in that color. That means that you move the Outbreaks Marker up one space on the Outbreak Indicator. And any adjacent city gets a cube of that color instead what may cause another Outbreak and more and more chain reactions.

Mutation:
There is a 5th disease with half as much cubes, the purple mutations.
There are 2 Mutation cards starting on top of the Infection Discard Pile. If the get drawn, draw one Infection card from the bottom of the Infection Draw Pile and 1 purple cube goes to that city. There are also 3 Mutation Event cards in the Player card pile and they must be executed immediately when they get drawn. During the infection phase, if an Infection
card is drawn for a city with at least 1 purple cube on it, both 1 purple cube and 1 cube of the indicated color are added. The purple disease can be cured if a player, for an action, discards 5 city cards (in any combination of colors) at a research station. At least one of these cards must depict a city which currently contains one or more purple cubes.

Winning/Losing conditions:
You win if you have cured all 5 diseases or the 4 basic diseases and fully treated the purple disease.
You lose if
a.) there aren’t enough cards in the Player Draw Pile to draw.
b.) there aren’t enough cubes left of any color in the supply.
c.) the eighth outbreak occurs.

Roles:
The Dispatcher may move other player’s pawns on his turn (Basic actions a-d) as if they were his own pawn. He may also move a pawn to any city that contains another pawn.
The Operations Expert may build a Research Station without discarding the corresponding card of the city he's standing on. Once per turn, for an action, while his pawn is at a research station, he may discard any city card to move to any city.
The Scientist only needs 4 cards of a color to discover the cure of the corresponding disease.
The Researcher may give a player any card from his hand when involved in a Share Knowledge action even on another player's turn.
The Medic may remove all the cubes of a single color when performing the Treat Disease action. If the cure of the city he's standing on is already discovered, all disease cubes from that city are automatically removed without spending an action.
The Archivist's hand limit is 8 cards. Once per turn, for an action, you may draw the city card matching the city your pawn currently occupies from the Player Discard Pile.
The Generalist gets 5 actions to spend each turn.
When the Containment Specialist enters a city, if 2 or more cubes of the same color are present, 1 of them is removed.
The Epidemiologist may take a non-matching city card from a player whose pawn is in the city you are in.
The Troubleshooter At the start of your turn, peek at the number of cards equal to the current infection rate on top of the Infection Draw Pile. When moving to a city via a Direct (not Charter) Flight, the utilized city card doesn't get discarded.
The Field Operative may once per turn, for an action, take 1 cube from a city he is in to his Role card. He may cure a disease at a research station by turning in 3 cubes and 3 cards, all of the same color.

Forum Rules:
Please try to look in this thread at least once per day.
I don't think we need a move deadline. But try to make a move within 2 days.
I'll then update the map regularly.
Communication isn't only allowed, it's demanded.
In your turn, write all your 4 player actions in bold.

Example:
Charter Flight to Essen (discard Santiago)
Build a Research Station (discard Essen)
Discover the blue Cure (discard Paris, Madrid, London, Atlanta, San Francisco)
Treat Disease


Sign-up:
Please post here if you want to sign-up. On Sunday 18th, I will then choose 4 random players; players who haven't played in Pandemic I are prioritized,

Signed up:
Galzria
Tables
Voltgloss
bozzball
« Last Edit: January 02, 2013, 08:59:54 am by Qvist »
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Jimmmmm

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #1 on: November 13, 2012, 02:13:10 pm »

Comment so I can follow. I'll make up the numbers if you're struggling to get players, but I suspect you won't have any trouble. Good luck!
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Voltgloss

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #2 on: November 13, 2012, 02:15:34 pm »

I have never played this before, but I am interested to try.  A bit intimidating jumping in with the expansion, but I've followed Pandemic I and think I have a decent grasp of the mechanics.  /in.
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Galzria

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #3 on: November 13, 2012, 02:54:48 pm »

In as well.

This seems the time and place to lament the game I played last night:

4 players (Operation Expert, Epidemiologist (me), Researcher, Scientist), Mutations + Virulent, 5 Epidemics.

Turn order was: Researcher, Op. Expert, Epidemiologist, Scientist)

We hit our first Epidemic at the end of the Op. Experts turn - setting up blue as the Virulent - increasing cards to cure by 1.

We managed to minimize the damage, only getting one outbreak there. By the Scientist second turn, she had 4 yellow to cure and only 1 cube in Mexico city to eradicate. Sadly, on the turn she cured, she drew the second Epidemic, and flipped Lagos from the bottom. Still, at only 1 outbreak, and nothing else in Africa, we weren't concerned (plus, this Epidemic Brought the "can't leave Virulent Strain city until you've cured at least 1 cube).

Eventually, I managed to drop a cure on Purple (3 spare yellows, Dubai, and 1 red - not a bad trade!), and the Researcher cured Red. At this point we were just getting to the halfway point in the deck, and things were looking good. We had reexamined research ready and waiting, and not too much burned. Lagos had blown, but at just 2 outbreaks, and none of it's surrounding cities in the draw, it was low on our list of priorities (blue, obviously, was still a pain. We had no "cleanup" roles). However, our Scientist DID have 5 blue in hand, and was making her way to a station, when...

Our Op. Expert flipped the third Epidemic. 4 blue cubes removed from game (about 6 left in supply). Then, we flipped the bottom of the pile... And drew Khartoum. Which, having 1 from the Lagos outbreak, exploded - rechaining Lagos into a second explosion. :-/

But wait! All's not lost! I've got Lagos in hand and can clean up that mess on my turn! And because we had yellow *almost* eradicated earlier, we have the cubes to survive this massive outbreak!

.....  Until we shuffle and flip both Lagos and Khartoum on the top 3 cards (I blame our Scientist for shuffling, and our Researcher for cutting).

Bah! /lament!

We recovered a rough start with weak roles in a difficult setup, and got endgamed on chance. Blaah.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #4 on: November 13, 2012, 03:01:22 pm »

Rules question:  Say I am in a Yellow city with a Research Station.  Say I have 5 Blue Cards in hand.  Can I research the cure for Blue, despite the fact that I am not in a Blue city?
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Galzria

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #5 on: November 13, 2012, 03:17:23 pm »

Rules question:  Say I am in a Yellow city with a Research Station.  Say I have 5 Blue Cards in hand.  Can I research the cure for Blue, despite the fact that I am not in a Blue city?

Yes, absolutely.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #6 on: November 13, 2012, 03:32:36 pm »

Thanks.

Another question:  Do the Virulent Strain cards replace the Epidemic cards?  And I think I read somewhere in Pandemic I that those cards are specifically scattered throughout the deck - e.g., the first one is in the top X cards; the second one is in the next X cards; etc.  Is that correct?
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Galzria

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #7 on: November 13, 2012, 03:48:32 pm »

Thanks.

Another question:  Do the Virulent Strain cards replace the Epidemic cards?  And I think I read somewhere in Pandemic I that those cards are specifically scattered throughout the deck - e.g., the first one is in the top X cards; the second one is in the next X cards; etc.  Is that correct?

Correct - you divide the deck (AFTER dealing starting hands) into X parts, where X = the number of epidemics you'll be playing with. You shuffle 1 epidemic into each part of the deck, and then stack them together. This doesn't prevent two from appearing together (bottom of one section // top of another), but it DOES create a semblance of even division. At least you know if you get hit early/late, about when to expect the next to come up.

And yes, the Virulent Strains are, in effect, flavored Epidemics - they serve the same function, and then additionally effect the strain color (determined upon first epidemic = color with the most cubes on the board at that time) in various, unique ways (extra card to cure, 4 cubes removed from supply, etc).
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

shraeye

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #8 on: November 13, 2012, 05:03:49 pm »

I at least want to follow this.  Pandemic seems pretty cool.
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bozzball

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #9 on: November 14, 2012, 08:44:39 am »

in.
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SwitchedFromStarcraft

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #10 on: November 14, 2012, 09:59:50 am »

Posting to follow.  You won't have any trouble getting to 4 folks without the Pandemic I people.
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Posting begets posting.

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Donald X made me a design snob.

There is a sucker born every minute.

Tables

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #11 on: November 14, 2012, 06:17:54 pm »

Confirmed in. 5 Epidemics with Virulent Strains and Mutations... I predict a loss, but I'll do my utmost to defy that.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

bozzball

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #12 on: November 15, 2012, 04:19:39 am »

Are we allowed to discuss our knowledge of what the potential Virulent Strain cards are so that towards the end game we can prepare for the ones we haven't seen if needs be? If so, can we get a list here?

Thanks,

B
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Schneau

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #13 on: November 15, 2012, 08:59:54 am »

Following. I'm definitely in for another forum Pandemic game, but I'll wait until our first finishes.
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bozzball

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #14 on: November 15, 2012, 11:00:18 am »

Hidden Pocket
If the Virulent Strain has been eradicated and at least one city of its color is in the Infection Discard Pile, flips its marker to cured and add 1 cube to every city of its color in the discard pile. Otherwise, this event is ignored.

Chronic Effect (ongoing)
When infecting a city with the Virulent Strain, add 2 cubes to that city if it currently has no cubes of that color. Add just 1 cube as normal if this city already has at least 1 cube of this color.

Unacceptable losses
After performing the Intensify step on this card remove 4 unused cubes of the Virulent Strain in the supply from the game. (If fewer than 4 such unused cubes exist, remove all of them.)

Rate Effect (ongoing)
If at least 1 Infection card of the Virulent Strain is drawn in an infection phase (and it isn't eradicated) draw 1 more infection card than the current infection rate.

Slippery Slope (ongoing)
Each outbreak of the VS moves the outbreak counter forward 2 spaces instead of 1.

Complex Molecular Structure (ongoing)
If the VS has not been cured, its cure now costs one additional card of the appropriate color.

Government Interference (ongoing)
Players in (or who enter) a city with VS cubes must treat at least one of those cubes on the turn they leave the city.

Mobile Hospital does negate the effects of this, but containment specialist, remote treatment and rapid vaccine deployment don't.

Uncounted Populations
After resolving the intensify step of this card, add 1 cube to each city with exactly 1 cube of the VS color.

Are we allowed to discuss our knowledge of what the potential Virulent Strain cards are so that towards the end game we can prepare for the ones we haven't seen if needs be? If so, can we get a list here?

Thanks,

B
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Qvist

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #15 on: November 15, 2012, 02:34:50 pm »

You were too fast bozzball. I could have done it.
We already have 4 participants and I wanted to start this on Sunday.
Should we wait or should I just start?

Voltgloss

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #16 on: November 15, 2012, 03:32:40 pm »

I'm game to start 'er up.
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Galzria

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #17 on: November 15, 2012, 03:38:29 pm »

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #18 on: November 15, 2012, 03:39:51 pm »

I'm fine starting. Means we can die quicker.

...

What? Optimism? What's that?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

bozzball

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #19 on: November 15, 2012, 03:58:15 pm »

I'm fine starting.
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Qvist

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #20 on: November 15, 2012, 05:41:44 pm »

Game starts!

Starting cubes:

Algier (3), Cairo (3), Karachi (3), Baghdad (1)
San Francisco (2), London (2)
Lima (2), Sao Paulo (1)
Sydney (1)



Player 1: Tables (Archivist)
Atlanta, Madrid

Player 2: Galzria (Field Operative)
Santiago, Remote Treatment
Remote Treatment: Remove any two cubes from the board. Play at any time during any turn before the infection phase of that turn begins.

Player 3: Voltgloss (Epidemiologist)
Airlift, Baghdad
Airlift: Move a pawn (yours or another player's) to any city. You must have a player's permission to move their pawn.

Player 4: bozzball (Containment Specialist)
London, Milan

Tables (Archivist) is next.
« Last Edit: November 15, 2012, 05:58:07 pm by Qvist »
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Voltgloss

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #21 on: November 15, 2012, 06:04:59 pm »

One starting question, and one starting thought:

- Are all the Infector cards for the cities with "starting cubes" now in the Infector discard pile?

- I feel like my Baghdad card is screaming to be used to build a research station right in the thick of what appears to be the most dangerous area of the board.  Maybe Tables should give me the Atlanta card now so I can get there via charter flight on my turn?  (I could use Airlift but perhaps that's better suited for an emergency situation?)
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Qvist

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Re: Pandemic II - On The Brink (Sign-ups open)
« Reply #22 on: November 15, 2012, 06:23:49 pm »

- Are all the Infector cards for the cities with "starting cubes" now in the Infector discard pile?

Yes, they are. The 2 Mutation cards are there as well.

Voltgloss

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Re: Pandemic II - On The Brink (Round I, Tables' move)
« Reply #23 on: November 15, 2012, 06:28:21 pm »

Also:  Can Galz play his Remote Treatment in response to someone drawing Virulent Strain, before the Infector cards are drawn for that turn?
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Qvist

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Re: Pandemic II - On The Brink (Round I, Tables' move)
« Reply #24 on: November 15, 2012, 06:31:33 pm »

Also:  Can Galz play his Remote Treatment in response to someone drawing Virulent Strain, before the Infector cards are drawn for that turn?

Yeah, I think so.
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