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Author Topic: A USE FOR SCOUT  (Read 1437 times)

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werothegreat

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A USE FOR SCOUT
« on: August 24, 2012, 12:46:58 am »
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I was just looking over the Dark Ages cards again, and was pondering Armory.  It doesn't have any of the restrictions that later Workshop variants have had (Talisman, Haggler - can't get Victory cards) - the negative is the top-decking here.  So if you manage to play enough Highways to Armory a Province, it goes on top of your deck and messes with your next turn.  Hmm... Well that's not very good.  Seems we need a card... that takes Victory cards from the top of your deck...  and puts them somewhere else...   HMMMMMMMMMMMM...
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jsh357

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Re: A USE FOR SCOUT
« Reply #1 on: August 24, 2012, 12:51:15 am »
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OH MY WORD.  it's much better than a Caravan for that purpose too. 
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qmech

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Re: A USE FOR SCOUT
« Reply #2 on: August 24, 2012, 03:46:49 am »
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Alas: if you're topdecking then Farming Village or Venture would do a better job of clearing your deck.

The right thing to do is clearly KC-Armoury for Nobles, then Scout them to hand for the actions.
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Qvist

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Re: A USE FOR SCOUT
« Reply #3 on: August 24, 2012, 06:09:27 am »
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Alas: if you're topdecking then Farming Village or Venture would do a better job of clearing your deck.

The right thing to do is clearly KC-Armoury for Nobles, then Scout them to hand for the actions.

But then you have to play 2 Highways first.
I don't think Armory and Scout have a synergy, also they are both two very weak cards (I assume that for Armory). I rather have a Workshop than a Armory for a rush and if I want to build an engine with cheap cards with Armory, I don't need Scout either.
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