Finally got access to a computer. Sorry for the delay everyone.
First of all, thanks for playing everyone, especially Voltgloss for subbing in for Morgrim.
I agree that it shouldn't be included in the rankings, it was nearly impossible for scum to win. But I'm glad you all had fun.
Here's some QT links:
Scum QT:
http://quicktopic.com/48/H/mxnhK95zycJTJSpec QT:
http://www.quicktopic.com/48/H/KgbQxhUrja8Native Village QT:
http://www.quicktopic.com/48/H/T2FLtkRqUrgb4and of course,
Mod Notes QT:
http://www.quicktopic.com/48/H/qHWXbJVdNWNSMod Notes has starting hands, ending hands, all the cards in the game, seating order, night actions, plus some commentary from Ehalc and I.
About the game itself:
-I'll admit: I never intended for Spy to be that powerful. It ended up being a dual cop, which wasn't what I was aiming for. Same goes for Tactician.
-Watchtower sucks. I'm sorry whoever got that, I really needed a filler card, and that's an idea I had (although a bad one).
-Treasure Map: This was going to change the game. 2 useless cards (barring Masquerade switches) or 1 IC. I started it at Morgrim because I expected him to pick something crazy like that. Weird how Qvist got it, but it ended up back at Morgrim. I guess it's Morgrim's fate to be an Innocent Child.
-General Mistakes: Sorry for any mistakes I've made throughout the game. It was the first time I've modded anything, so I was still learning the ropes.
-Menagerie: Though it was never used, this could potentially break the game too.
-Only Young Nick used his kill modification. Yes it was Strongman. Cayvie's was Ninja. Dsell's was Strongman OR Ninja. So, no Janitor.
I feel bad for making Dsell, cayvie, and Young Nick scum. You guys had a huge disadvantage. I added the kill modification to make you guys stronger, but it ended up being your demise.
Thoughts on future games:
-Hiding cards played each night (or maybe disclosing 1 random one each night?) seems one of the best fixes. As well as the next one.
-Scum having 5 cards. I like the idea of them drafting 5 cards, then swapping one for a kill modification, the kill modification still under the original card's name. The card would be swapped after they see what their cards do, so they can safe-claim.
-Drafting. Maybe this should be removed. I could probably still do it, just not say who the players to the right and left are. That could cause some problems though. Or I could not tell their alignment until after the drafting is complete.
-If I was to host this again, I would remove a couple cards, change others, and of course make entirely new ones to keep the game fresh! I would also run it through someone else, just to make sure everything is good.
To answer some questions:
I was really worried ever since drafting. I sent Archetype a couple PMs saying "you're sure we shouldn't have our kill modifications be cards?"
That was mainly because I already said that scum wouldn't have that in their hand. I didn't want to cause any more confusion.
cayvie played Possession N2 which is what caused the TM confusion. I wonder what would have happened had she played it on herself.
I would have said: "Pick a valid target," Nothing more, nothing less.
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Anyway, thank you again to all who
were my guinea pigs participated! Also big thank you to eHalcyon for helping tweak a few things (even though It was too late). I really enjoy modding, and look forward to doing it again in BMX. I will most likely hold another one of these, but not until after all the kinks are worked out.
Thanks again!