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Author Topic: What cards are the most fun?  (Read 15337 times)

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olneyce

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What cards are the most fun?
« on: June 02, 2012, 09:51:44 pm »
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I'm curious to hear what people consider their favorite cards.  Use whatever criteria you'd like.  But basically what I'm looking for is the cards that make you most excited to see pop up in a newly-composed game.  It could be because they enable awesome turns, because they are interesting and unique in how they work, because they force games in the direction that you most prefer (i.e. - engine folks almost always hope to see a village), or even just because you happen to be very good at playing that card.

I bet that a lot of the favorites are among the most-hated cards for others.  King's Court, Goons, Possession, etc.  Some people love them and others loathe them.

I answered this question as part of the DS tournament 6 months ago, but my opinions have changed a bit since then, so I'll list five here:

Ambassador - It's an evil, evil card.  And it is incredibly frustrating to get on the wrong side of it.  But I really enjoy seeing it these days because it means the game is very likely going to reward some serious strategic thinking, not just good tactical play.

Watchtower - It's often a fairly dead card, but I LOVE games when Watchtower has a chance to shine.  Watchtower-driven engines are enormously fun once they get going.  It really only works when you need both features of the card.  You use the draw power to keep working through your deck, and then you top-deck all the key components to ensure the next turn works just as well.  And the best part is, you're quite resilient to most attacks.  With Watchtower in hand, handsize reducers often HELP you and cursing attacks are meaningless.

This game was particularly fun: http://councilroom.com/game?game_id=game-20120524-104340-347e6fbf.html

Menagerie - This is one of those cards that frustrates me a fair amount (when my opponent isn't building around it but just happens to luck into perfect hands), but in spite of that it's a really fun card.  It's obviously very powerful, but there's just a lot of fun in building the incredibly diverse deck.  Some of my favorite games ever are Menagerie-Black Market ones.  You can just go completely nuts.

Fishing Village - This one is pretty obvious.  Some decks will prefer to have Worker's Village for the +buy, or lack in +cards from other sources and so don't want to lose hand-size while playing villages.  But if you want a village in the kingdom, more often than not you'd prefer it be this one.

Apprentice - Lets you trash Estates early, silver in the mid-game, and Provinces at the end.  And all kinds of other things.  I like the way Apprentice-heavy games can putter along for a bit and then simply explode.

Honorable mentions: Vineyard, Apothecary, Wharf, Horn of Plenty, Scheme
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Morgrim7

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Re: What cards are the most fun?
« Reply #1 on: June 02, 2012, 10:01:10 pm »
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Haggler.
This is a wonderful addition to almost any strategy, especially IGG. And little explosions like the Border Village-Haggler explosion make this card cute. Also nice with multiple Hagglers in play...
Vineyard.
A victory that rewards you for building your deck.
Tactician.
I always sigh when I see a wonderful 10-Card hand. Even at the cost of discarding your previou hand.
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popsofctown

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Re: What cards are the most fun?
« Reply #2 on: June 02, 2012, 10:44:19 pm »
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Black Market.  It's terrible, because I say I hate variance, and yet I love Black Market.  I had an respectful disagreement with another player about the card the other day, I lost using it game 1 but was able to use a Goons and Monument deck that couldn't be answered fast enough with green cards.

Island even though I'm terrible with it.  Just a neat card.

Gardens and Silk Roads.  Not Duke, but probably just because I'm not as good at Duke.

Oh, Vineyards!  I don't love it as much as I used to, but I still love the card.  I like when it's hard to decide whether it's worth it, and I like fights to have the best Vineyards deck too.

Mandarin, but only because I believe it is an underrated card and enjoy taking every opportunity I get to prove it to myself and my opponent.

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Piemaster

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Re: What cards are the most fun?
« Reply #3 on: June 03, 2012, 12:48:35 am »
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Ambassador/Masquerade - I like them because they force players to think twice about playing cursing cards.  It's interesting when both players have to adapt and consider alternative strategies, even if the cursers ultimately still play a role.

Black Market - Unfortunately most of the time I end up ignoring it, but when I do get to play it, it is probably my most fun card to play.  Incidentally, why is it that the card says use one of every Kingdom card not in play, but Isotropic just builds a deck based on a small selection?

Haven - I can't put my finger on why, but I always have a nice warm glow when I have Havens in my deck.

Upgrade - A fun little trasher that allows you to continually improve the quality of your deck throughout the game without sacrificing entire turns to do it.  Especially nice when there are one or more 7-cost cards that allow you to curve all the way into Provinces if you like.

Swindler - I like it because it often forces you to use, and try to get the best out of, cards that you frequently ignore.
« Last Edit: June 03, 2012, 12:58:47 am by Piemaster »
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werothegreat

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Re: What cards are the most fun?
« Reply #4 on: June 03, 2012, 12:50:57 am »
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Grand Market - the sheer power feels broken, yet not, and oh so satisfying to throw down all of them.

Fool's Gold - just something about the card - maybe the aesthetic, maybe the wacky gold-rush-y feel - and Fool's Gold/Stables/Chapel/+Buy is GODLY

Pirate Ship - I just love playing them!  It makes me feel like a pirate!  Arrr!  :3

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Grujah

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Re: What cards are the most fun?
« Reply #5 on: June 03, 2012, 01:06:57 am »
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Jester equals fun to me.
You can steal actions! You can spam coppers! You can give out curses! Fun for whole family!
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Nakamura

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Re: What cards are the most fun?
« Reply #6 on: June 03, 2012, 02:11:23 am »
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Explorer - because it is underrated in fast games/chapel games and I am the only one going for it.

Jester - I love to spam it in 3-player games, because it is much better with more opponents.

Throne Room - playing 3 or more in one turn with card drawers.
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Rhombus

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Re: What cards are the most fun?
« Reply #7 on: June 03, 2012, 02:11:32 am »
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Here's my favorite cards, in order:

Ambassador - just love this card.
Tactician - oh the strategy.  Single or double?
Ill-Gotten Gains - on-buy cursing effect?  Multiple card combos and end-game scenarios?  This card has it all.
Pirate Ship - when it's good and played correctly, it's just so good.  Also a funny trap when it's not a good card for the board.
Wharf - Cards, unlimited cards!
Cutpurse - never understood this card until I read the article on it.  It's just so effective.
Mining Village - probably my favorite village.  The +$2 in late game used correctly is just awesome.

Honorable Mention:

Warehouse - effective sifter and discarder, great for cycling.
Silk Road - a quick green rush always feels fun.
Saboteur - often not a great card, but when it is, there's no better feeling than hitting your opponent's key cards.
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Robz888

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Re: What cards are the most fun?
« Reply #8 on: June 03, 2012, 02:23:04 am »
+1

I am always happy to see Silk Roads or Dukes. Love me a game where I don't need any silly Provinces.
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Dsell

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Re: What cards are the most fun?
« Reply #9 on: June 03, 2012, 02:43:28 am »
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I want to get better with dukes. They are really fun. Silk road is awesome, I love vp rushes. I have a lot of cards that I just love and really enjoy seeing in the kingdom, and it changes a lot too. I actually really like king's court, and I still don't get tired of playing king's court trees. ;D I'm not the biggest fan of big money, but I really like embassy as an enabler. I think I can outplay my opponents with embassy strategies pretty often. Oh, and wharf. I just love love love wharf.
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olneyce

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Re: What cards are the most fun?
« Reply #10 on: June 03, 2012, 02:55:55 am »
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When those 'most liked card' lists from Qvist eventually see the light of day, I predict Wharf will be very high.  Unlike many of the other ones, I can't really imagine people DISliking Wharf.  I get huge hands to do awesome things?  Awesome. I get extra buys so that I can use all this money?  Even better.

Like several others here, I also really like Black Market.  Though I often feel like I ought to hate it.
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Re: What cards are the most fun?
« Reply #11 on: June 03, 2012, 03:02:54 am »
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crossroads!
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Robz888

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Re: What cards are the most fun?
« Reply #12 on: June 03, 2012, 03:03:53 am »
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O

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Re: What cards are the most fun?
« Reply #13 on: June 03, 2012, 03:06:14 am »
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Crossroads
Fishing Village
Menagerie
Hamlet
Peddler
Conspirator
Highway
Colony


Yea, I like engines  ::)

Edit: REMAKE. Remake is amazing. Maybe my favorite card.
« Last Edit: June 03, 2012, 03:16:31 am by O »
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HiveMindEmulator

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Re: What cards are the most fun?
« Reply #14 on: June 03, 2012, 03:13:36 am »
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When those 'most liked card' lists from Qvist eventually see the light of day, I predict Wharf will be very high.  Unlike many of the other ones, I can't really imagine people DISliking Wharf.  I get huge hands to do awesome things?  Awesome. I get extra buys so that I can use all this money?  Even better.

Like several others here, I also really like Black Market.  Though I often feel like I ought to hate it.
I dislike Wharf. It's one of those things that is just really strong and can spiral out of control too quickly.
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Dsell

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Re: What cards are the most fun?
« Reply #15 on: June 03, 2012, 03:15:19 am »
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Omg did I NOT say crossroads?? I LOVE that card too. So awesome. It just looks so powerful for a $2. Then you find that it's actually pretty balanced but it doesn't matter it's still GREAT.

But I HATE black market. >.< I guess I don't really know why...I don't mind some variance here and there, it just seems like it can be SO swingy.
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Robz888

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Re: What cards are the most fun?
« Reply #16 on: June 03, 2012, 03:26:50 am »
+1

When those 'most liked card' lists from Qvist eventually see the light of day, I predict Wharf will be very high.  Unlike many of the other ones, I can't really imagine people DISliking Wharf.  I get huge hands to do awesome things?  Awesome. I get extra buys so that I can use all this money?  Even better.

Like several others here, I also really like Black Market.  Though I often feel like I ought to hate it.

I don't dislike Wharf exactly, but I'm not always happy to see it. It's just so unsubtle. Usually, you need it, you need it fast, and then you need more of it, and then you're done. Plenty of cards work like that, so like I said, I don't dislike Wharf... but I'll veto it now and then just because the game is going to be predictable.

Black Market just infuriates me.

As for cards I like, I already mentioned Duke and Silk Road, but also Haggler, Masquerade, Nobles, Hoard, Crossroads, Explorer. I like Green, what can I say? My favorite action-style deck card is by far Scrying Pool.
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eHalcyon

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Re: What cards are the most fun?
« Reply #17 on: June 03, 2012, 05:02:47 am »
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I really like Tunnel. :P
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Re: What cards are the most fun?
« Reply #18 on: June 03, 2012, 07:13:19 am »
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I don't like Wharf either.  Much like IGG it just seems to dominate the board and railroad you into a rather bland and unimaginative strategy whenever it comes up.  You see Wharf, you see if there is a Village, if there is there's your deck.
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brokoli

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Re: What cards are the most fun?
« Reply #19 on: June 03, 2012, 09:06:59 am »
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By cost, currently :

$2 - Crossroads, Embargo, Hamlet
$3 - Menagerie, Oracle, Scheme
$4 - Island, Silk road, Baron, Coppersmith
$5 - Horn of plenty, Inn, Library, Hunting party, Saboteur
$6+ - Harem, Fairgrounds, Border village, Forge
P - Vineyard, Apothecary

Because :

- I love victory cards (and baron is a card who like victory cards).
- Cornucopia is my favorite expansion because I like variety, and I love how menagerie and HoP work.
- I enjoy showing the power of underrated cards (Oracle, Coppersmith, Library, Saboteur).
« Last Edit: June 04, 2012, 04:47:07 am by brokoli »
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Re: What cards are the most fun?
« Reply #20 on: June 03, 2012, 09:15:08 am »
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When those 'most liked card' lists from Qvist eventually see the light of day, I predict Wharf will be very high.  Unlike many of the other ones, I can't really imagine people DISliking Wharf.  I get huge hands to do awesome things?  Awesome. I get extra buys so that I can use all this money?  Even better.

Like several others here, I also really like Black Market.  Though I often feel like I ought to hate it.

Just liked mentioned in the other thread. There were only 7-8 submissions. I can publish the results, but it wouldn't be very significant.

BubbleBoy

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Re: What cards are the most fun?
« Reply #21 on: June 03, 2012, 09:53:32 am »
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Black Market I’m a freak for diversity. I like that Black Market has a different effect every time it is used, and I like how it can get you the missing elements you need for your strategy, at least with a little luck.

Conspirator I don’t know, something about pulling off a Conspirator chain just gives me chills.

Fishing Village Best way to get Actions, and I love Action-heavy strategies. Also, it's pretty safe to buy, even early, when you don't have a lot of Actions to use with it.

Border Village This is the perfect card for me, because I can get sweet Action cards and the extra Actions I need to play them at the same time.

Hamlet This is the best 2-coster IMO. It’s cheap, it’s a cantrip, and it can get you either of the most essential elements to your engine at a small cost.

Warehouse Cycling is almost always good, even mid-game with deck thinning, and even if it reduces your hand size by one. I almost always open with a Warehouse if it’s out, and I often get one or two more later on.

Hoard I love that moment where you have 3 Hoards and 3 Buys, you buy 3 Estates, and you gain 9 Golds. Hoard kind of goes against my usual style of play, but it’s my favorite way to do a BM-like strategy.

Chapel Sometimes I love it and sometimes I hate it. I love when I can use Chapel just to clean my engine and speed up my combos, but I hate when it spurs a BM strategy on an otherwise interesting board.
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blueblimp

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Re: What cards are the most fun?
« Reply #22 on: June 03, 2012, 01:10:30 pm »
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Ambassador. It usually means a long-ish, interesting engine and attack game.

Possession. I like how this card forces you to re-evaluate every card.

Masquerade. This one, I liked when first playing with it in person, because it's fun to pass around cards. Turns out it's also really good.

Treasure Map. I'll generally go for this if there's even a little support. Although it can be swingy, it's interesting to find ways to connect them.
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angrybirds

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Re: What cards are the most fun?
« Reply #23 on: June 03, 2012, 01:14:58 pm »
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Recently... Scrying pool has become a favorite to play, but not to play against.

I love Jester and Noble Brigand in multiplayer.

And Hunting Party when I can get it going well with an awesome terminal or attack.
« Last Edit: June 03, 2012, 01:17:25 pm by angrybirds »
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Re: What cards are the most fun?
« Reply #24 on: June 03, 2012, 01:54:19 pm »
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Recently... Scrying pool has become a favorite to play, but not to play against.

I love Jester and Noble Brigand in multiplayer.

And Hunting Party when I can get it going well with an awesome terminal or attack.

I've really, really come around on Scrying Pool. I used to not go for it enough, which would lead to long, awful games where my opponent did go for it and... well, you all know how painful those are. And I would lose! But I've learned my lesson, and now I see that Scrying Pool is much less ignorable than I previously thought. And it's a lot of fun to play.
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DG

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Re: What cards are the most fun?
« Reply #25 on: June 03, 2012, 03:59:11 pm »
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Mint. I'll have another platinum thank you, and another next turn, maybe the turn after as well.
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Re: What cards are the most fun?
« Reply #26 on: June 03, 2012, 04:00:10 pm »
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KC-Minting a platinum is one of the most satisfying things in all of Dominion.
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Re: What cards are the most fun?
« Reply #27 on: June 03, 2012, 05:08:23 pm »
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Bishop - Trashing, alt VP strategies, and my second favorite chess piece all rolled into one

Embargo - For the lulz

Forge - Great for the win rate by sucking in unsuspecting victims
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Re: What cards are the most fun?
« Reply #28 on: June 03, 2012, 05:49:00 pm »
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Oh, Forge is awsome. I want a Province, so I will trash these two Sea Hags……and these 3 Curses and 5 Coppers as well.
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Re: What cards are the most fun?
« Reply #29 on: June 03, 2012, 05:50:47 pm »
+2

Oh, Forge is awsome. I want a Province, so I will trash these two Sea Hags……and these 3 Curses and 5 Coppers as well.
How did you draw 11 cards in a sea hag slog?

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Re: What cards are the most fun?
« Reply #30 on: June 03, 2012, 06:30:22 pm »
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My favorite card is Tactician, so this gets an obligatory mention. Just drawing those 10-card hands is pretty awesome and I like the way it gives you +action on boards with no villages. Also, I like Double-Tac.

Fairgrounds is fairly awesome too. Trying to figure out which cards you'll have to buy and how to optimize those Scouts and Coppersmiths to get to 6PV Fairgrounds. They even manage to make Black Market seem like fun, which is quite something.

I love Apprentice because... I guess I like drawing big chunks of cards. It kind of feels like cheating... in a good way ^^.

Also, yeah, Forge is very cool. I'll turn those 3 silvers into a Platinum, and get rid of that curse btw, thank you very much.
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Re: What cards are the most fun?
« Reply #31 on: June 03, 2012, 07:34:12 pm »
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For a long time, Gardens was the hands-down answer here. There's a reason I have more Gardener achievements than anyone else. Then Hinterlands came out and Silk Road was newer, shinier, better. I've since cooled on both of them to some extent, so they're probably not my favourites anymore. But I still like them. Anyway, I give you a list of my favourite cards, along with some that I just like a lot more than an objective measure (or other people) would.

Monument. Man, you can do so much with this really simple card. Those VP chips do a LOT for you. Of course, bishop tends t outshine it in a lot of situations, but for a good while now, I've preferred monument. It's good in BM+it+cantrips, and it's good in lots of engines, 'cause it gives you a chance to catch up.

Workshop. Sure, it gets outclassed by ironworks like warehouse does by cellar, and yes I like Ironworks more, but lots of people like ironworks, and nobody likes workshop. And it's not just SR and Gardens rushes, people. It's great for all those engines where at least a couple of your key components (and, most villages do) cost $4 or less.

Ironworks. See above.

Horn of Plenty. I've never misevaluated a card worse than this one. Well, maybe saboteur in the very very 1st, 6-player game of dominion I ever played. But that was 1 game. This, this I thought was going to be all kinds of terrible when Cornucopia came out. But not only can it play non-terminal ironworks for you (hey, it at least gets a silver most of the time), it's really nice in lots of engines and LOTS of cases where you can go mega-turn. No other card lets you realize how many cantrips are out there. Or, in general, makes spy so useful.

Courtyard. It's so nice in big money, and if you've got an engine, it's really nice there too (just not SO nice as the ONLY card-draw).

Governor. Not because I think 'woo, governor' every time it comes up. But because I think like really NOBODY I've played/talked to understands it real well. Maybe Donald does...

Merchant Ship. If you read the secret histories, you see that they added +buy to wharf to make it better in comparison to this card! A very underrated card, I think, its very often a better source of coins than gold. It works pretty well in BM land, and in engines, too. The duration thing really helps it out. Well, I'd wax more on this but... I think I'm going to write an article on it soon....

Steward. You know, I think this card isn't super-well understood either. It's pretty darn strong. The flexibility gives you good options pretty much all around. It's a GREAT card in engines, and really amazing with KC. Oh, ok, that's true of most actions...

Throne Room. Whereas KC feels degenerate, this card feels pretty natural and fun to work in as just another cog in your engines. It's so rare to have a card that a lot of times, you're like 'ooh, gimme silver' or at least 'why do I want this over the other, more pressing components?' but others, you're like 'forget grand market, I need more throne rooms!'

Margrave. Just because people don't understand that you typically don't want more than one or two of these in your engines, if you can use say smithies instead. The attacks anti-stack, people!

Mandarin. Yup, love this one a lot, too. Yes, it anti-cycles you, and yes, terminal gold is not so flashy for a 5-cost (no really... think of how many 5-costs you want more than non-terminal gold... and how many of them are also terminal), BUT it can play a really nice role in lots of situations. And it has some collision prevention (I had to type that like 3 times for it to not come out collision detection...) built-in. And the buy effect (I guess it's a gain effect, isn't it?) can be pretty darned useful as well.

Haggler. Another hard-to-evaluate card. Can be really good when there's lots of stuff you want at different price-points. Which looks to say engine. But it also lets BM not lose steam by playing a kind of hoard for you.

Lighthouse. I never understand how people love fishing villages so much on boards where they have no terminals, (or one terminal and it's non-draw), and let are so meh on this card, even when there's attacks.

Moat. You know, blocking some attacks is pretty important. And in an engine, draw two cards isn't THAT bad... particularly when those curses would bust you, or when you have a zillion extra actions floating around.

Herbalist. You know, that treasure-topdeck is pretty nice fairly often. Even when it isn't, you need a +buy? This isn't the worst you could do.

Wharf. What can I say? It's the best card for big money (oh yeah, cursers :P) in the game, and one of if not the best card for engines. It just does everything you want. Everyone knows it's ridiculously powerful, and yet... I STILL think it's underrated. Heck, you know how people will somehow list cards that are single-card engines (minion is most notable)? THIS is basically a single-card engine. BM Wharf Actually plays almost like an engine - it blurs the line between engine and standard BM, at any rate - all in a single card. It can make coppersmith good, it makes outpost potentially quite good, it gets you to think 'man, I'm overdrawing my deck here... should I grab some more coppers?' And it's so adaptable. Your opponent building up a bit? Fine, you can play that game. 8 is now wharf+silver (or wharf+village) instead of a province. They preparing to lightning rush some stuff? I can dip into provinces sooner than normal to counter that too. And my deck won't be totally crippled for it.

Wingnut

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Re: What cards are the most fun?
« Reply #32 on: June 03, 2012, 07:59:52 pm »
0

By cost

$2 - Crossroads - It's fun to not have a bunch or green dead in your hand. Even better when there are either Action or Treasure Victory cards.
$3 - Oracle - I love the early cycling and enjoy that it gets overlooked by so many. If there is nothing good at 4 this is nearly automatic, even over a second Silver.
$4 - Monument - I like long games and being able to spam Monuments often means a longer game with more tactical choices to be made along the way
$5 - Contraband - Especially with low priced engine components. There is little in Dominion mores satisfying to me than watching someone stumble for the correct card to ban, especially if there are multiple good options (Nobles and Grand Market are especially good for this)
$6+ - Harem - I think really underrated. It's presence often causes the difference in BM-Province games
$P - Familiar - I know most hate the luck factor, but I enjoy using alternate openings other than the standard Silver/Potion to get to it.

Honorable Mention: Haven, Menagerie, Silk Road, Tactician, Mandarin, Nobles, Apothecary
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chwhite

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Re: What cards are the most fun?
« Reply #33 on: June 03, 2012, 08:16:42 pm »
+2

Menagerie is my #1 choice.  It's a crazy-cheap crazy-powerful engine card which looks like it's full of random payouts, but actually really rewards careful deck construction and hand management shenanigans: and its mere presence will often make marginal cards more relevant.  Not always worth buying, but usually worth it.

Other favorites include Vineyard (the one alt-VP card that really shines in hardcore engines), Bishop (not just for Golden Decks; the most subtle of the VP chip cards and one which is very often an important buy but also sometimes a big trap because of the friendly interaction), Watchtower (so versatile but yet not overpowered; I love me some "draw up to X" engines in conjunction with Festival and Hamlet, two more of my favorites), and...um... I enjoy the occasional times I can shock my opponents by winning with Transmute. :P
« Last Edit: June 03, 2012, 08:23:56 pm by chwhite »
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cherdano

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Re: What cards are the most fun?
« Reply #34 on: June 03, 2012, 08:18:13 pm »
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Menagerie is my #1 choice.
This.
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Fragasnap

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Re: What cards are the most fun?
« Reply #35 on: June 03, 2012, 08:34:48 pm »
0

I've found one of my favorite cards is the Ill-Gotten Gains. Lots of players find the Duchy rush of the Ill-Gotten Gains strategy to be very annoying, but I think it only shows the wonderful balance Dominion possesses. Ill-Gotten Gains is competing with Duchy. No one wants to buy the last Ill-Gotten Gains because it signifies the start of the Duchy race. No one can start buying Duchies until the race begins, lest they misfire and be stuck with Duchies and Curses. At a table of players who understand the rammifications of Ill-Gotten Gains' pile emptying, the Ill-Gotten Gains can become a wildly important centerpiece of the table and exists alongside Contraband as one of the few single cards that creates a mind game on its own. Plus it is almost as funny to watch as a set of players unwilling to empty the City pile.
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jsh357

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Re: What cards are the most fun?
« Reply #36 on: June 03, 2012, 08:36:04 pm »
0

Man, so many cards I love...

Chapel - Trashing those initial cards is so satisfying, even to this day.  Nothing can compare with the epiphany I had the day I realized it was actually a good idea, and suddenly Dominion got a million times deeper.

Library - I've played a few games on Board Game Arena lately for the lulz (lulz ranked 38th presently) and I have to say that combos like Festival/Library are just hilariously fun once you get them rolling.  I've come around on this one in a big way, though I admit I'm not practiced with it beyond some really basic strategy.

Courtyard - Not much to say here, the topdecking lets you plan ahead and the drawing helps your current turn.

Duke - My favorite alternate VP strategy

Embargo - I love cards that give you control over the psychology of other players, and nothing represents it quite like an Embargo in this game.  It's also great against newer players who love them some Alchemists.

Haven - Tucking away cards without them taking up space in my initial 5 cards?  Yes please

Lighthouse - An early favorite of mine, still my favorite defense card and the cash makes those $7 hands not crop up quite as much.

Navigator - One of my favorite openings if the board allows it.  Cycling 5 cards at a time is so, so underrated.  I should really buy this more often than I do.

Tactician - I think we have all gotten some jollies out of this one.

Apprentice - This card can pull you out of some terrible situations late game.  Trash that Mountebank in desperation, get a Colony hand with little to no fuss.  I like that it cleans things up without slowing you down.

Apothecary - So many applications, often very complex.  Playing it IRL is annoying, I've found, but aside from that I love the effects of this card.

Watchtower - I've come around on Watchtower.  It's versatile; all of the effects it has can be utilized well, often on the same board.

Venture - Venture chains are too much fun.

Menagerie - The most entertaining easy engine to build, bar none.

Harvest - Third to Navigator and Oracle as the most underrated card in Dominion, IMO.  Gold's often better, but in the right set you will really appreciate discarding 4 cards and getting back to your good ones.

Jester - My favorite attack to play, mainly in multiplayer.

Oracle - My favorite drawing card as it prevents your draw from being completely blind, and the attack is a nice cherry on top.

Tunnel - My favorite card in the game so far, even though it's often a shiny trap.  That esoteric reaction is just too much fun.

Trader - Running out Silver, blocking Mountebanks, what's not to love?

Inn - Buying this when no cards are left in your draw pile = most satisfying buy in the game.
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jonts26

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Re: What cards are the most fun?
« Reply #37 on: June 03, 2012, 08:56:39 pm »
0

In no particular order:

Menagerie - wonderful engine component with even light trashing.

Masquerade - One of my favorites from before I even knew how strong it was.

Courtyard - Ditto.

Tactician - Double tactician decks are my favorite things ever. I try to make them work way more often than I should.

Vineyard - My favorite alt VP.
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Hurr

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Re: What cards are the most fun?
« Reply #38 on: June 03, 2012, 11:32:15 pm »
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Black Market, obviously. But that doesn't really count. So Minion, not close. Can't believe nobody's mentioned it yet.
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michaeljb

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Re: What cards are the most fun?
« Reply #39 on: June 04, 2012, 12:36:00 am »
+2

Menagerie - love it, basically what chwite said

Apprentice - I've had some awesome wins with this one--it's very satisfying to play an Apprentice game where your final deck is just going nowhere, it did it's job just long enough. Also I've lost some Apprentice games pretty badly recently; I like that it's something of a challenge to use optimally.

Bishop - it's just great, has saved my bacon more than once

Scheme - being a player who loves engines, I was super pumped about this card when Hinterlands first leaked

Remake - drawing this with 2 Estates is just amazing both for your deck and how you feel about the game. I've actually begun to think it may be a better opener than Chapel (obv disclaimer: board dependent, but usually better)

Worker's Village - my favorite of the 'vanilla' cards; every engine needs a few different things: actions, the right combo of draw/trashing, and some sort of engine payload--an attack you repeatedly lay down, or lots of cash with +buy, or both. (sadly I have built engines that end up producing way more than $8 on boards w/o +buy or attacks) WV gives you the actions you need to run the engine in the first place, and +buy to guarantee your engine has some payload. Also one of Peddler's best friends.

Duke - probably my favorite alt-VP. Lots of fun, and I think watching my opponent buy Dukes worth 1 or 0 VP is one of the most hilarious things ever.

Ambassador - my favorite attack card. I see some players say that it just leads to Estate tennis with no skill, and I very strongly disagree. It's beautiful to be on the winning side of this, and oh so painful to be on the losing side.

And some more I want to at least mention...
Border Village, Wharf, Margrave, Conspirator, Oasis, Mining Village, Upgrade, Lookout, Scrying Pool, Hamlet, Tunnel, Haggler, Trader, Stables, Lab, Envoy, Governor, and for one that's in the lower power tiers, Explorer (that said I do think it's generally underrated)
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chwhite

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Re: What cards are the most fun?
« Reply #40 on: June 04, 2012, 01:01:59 am »
+1

Remake - drawing this with 2 Estates is just amazing both for your deck and how you feel about the game. I've actually begun to think it may be a better opener than Chapel (obv disclaimer: board dependent, but usually better)

Oh, I've thought that Remake is usually better than Chapel for awhile now.  Basically, a strong majority of the time you want to open Chapel with a $2 or $3 (say, Silver) rather than another $4 (or $5), I prefer the Remake instead.

Ambassador - my favorite attack card. I see some players say that it just leads to Estate tennis with no skill, and I very strongly disagree. It's beautiful to be on the winning side of this, and oh so painful to be on the losing side.

This sounds a lot like my opinion of Tournament- which is a high-skill card (albeit one which aggravates first-person advantage), and not not NOT the luckfest most people think it is.
« Last Edit: June 04, 2012, 01:10:00 am by chwhite »
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cayvie

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Re: What cards are the most fun?
« Reply #41 on: June 04, 2012, 01:13:30 am »
0

#5: Courtyard
#4: Masquerade
#3: Monument
#2: Silk Road
#1: Hoard

i like big money and i cannot lie
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zxcvbn2

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Re: What cards are the most fun?
« Reply #42 on: June 04, 2012, 01:18:17 am »
0

I know a lot of people will really disagree with me, here are my favorites, in order:

Swindler: I know a lot of people here hate it, it's definitely my favorite. Not only because it's a strong attack, but it forces you to improvise, instead of just deciding all your moves from turn one. Wait, my opponent swindled my caravan into a salvager? Or my silver into a chancellor? How can I incorporate these into my strategy? Also, just recently in the semis of the tournament I set up, my opponent swindled one of my $5 cards into a duchy, and it ended up winning me the game. To me, it's one of the most tactically interesting cards.

Bishop: Used to be one of my least favorite cards. My opponent gets to trash too? That sounds terrible! The VP's are really powerful, though, and I like it.

King's Court: It just makes the game so much more interesting. To be honest, this usually puts me at a disadvantage, since I'm not as good at building engines as most players here.

Minion: I usually like it a lot more when there are more pieces to go with it, like this game in the last isodom: http://dominion.isotropic.org/gamelog/201204/04/game-20120404-152355-a46fa4b7.html. I enjoy being able to go through my whole deck without trashing and building a large engine. I know it's situational and all, but I kind of enjoy the rush strategy, and it isn't AS luck dependent as Fool's Gold (which I am incidentally very lucky with, as it's my highest win probabily when available), and doesn't end the game as quickly as IGG.

Silk Road: My favorite alt-VP. I love how much more powerful they get as you go through the game. I know gardens is similar, and SR is probably less powerful than Gardens in most games where you want to go alt-VP, but I just hardly ever have success with Gardens.
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greatexpectations

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Re: What cards are the most fun?
« Reply #43 on: June 04, 2012, 01:19:56 am »
0

For a long time, Gardens was the hands-down answer here. There's a reason I have more Gardener achievements than anyone else.

because you've played more games than just about anyone else? you have more gardener achievements than me, but i pick them up at a much higher rate. 148 gardeners in 259 (57%) garden games vs your 277 in 788 (35%) games. i'm only a mid 30's player but garden boards hold my 5th highest win rate.

anyways, gardens are my favorite and to me the most fun. why would you ever want to shoot for sleek engines and clever combos when you can have a massive, bloated, and unfocused deck immune to almost any attack you can throw at it?  i like the intricate strategy and timing of the rushes, but i also like watching players flounder trying to empty provinces in a drawn out game.  so many engines can fall to pieces because players are used to designing engines aiming for 4-5 provinces.
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WanderingWinder

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Re: What cards are the most fun?
« Reply #44 on: June 04, 2012, 09:57:40 am »
0

For a long time, Gardens was the hands-down answer here. There's a reason I have more Gardener achievements than anyone else.

because you've played more games than just about anyone else? you have more gardener achievements than me, but i pick them up at a much higher rate. 148 gardeners in 259 (57%) garden games vs your 277 in 788 (35%) games. i'm only a mid 30's player but garden boards hold my 5th highest win rate.

anyways, gardens are my favorite and to me the most fun. why would you ever want to shoot for sleek engines and clever combos when you can have a massive, bloated, and unfocused deck immune to almost any attack you can throw at it?  i like the intricate strategy and timing of the rushes, but i also like watching players flounder trying to empty provinces in a drawn out game.  so many engines can fall to pieces because players are used to designing engines aiming for 4-5 provinces.

I have 277 Gardeners out of my 10,507 isotropic games. That's about 2.64% of my games, compared with the roughly (CR's achievement page has somewhat of a bug in it; or at least it doesn't match the player pages) 1.62% of games for the total population. Further, I lead only a couple other categories (One Trick Pony, Mr. Green Genes) despite my second-most games played. I think the thing is, I like gardening, but I like winning more. And I find it increasingly difficult to do both. Because there's lots of ways to beat rushes. A good player isn't going to simply play their solo game to grab 4-5 provinces and stall out hard. They're going to build the engine to grab the 8 that they need. And when there isn't an anti-rush strategy that's any good, high-level opponents are probably going to fight you for them. So also I'm getting it a lot less recently, and as you can see a quarter or so of my games have been in the last 2 months, so...
Which is not to say I'm the most hard-core gardener, because I'm not. But I'm sorta up there.

greatexpectations

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Re: What cards are the most fun?
« Reply #45 on: June 04, 2012, 10:26:57 am »
0

I have 277 Gardeners out of my 10,507 isotropic games. That's about 2.64% of my games, compared with the roughly (CR's achievement page has somewhat of a bug in it; or at least it doesn't match the player pages) 1.62% of games for the total population. Further, I lead only a couple other categories (One Trick Pony, Mr. Green Genes) despite my second-most games played. I think the thing is, I like gardening, but I like winning more. And I find it increasingly difficult to do both. Because there's lots of ways to beat rushes. A good player isn't going to simply play their solo game to grab 4-5 provinces and stall out hard. They're going to build the engine to grab the 8 that they need. And when there isn't an anti-rush strategy that's any good, high-level opponents are probably going to fight you for them. So also I'm getting it a lot less recently, and as you can see a quarter or so of my games have been in the last 2 months, so...
Which is not to say I'm the most hard-core gardener, because I'm not. But I'm sorta up there.

oh i don't doubt that you are a hard-core gardener.  i was just saying that you lead that achievement largely because you have a bunch of games played on me.  i go for gardens at some level every time, and we differ in that i am totally ok with losing when i swing for it on some garden boards. i obviously do care about my rating, but to me it is more fun to play gardens (or to occasionally completely ignore things like familiar or IGG) just to see if i can pull it off. 

i have a nice win rate with them, but yeah, i agree that you can't get away with these tricks as often against most of the top tier of players. but even then a lot of it will still come down to the board, your opponent, and some level of game theory.
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brokoli

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Re: What cards are the most fun?
« Reply #46 on: June 04, 2012, 11:11:25 am »
0

Oh, Forge is awsome. I want a Province, so I will trash these two Sea Hags……and these 3 Curses and 5 Coppers as well.
How did you draw 11 cards in a sea hag slog?

Tacician.
This happened to me once
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