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Author Topic: So. Guilds.  (Read 81207 times)

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Ozle

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Re: So. Guilds.
« Reply #175 on: March 13, 2013, 04:42:43 pm »
+2

Orange jui-ceeing how lame these puns are getting?

No, im still playing Ketchup
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Drab Emordnilap

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Re: So. Guilds.
« Reply #176 on: March 13, 2013, 05:02:58 pm »
+3

eggstoastbagelmuffinsfrench toastcerealpancakeswafflesleftoverssausage fruitgranolaoatmealcereal barsstring cheeseyogurtpizzasmoothiesandwich hamdonutspop tarts toaster strudelcinnamon rollbiscuitsmilkjuice
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werothegreat

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Re: So. Guilds.
« Reply #177 on: March 13, 2013, 05:03:36 pm »
+2

Orange jui-ceeing how lame these puns are getting?

Hoo boy.  Jay needs to hurry up and release a blurb already before we start cannibalizing one another.
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Qvist

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Re: So. Guilds.
« Reply #178 on: March 22, 2013, 08:46:41 am »
+1

Is it bad that I have http://www.riograndegames.com/games.html?id=447 bookmarked (since mid-January no less) and check it periodically, since when RGG updates, that's the first blank game? So... either I'll see the Guilds ASAP or some other RGG games.

Nice try. My extension notified me, but it's: "Power Grid: Quebec/Baden-Württemberg"

clb

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Re: So. Guilds.
« Reply #179 on: March 22, 2013, 12:15:11 pm »
0

Lucky number 448?
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LastFootnote

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Re: So. Guilds.
« Reply #180 on: March 22, 2013, 12:24:37 pm »
0

#422 is still unused, and it's right after Dark Ages (#421).
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werothegreat

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Re: So. Guilds.
« Reply #181 on: March 22, 2013, 01:21:42 pm »
0

It's almost April.  When are we going to get info?
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LastFootnote

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Re: So. Guilds.
« Reply #182 on: March 22, 2013, 01:24:43 pm »
0

Stealth release! The info will appear on RGG's website sometime during the week following the game's release.
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werothegreat

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Re: So. Guilds.
« Reply #183 on: March 22, 2013, 01:39:58 pm »
0

Stealth release! The info will appear on RGG's website sometime during the week following the game's release.

Somehow I feel that would not go over very well.
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LastFootnote

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Re: So. Guilds.
« Reply #184 on: March 22, 2013, 01:46:57 pm »
+1

Stealth release! The info will appear on RGG's website sometime during the week following the game's release.

Somehow I feel that would not go over very well.

Have you checked your local game store recently? Maybe it's already happened!
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werothegreat

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Re: So. Guilds.
« Reply #185 on: March 22, 2013, 05:25:31 pm »
0

Stealth release! The info will appear on RGG's website sometime during the week following the game's release.

Somehow I feel that would not go over very well.

Have you checked your local game store recently? Maybe it's already happened!

If only.
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florrat

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Re: So. Guilds.
« Reply #186 on: March 22, 2013, 07:08:38 pm »
0

Stealth release! The info will appear on RGG's website sometime during the week following the game's release.

Sounds like a great idea! Why would you want to tell your customers you have a new product for them?
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Tables

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Re: So. Guilds.
« Reply #187 on: March 22, 2013, 09:54:03 pm »
0

Is it bad that I have http://www.riograndegames.com/games.html?id=447 bookmarked (since mid-January no less) and check it periodically, since when RGG updates, that's the first blank game? So... either I'll see the Guilds ASAP or some other RGG games.

Nice try. My extension notified me, but it's: "Power Grid: Quebec/Baden-Württemberg"

Yup, same happened to me.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Axxle

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Re: So. Guilds.
« Reply #188 on: March 22, 2013, 10:00:50 pm »
+1

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werothegreat

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Re: So. Guilds.
« Reply #189 on: March 23, 2013, 03:43:23 pm »
0

Should we start a betting pool for when information will be released?
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LastFootnote

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Re: So. Guilds.
« Reply #190 on: March 23, 2013, 03:52:46 pm »
0

I'm guessing May 11th, 2013.
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liopoil

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Re: So. Guilds.
« Reply #191 on: March 23, 2013, 03:55:04 pm »
+1

I'm betting no info will ever be revealed, it will just come out at some point.

(note that I don't actually think this will happen, just this way, if they don't do any previews, at least I win a bet :P. And if I lose the bet, then I get previews! win-win)
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Re: So. Guilds.
« Reply #192 on: March 23, 2013, 04:02:49 pm »
+1

April 1st, for lolz and trollz
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

SirPeebles

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Re: So. Guilds.
« Reply #193 on: March 23, 2013, 07:38:50 pm »
0

June 8, 2013
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Kirian

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Re: So. Guilds.
« Reply #194 on: March 23, 2013, 08:45:59 pm »
0

Origins is 12-16 June.  That would be my guess.
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werothegreat

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Re: So. Guilds.
« Reply #195 on: March 23, 2013, 10:36:07 pm »
0

Origins is 12-16 June.  That would be my guess.

I really don't want to have to wait that long :/
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Check out this fantasy epic adventure novel I wrote, the Broken Globe!  http://www.amazon.com/Broken-Globe-Tyr-Chronicles-Book-ebook/dp/B00LR1SZAS/

LastFootnote

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Re: So. Guilds.
« Reply #196 on: March 24, 2013, 08:39:50 am »
+1

Huh. Guess we were all wrong. The correct answer was 'tomorrow'. Well, today now.
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Kirian

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Re: So. Guilds.
« Reply #197 on: March 24, 2013, 09:51:58 am »
+1

Or yesterday, for people reading this tomorrow.
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Morgrim7

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Re: So. Guilds.
« Reply #198 on: March 24, 2013, 10:12:09 am »
0

Or yesterday, for people reading this tomorrow.
In about 45 munites this will be true over here.
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Kirian

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Re: So. Guilds.
« Reply #199 on: March 24, 2013, 10:22:37 am »
0

Or yesterday, for people reading this tomorrow.
In about 45 munites this will be true over here.

OMG we have time travelers in our midst.
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