Turn Order
1) Kuildeous
2) Qvist
3) Robz888
4) Galzria
5) Voltgloss
6) Jorbles
The Boasts
While Juggling - After rolling subtract 1 from the total, Start with half as many weapon tokens as normal
With a Hangover - Roll 1 Less Die, -4 Defense, Discard this boast when you Kill your first Monster
One Arm Tied Behind Back - Any die's showing 1 and 2 are ignored treating them as 0's
Blindfolded - If you both kill & dodge the monster score 1 less gold.
Hopping on One Leg - -2 Defense
Without Breakfast - Start with 1 wound.
The Cast
Pairings
Wizard with an Axe
Zealot with a Dagger
Necromancer with a Bow
Zombie with a Sack of Loot
Theif with a Morning Star
Avenger with a Sword
Details on the Classes
Wizard - Defense: 15. Class Tokens: 2. Ability: Before rolling spend a token to skip an encounter completely, ignoring its text.
Zealot - Defense: 15. Class Tokens: 2. Ability: Before rolling spend a token to Kill a Monster and you have 0 defense this turn.
Necromancer - Defense: 16. Class Tokens: 2. Ability: This hero has ALL Class abilities of players Killed on previous turns.
Zombie - Defense: 13. Class Tokens: 2. Ability: If any other player is alive spend a token to play this turn even though you are Dead (must be dead to use).
Thief - Defense: 13. Class Tokens: 2. Ability: Spend a token to dodge a monster or a trap.
Avenger - Defense: 16. Class Tokens: 2. Ability: Spend a token after rolling for +3 attack per player killed on previous turns.
Details on the Weapons
Axe - Dice: 5. Weapon Tokens: 2. Ability: Before rolling, once per fight, spend a token to double your attack this turn after other affects but your attack is 0 next turn.
Dagger - Dice: 3. Weapon Tokens: 4. Ability: Before rolling spend a token to kill a monster.
Bow - Dice: 4. Weapon Tokens: 2. Ability: Spend a token to Dodge a monster you killed
Sack of Loot - Dice: 3. Weapon Tokens: 0. Ability: You start with 1 Gold. +Attack Equal to your Gold.
Morning Star - Dice: 5. Weapon Tokens: 2. Ability: Spend a token after rolling to re-roll all dice.
Sword - Dice: 4. Weapon Tokens: 2. Ability: Spend a token for +3 Defense this turn.
Note: If the ability does not say spend a token it is a static ability.
Discarded Encounters
None
Current Game State
Kuildeous:
Class: Wizard
Weapon: Axe
Boasts: One Hand Tied Behind His Back, Hangover
Gold: 9
Weapon Tokens: 0
Class Tokens: 1
Defense: 15
Dice: 5
Other: 0 attack this turn
Wounds: 2
DEAD Qvist:
Class: Zombie
Weapon: Sack of Gold
Boasts: Juggling, Without Breakfast
Gold: 1
Weapon Tokens: 0
Class Tokens: 2
Defense: 13
Dice: 3
Other: None
Wounds: 4
DEAD Robz:
Class: Avenger
Weapon: Sword
Boasts: Blindfolded, Without Breakfast
Gold: 9
Weapon Tokens: 2
Class Tokens: 2
Defense: 16
Dice: 4
Other: None
Wounds: 4
DEAD Galzria:
Class: Necromancer
Weapon: Bow
Boasts: Hung Over, Juggling, Without Breakfast
Gold: 0
Weapon Tokens: 1
Class Tokens: 2
Defense: 16
Dice: 4
Other: None
Wounds: 4
DEAD Jorbles:
Class: Zealot
Weapon: Dagger
Boasts: One Arm Tied Behind His Back, Without Breakfast, Hung Over
Gold: 14
Weapon Tokens: 3
Class Tokens: 1
Defense: 15
Dice: 3
Other: None
Wounds: 4
Voltgloss:
Class: Theif
Weapon: Morning Star
Boasts: None
Gold: 13
Weapon Tokens: 1
Class Tokens: 2
Defense: 13
Dice: 5
Other: None
Wounds: 3