The questions I asked:
1) I think security is one of the top concerns right now. During the time the production server was up, all of the bugs identified (javascript injection, plaintext password) were identified in the production server. So how do you plan to rebuild user trust in the platform? (i.e. transparent security policy, changing processes, independent security audit)
2) Can you describe FunSockets' primary intended market for its games? How do you balance the wants of the various communities?
3) Offline play is a hugely requested feature. Are there actual plans and timeframes to put it up, or is it just up in the air for now?
4) Can you describe the pricing plan you have in mind for Dominion and other games? How would you justify it by comparison to other online games?
5) How do you plan to improve communication between FunSockets and the boardgaming community in the future? One of the primary community complaints has been that there was very little communication from FunSockets on its workings.
6) Other than Dominion, Catan, RFTG, what are some of the other 150 games you've signed up to develop?
I wanted to slip in "Ambassador/Silver/Ambassador or Ambassador/Ambassador/Silver?" at the end but it got lost in the internet