"Trash a card from your hand. +$1 per different treasure in the trash, +1 Card per different victory card in the trash,"
Wow, I really like that version. Seems even more combo-ish, but Forager is also nice as-is.
and it meant I could safely do other non-supply $0* cards in the future without worrying about Graverobber, if somehow that comes up.
Is this a hint??
Thanks for sharing the background of the Knights names. Very nice way of saying "thank you".
So you could go, play a Moneylender, trash it, gain a Golem, play the Golem.
Definitely crazy. Maybe someone should suggest that to the Design Contest.
There was a Throne Room variant that gave +1 Card +1 Action, and had every opponent play the card you Throned on their next turn. It had built-in super-crazy just by playing it on itself.
Oh yeah. Seems like anothe crazy card. Especially with Duration cards, it seems hard to keep track.
Another Throne hung around, set aside, until you wanted to use it (it was $5 and also gave you +1 Action when played). This works differently from Throne in multiples; two of them would let you do an action three times total, since each one just did it an extra time. This card was cool and was in the set for a while, but setting it aside indefinitely was problematic - in the past we've included playmats for that, and I didn't want playmats here - and the card was strong. A few times Bill Barksdale built a deck with lots of these Thrones and an Altar, which would take advantage of not actually having to trash a card to Altar if there are none in your hand, and would suddenly buy a pile of Duchies. One of those games, Bill pared his deck down to just an Altar and five copies of this Throne, drew the five Thrones and then watched a trashing attack trash his Altar. Good times.
Another interesting Throne Room variant. I laughed hard reading the "trashed Altar story", thanks for sharing.
I tried a victory card that was worth 1 VP per 3 copies of whatever action you had the most copies of. I had a few different reactions on the bottom, including Moat and giving you a new hand when attacked.
How much did it cost? $3 or $4? Giving a new hand when attacked is also an interesting idea although it may slow down the game.
I tried a version of Wall here
Wall? I don't know that card. Is this an unintentional Guilds spoiler?
A few cards tried to provide other uses for the Ruins pile. One was "+1 Card +1 Action, play the top Ruins, put it on the bottom." It was cute but there's a tracking issue. I did Ironmonger instead. Another card played the top four Ruins. It gave you +$3 instead if the Ruins ran out, because what fun is that.
Man, for that big set, I really expected to have more cards that care about Ruins, especially in a non-attack way. These sound like great ideas. I'm sad they had to go.
Here's a weird one. Woodcutter, copies of cards in the trash cost $1 less this turn; setup: we each put a kingdom card into the trash. Let me tell you, some slow decisions there, and then you have to keep the trash all spread out. It was interesting though. Those of you complaining about the Band of Misfits FAQ, this is how you could get King's Court to cost less than Band of Misfits.
Thanks for clarification. Interesting card. If you playing against the Golden Deck, you can really have a big end turn with this card.