There's three things that I noticed that I thought were especially strange here.
1: Lighthouse getting a 1st. It protects from attacks, which is often nice but also often irrelevant, and is otherwise a gimped silver for when you hit $2. When (important) attacks are around, yeah, Lighthouse is pretty great and definitely up there with the other $2's, but when they aren't (which is more often than not), it's very meh... I'd say probably not much better than a (bought) Duchess.
2) Chapel being 4th. Okay, yes, I know trashing isn't as important as it once was, and strong trashers at different price points (notable Remake) make Chapel itself less important, but whenever there's an even somewhat decent engine/combo on the board (which is like 70% of random boards), or a cursing attack (which probably brings that up to 80%+), Chapel is somewhere from good to Amazing. I struggle to see how Courtyard and/or Hamlet can be argued to be that useful, that often. They're great cards, but, well, they just aren't THAT great.
3) Duchess still getting large numbers of last places. In many cases, I'll happily buy one on a 5/2 opening with no other $2's - if I opened with a terminal, it's risking a not-even-that nasty collision, but otherwise +$2 for the 2nd shuffle is very nice. Late game of course, or whenever you're Duchy buying, it's a little extra oil in your rapidly greening deck, which can give you the edge. It's not a great card, but I find it helps a lot more than things like Secret Chamber, which needs specific 2 or 3 card combos to be even vaguely effective.
I think it's clear where I'm going with this. Vote: TINAS