Turn Order
1) Captain_Frisk
2) Ozle
3) jotheonah
4) Lekkit
5) Watno
6) Cayvie
The Boasts
While Juggling - After rolling subtract 1 from the total, Start with half as many weapon tokens as normal
With a Hangover - Roll 1 Less Die, -4 Defense, Discard this boast when you Kill your first Monster
One Arm Tied Behind Back - Any die's showing 1 and 2 are ignored treating them as 0's
Blindfolded - If you both kill & dodge the monster score 1 less gold.
Hopping on One Leg - -2 Defense
Without Breakfast - Start with 1 wound.
The Cast
Pairings
Monk with a Spear
Ninja with a Scepter
Adventurer with a Cleaver
Trapper with a Mace
Armsmaster with a Sling AND Deadly Fists
Artificer wiith a Scimitar
Details on the Classes
Monk - 10 Defense, 4 Class Tokens. Ability: Spend a token before rolling to roll an additional die and +4 defense this turn
Ninja - 17 Defense, 0 Class Tokens. Ability: Start with twice as many weapon tokens.
Adventurer - 15 Defense, 2 Class Tokens. Ability: Spend a token after an Encounter, once per Encounter, visit that Encounter again.
Trapper - 16 Defense, 2 Class Tokens. Ability: Before Rolling, once per fight, Treasures have an extra 2 gold for you this turn.
Armsmaster - 14 Defense, 0 Class Tokens. Ability: Before boasts deal an extra weapon to the armsmaster. When rolling pick which weapon to use
Artificer - 15 Defense, 2 Class Tokens. Ability: When you Kill a monster you may spend a token to, instead of getting treasure, get an additional 1 die for the rest of the game (This would make the scimitar have 5 or 6 dice as you use the ability)
Details on the Weapons
Spear - 4 Dice, 2 Weapon Tokens. Ability: Spend a token after rolling to replace your roll with 14.
Scepter - 4 Dice, 2 Weapon Tokens. Ability: Spend a token before rolling to kill a monster with attack less than it's defense
Cleaver - 1 Die. Ability: After Rolling multiply your total by 4
Mace - 5 Dice. 2 Weapon Tokens. Ability: Spend a token after rolling to roll an additional die.
Sling - 3 Dice. 2 Weapon Tokens. Ability: Spend a token before rolling to kill and dodge a monster with 20 or more attack
Deadly Fists - 3 Dice. 2 Weapon Tokens. Ability: Spend a token before rolling to kill and dodge a monster
Scimitar - 4 Dice. 2 Weapon Tokens. Ability: Spend a token after rolling to re roll 2 dice.
Note: If the ability does not say spend a token it is a static ability.
Current Game State
DEAD Captain_Frisk:
Class: Trapper
Weapon: Mace
Boasts: Without Breakfast, Hangover
Gold: 25
Weapon Tokens: 0
Class Tokens: 0
Defense: 16
Dice: 5
Other: None
Wounds: 4
DEAD Jotheonah:
Class: Ninja
Weapon: Scepter
Boasts: Blindfolded, Hopping on One Foot, Hangover
Gold: 12
Weapon Tokens: 2
Class Tokens: 0
Defense: 16=17+1-2
Dice: 4
Other: +1 Defence
Wounds: 4
DEAD Lekkit:
Class: Adventurer
Weapon: Cleaver
Boasts: Juggling, One Arm Tied Behind His Back
Gold: 8
Weapon Tokens: 0
Class Tokens: 1
Defense: 16=15+1
Dice: 1
Other: +1 Defence
Wounds: 4
DEAD Watno:
Class: Artificer
Weapon: Scimitar
Boasts: One Hand Tied Behind His Back, Hangover
Gold: 11
Weapon Tokens: 0
Class Tokens: 0
Defense: 16=15+1
Dice: 6 (4+1+1)
Other: +1 Defence, +1 Die, +1 Die
Wounds: 4
DEAD Ozle:
Class: Armsmaster
Weapon: Deadly Fists and a Sling
Boasts: One Arm Tied Behind His Back, Hungover, Blindfolded
Gold: 19
Deadly Fist Tokens: 0
Sling Tokens: 0
Class Tokens: 0
Defense: 12=14+1-3
Dice: 3 or 3
Other: +1 Defence, -3 Defence
Wounds: 4
DEAD Cayvie:
Class: Monk
Weapon: Spear
Boasts: None
Gold: 13
Weapon Tokens: 2
Class Tokens: 0
Defense: 10
Dice: 4
Other: None
Wounds: 4