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Author Topic: Pricing dilemma - terminal +cards/+$  (Read 3076 times)

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Kahryl

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Pricing dilemma - terminal +cards/+$
« on: July 13, 2012, 01:15:23 pm »
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How would you price the following three actions:

+$1, +2 cards

+$2, +1 card

+$3

A terminal gold looks like it should be worth $5 to me.. in a sense it's strictly better than cutpurse (which is +$2 to you and situationally -$1 to the enemy.. YES money's value is nonlinear but still)

But the other two feel like "smithies that draw x coppers" and feel no better than $3 or maybe $4.. and it seems weird that hybrid cards like those would be worse than both pure smithy and pure terminal gold. What do you think?
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rinkworks

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Re: Pricing dilemma - terminal +cards/+$
« Reply #1 on: July 13, 2012, 01:24:09 pm »
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I think they get progressively better as the cards become coins.  The "+$2, +1 Card" one is probably a weak $5 card, while "+$1, +2 Cards" is a strong $4 card.  The terminal Gold is pretty strong (but probably balanced) at $5.

But pricing isn't always a direct map to strength.  Other factors go into it, like how much effort is required to unlock that strength.  Receiving money is easy -- you get the coins, and you spend them.  But it takes a little deck-building to unlock the power of what you can do with +Cards.  More specifically, the hybrids are probably better X's for BM-X games, but in an engine deck with Villages, you'd rather have the +Cards.
« Last Edit: July 13, 2012, 01:27:14 pm by rinkworks »
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eHalcyon

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Re: Pricing dilemma - terminal +cards/+$
« Reply #2 on: July 13, 2012, 01:24:34 pm »
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I'll say that terminal gold is really hard to price.  Consider that we already have a terminal Gold for $5 in Mandarin, except that it has the weird condition of topdecking a card.  Though that can sometimes be helpful, often it is a drawback (topdecking bad cards in order to keep $8 in hand, slowing down cycling, etc.)
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Kahryl

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Re: Pricing dilemma - terminal +cards/+$
« Reply #3 on: July 13, 2012, 01:33:32 pm »
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Mandarin has a nominally-bad-but-sometimes-good topdeck effect, but also a nominally-good-but-sometimes-bad on-buy effect. So while it's weird I think it is shaky evidence that terminal golds are worth $5

(It's also considered weak for $5, but more and more often I'm finding good uses for it)
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ednever

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Re: Pricing dilemma - terminal +cards/+$
« Reply #4 on: July 13, 2012, 01:38:57 pm »
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I'll say that terminal gold is really hard to price.  Consider that we already have a terminal Gold for $5 in Mandarin, except that it has the weird condition of topdecking a card.  Though that can sometimes be helpful, often it is a drawback (topdecking bad cards in order to keep $8 in hand, slowing down cycling, etc.)

Agreed.

I don't think you can have a terminal gold in Dominion. It's too powerful for $5 and obviously too weak for $6.

That's why there are cards like Manderin - terminal gold with two disadvantages; Harvest - often a terminal gold, but sometimes +4$ or +$2 or even +$1. (contraband is another less relevant example of a +3$ card for $5)

I think if you wanted a +3 coin you have to find some disadvantage and make it $5, or give it an edge it a different way over gold and make it $6 or $7.

------
+$2/+1 card is a pretty good (very good?) $4 card

$1/+2 cards is likely a $4 card?

Ed
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Qvist

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Re: Pricing dilemma - terminal +cards/+$
« Reply #5 on: July 13, 2012, 02:44:55 pm »
+2

The terminal Gold is pretty obvious

Stonecutter $6 Action
----------------------------
$3
+1 Buy

zahlman

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Re: Pricing dilemma - terminal +cards/+$
« Reply #6 on: July 13, 2012, 04:25:16 pm »
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And a $9 action yielding $5, +1 Buy? :P
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Jfrisch

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Re: Pricing dilemma - terminal +cards/+$
« Reply #7 on: July 13, 2012, 04:52:45 pm »
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cough, merchant ship, cough. (duration, but an extra coin, heck the second hand's coins aren't dead so are actually a bit better)
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Davio

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Re: Pricing dilemma - terminal +cards/+$
« Reply #8 on: July 13, 2012, 06:24:30 pm »
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You can't KC a Gold, but you can KC a terminal Gold.
Then again, you can't always play a terminal Gold.

While I think $5 is pretty accurate for the Vanilla terminal Gold, that isn't the issue. The issue is that it's boring. There is no terminal Silver, there is no terminal Copper. All of those cards offer something extra.

So you have to look at either a terminal Gold with something extra (a slight drawback) at $5 or a terminal Gold with a bonus at $6/$7.

I like the Stonecutter.
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One Armed Man

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Re: Pricing dilemma - terminal +cards/+$
« Reply #9 on: July 13, 2012, 07:03:43 pm »
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Gold + Buy is Contraband.

Donald X. said he would rather Duchess be a terminal silver than have the extra ability.
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zahlman

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Re: Pricing dilemma - terminal +cards/+$
« Reply #10 on: July 13, 2012, 07:44:28 pm »
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Gold + Buy is Contraband.

But it's a restricted treasure rather than a terminal action.
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