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Author Topic: Back to the Future:  (Read 12187 times)

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Galzria

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Back to the Future:
« on: May 14, 2012, 05:38:52 pm »
+2

Whoa, that's heavy Doc.
Doc? How do you know who I am!?! Tell me, future boy, who's President of the United States in 1985?
Ronald Reagan
Ronald Reagan? The Actor? Then who's Vice President? Jerry Lewis?
...
Whoa. Wait a minute, Doc. Are you trying to tell me that my mother has got the hots for me?
Precisely.
Whoa. This is heavy.
There's that word again. "Heavy." Why are things so heavy in the future? Is there a problem with the Earth's gravitational pull?
...
Now, remember. According to my theory, you interfered with your parents' first meeting. If they don't meet, they won't fall in love, they won't get married and they won't have kids. That's why your older brother's disappearing from that photograph. Your sister will follow, and unless you repair the damage, you'll be next.
Sounds pretty heavy.
Weight has nothing to do with it.
...
Doc, I did it!
Next Saturday night, we're sending you, Back To the Future!
...
Oh, Marty. Marty, here's your keys. You're all waxed up, ready for tonight.
Keys? Whoa. This is heavy.


-----

The story begins in 1955, when an little known Duke living in a small Village marries a smart, pretty Duchess - Much to chagrin of the local Goons. Still, they have very little, only 3 Estates, and 7 Coppers to their name. As they grow old and have children, life treats them fairly well, but not great. They build up a modest living of 8 Duchy's, but the man still lives in fear of the Goons, who have made it their life mission to make hell for the man.

One day, some 30 years later, their youngest child (you) meets a crazy Witch, who sends him back in time. He awakes back in 1955, and through a series of misadventures, must work his way back home. Despite the warnings of the Witch not to change anything, our young hero can't help but interfere.

Upon his return home, he finds that indeed, the Witch was right, and things are not as they once were. For him and his family, things have improved greatly! They are now the richest in the Kingdom, owning all 8 Province's, and what's more? The Goons work for him!

Our hero, happy with his success, takes his young Harem in his new Caravan to the local Oasis, where they spend a rather eventful weekend, knowing that one day soon, they will head to the Chapel to be married, and live happily ever after.

-----

Challenge: Empty the Duchy Pile, then go back in time, returning your deck to the starting state of 3 Estates, 7 Coppers, **And your choice of 1 Forge, or 1 Chapel**. Then, empty the Province pile. All 8 Province's must be in your deck at the end. Fewest number of turns wins.

Board: Chapel, Oasis, Goons, Village, Young Witch, Smithy, Forge, Festival, Caravan, Witch, !Colony, *Scheme

Rules: You must use the given board. You must have all 8 Duchy's in your deck before you begin to go back in time (although if you gain the last 1 midturn, you may begin trashing then).

Deadline: There is no deadline!

Submissions: You may submit as many attempts as you like!

How To: Post your game log right here in the thread. I will keep an updated list at the end of this post of the top times, or honorable mentions.

Points: There are still points! I'm going to hold over the points awarded in the Governor's Ball, and the scoring system here will remain the same. 4 for 1st, 2 for 2nd, 1 for 3rd. However, as this challenge is open-ended, the leaderboard may change!

Notes: None at the moment. /reserved. ;D

Good Luck!

-----

Alright! Official results!

Setting the bar, and coming in third with 60 turns is Schneau:
http://dominion.isotropic.org/gamelog/201206/11/game-20120611-174858-ce23a58b.html

Arriving in at 50 turns, good for second place, we have Drab Emordnilap:

http://dominion.isotropic.org/gamelog/201205/20/game-20120520-212854-057b7021.html -- 50 turns.
http://dominion.isotropic.org/gamelog/201205/20/game-20120520-215323-c3b8808a.html -- 50 turns.
http://dominion.isotropic.org/gamelog/201205/20/game-20120520-220724-260d1bed.html -- 50 turns.

Does this mean that 50 is the best that can be done? Hmm...

No it does not! Coming in a full FOUR turns faster, at 46, Fate has thrown down the gauntlet, callin' all the rest of ya 'Yellow' and daring you to challenge his effort.

Fate:
http://dominion.isotropic.org/gamelog/201206/05/game-20120605-110550-9d481c4b.html

But Chwhite will not be deterred! He really got his Flux Drive working overtime when he came in at 44 turns and first place!:

Chwhite:
http://dominion.isotropic.org/gamelog/201206/15/game-20120615-034113-4675e18c.html

Fate claims to be able to match Chwhite's effort; which if true would mean two entries both at 44 turns. Add them together.... and you hit 88 Miles Per Hour! Can you take this one faster? Only time will tell...

The leaderboard now looks like:

Chwite: 4 Points
Drab Emordnilap and Powerman: 4 Points
Schneau: 3 Points
Fate: 2 Points
Saturday Wins: 1 Point

Looking forward to seeing some more results. I will keep this post updated as soon as I can after each response. Good luck!
« Last Edit: June 26, 2012, 11:19:30 am by Galzria »
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Schneau

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Re: Back to the Future:
« Reply #1 on: May 14, 2012, 07:18:43 pm »
+1

Galzria, I have to say, I'm digging your style. There should have been more submissions for your last challenge, but maybe people were sick of using Governor in solo challenges. Both challenges have excellent descriptions that are well-conceived and well-written. Bravo!

Anyway, I hope to see a lot of submissions for this one, since it looks to be both unique, fun, and thematic. I, for one, will definitely try it soon!
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Powerman

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Re: Back to the Future:
« Reply #2 on: May 14, 2012, 07:45:56 pm »
+1

Um... is it even possible to get the deck back to just 7 coppers and 3 estates?  Or are we allowed to also have chapel/forge?
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Galzria

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Re: Back to the Future:
« Reply #3 on: May 14, 2012, 07:53:12 pm »
0

Heh. Good catch. I'll edit in to allow you 1 Forge or Chapel. I meant it to be there as the "catalyst for change"
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Schneau

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Re: Back to the Future:
« Reply #4 on: May 14, 2012, 08:18:47 pm »
0

If you want, you could add Island, which would allow the deck to entirely get back down to 7 Coppers / 3 Estates, and would also make things even more interesting. Or, you could leave it as-is with Chapel or Forge still in deck.
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Powerman

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Re: Back to the Future:
« Reply #5 on: May 14, 2012, 08:28:49 pm »
0

Heh, took me 59 turns the first time... I might need to put some more thought into this one  ::)
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Galzria

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Re: Back to the Future:
« Reply #6 on: May 14, 2012, 08:39:32 pm »
0

If you want, you could add Island, which would allow the deck to entirely get back down to 7 Coppers / 3 Estates, and would also make things even more interesting. Or, you could leave it as-is with Chapel or Forge still in deck.

Here's my thoughts: I don't really want to drop any cards from the kingdom (Festival/Smithy being the only real options, both of which I want in). Scheme could go (although I think it's cute being there!), but Island can't be bane. But I could move Chapel to bane, drop Scheme, and insert Island...

Still, the Island isn't really thematic, so I think I'll stand pat as is. I do like going completely back to 7/3, but having that 1 little extra card is the "catalyst" for the future change. And besides, it presents an interesting choice: which is better to start? Forge or Chapel?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Back to the Future:
« Reply #7 on: May 15, 2012, 07:22:04 am »
0

Heh, took me 59 turns the first time... I might need to put some more thought into this one  ::)

That's exactly the number of turns I needed for my first try.

Galzria

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Re: Back to the Future:
« Reply #8 on: May 18, 2012, 05:40:56 pm »
0

I'm kind of torn here: I haven't given my own board a try yet (headed to do so now), but based on two comments above, is it too long? I knew it would be "longer" than normal, but I was hoping that it would even out, since it was equally long for everybody.

I've thought about cutting the challenge in half, and only counting the turns it takes to get back up to 8 Province's after having trashed back down... but that kind of defeats the purpose of the challenge itself: To have to balance the purchasing of cards between the first half and the second half so that you can finish the whole thing in as few turns as possible.

For those of you who've tried it (and perhaps those who have not), any thoughts?

--Edit--
Here's a rough outline of my second attempt, 52 turns (Although I got some *terrible* draws in the middle on the second half). I'm sure that could be shaved down to the very low 40's, and maybe there's something even quicker...?

http://dominion.isotropic.org/gamelog/201205/18/game-20120518-145648-92b4e25d.html

By the way, I hate opening Silver/Silver and missing $5 until turn 5. ::)
« Last Edit: May 18, 2012, 06:00:02 pm by Galzria »
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Schneau

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Re: Back to the Future:
« Reply #9 on: May 20, 2012, 12:50:30 pm »
0

I'm super excited about trying this challenge, but haven't had time yet. I wouldn't change it in any way - it is unique, which in my opinion makes it more interesting than a King's Court / Bridge 8 turn game.
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Drab Emordnilap

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Re: Back to the Future:
« Reply #10 on: May 21, 2012, 12:21:49 am »
+1

http://dominion.isotropic.org/gamelog/201205/20/game-20120520-211648-0a9fe0a6.html

54 turns -- Duchy #8 bought turn 21; starting deck restored midway through turn 33 (the Scheme was the 12th card in the deck.)

This was tougher than I thought it would be! My first attempt crapped out once I realized how hard it was going to be to get rid of the last silver with Forge.

Just for clarification, do the 7 coppers and 3 estates need to be the same ones that started out in your deck, or can I Forge a silver and estate into a duchy, as long as I buy an estate later on?

http://dominion.isotropic.org/gamelog/201205/20/game-20120520-212854-057b7021.html -- 50 turns.
http://dominion.isotropic.org/gamelog/201205/20/game-20120520-215323-c3b8808a.html -- 50 turns.
http://dominion.isotropic.org/gamelog/201205/20/game-20120520-220724-260d1bed.html -- 50 turns. ._.
« Last Edit: May 21, 2012, 01:07:46 am by Drab Emordnilap »
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Galzria

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Re: Back to the Future:
« Reply #11 on: May 21, 2012, 12:40:17 am »
0

Awesome! Well done. Feel free to keep working at it if you like, or wait for more inspiration from others who post. My effort wasn't that much faster, and I'm constantly surprised by the ingenuity of folks around here. For now, I will edit you into the opening post tomorrow as the "turns-to-beat", and tops on the leaderboard (I'll also convert points over from my first challenge for those who competed I'm it). I can't edit well from my phone but I'll be home to do so tomorrow.

As to your question regarding keeping/trashing your opening cards: They may get dumped, absolutely. If you look at my sample game you'll notice I over trashed to make getting the junk out easier, then bought back up to my starting state (I used Chapel). So to be clear: They do NOT need to be the same 7 and 3. I'm not that cruel. ;)
« Last Edit: May 21, 2012, 12:42:55 am by Galzria »
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Back to the Future:
« Reply #12 on: May 21, 2012, 12:44:47 am »
0

Also, as I see that's your first post, allow me to be the first to say welcome! You're soon to be trapped by these boards.  :D
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Drab Emordnilap

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Re: Back to the Future:
« Reply #13 on: May 21, 2012, 01:08:45 am »
0

Oh, I've been trapped for months already; I just had never had a reason to make an account for the forums until now.
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Galzria

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Re: Back to the Future:
« Reply #14 on: May 22, 2012, 12:35:13 pm »
0

Updated with your 3 attempts.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Morgrim7

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Re: Back to the Future:
« Reply #15 on: June 01, 2012, 11:39:15 pm »
0

Wish I would have.participated in this one! I have a really good idea for it...
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

Galzria

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Re: Back to the Future:
« Reply #16 on: June 01, 2012, 11:41:33 pm »
0

This one is open still. I found the idea fun, and with entries waning, I wanted to allow all the time people needed/wanted, so made the first "open" solo challenge. No deadline.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Morgrim7

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Re: Back to the Future:
« Reply #17 on: June 02, 2012, 10:20:01 pm »
0

Can't get anything better than 50 turns... :(
Logged
"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

Galzria

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Re: Back to the Future:
« Reply #18 on: June 02, 2012, 10:28:11 pm »
0

Hmm, do you think that's the lowest it can go? The board is (I think) set up for a "quick" game, but having to build up, tear down, and build up again makes it tough.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Morgrim7

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Re: Back to the Future:
« Reply #19 on: June 02, 2012, 11:10:01 pm »
0

Hmm, do you think that's the lowest it can go? The board is (I think) set up for a "quick" game, but having to build up, tear down, and build up again makes it tough.
I think, if you worked hard, you could get a few turns better, nothing significant though.
Logged
"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

Fate

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Re: Back to the Future:
« Reply #20 on: June 05, 2012, 04:10:16 pm »
+1

I did this challenge a while ago and got 44 turns, but unfortunately I didn't save the log.  So I did it again today and got 46.

http://dominion.isotropic.org/gamelog/201206/05/game-20120605-110550-9d481c4b.html
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Galzria

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Re: Back to the Future:
« Reply #21 on: June 05, 2012, 04:14:25 pm »
0

I did this challenge a while ago and got 44 turns, but unfortunately I didn't save the log.  So I did it again today and got 46.

http://dominion.isotropic.org/gamelog/201206/05/game-20120605-110550-9d481c4b.html

Very well done. I'll update tonight.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Schneau

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Re: Back to the Future:
« Reply #22 on: June 11, 2012, 08:50:47 pm »
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This is harder than it looks! I was surprised how much shuffle luck is required, at least with my strategy. The best I could do was 60 turns:

http://dominion.isotropic.org/gamelog/201206/11/game-20120611-174858-ce23a58b.html
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Galzria

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Re: Back to the Future:
« Reply #23 on: June 11, 2012, 09:06:57 pm »
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This is harder than it looks! I was surprised how much shuffle luck is required, at least with my strategy. The best I could do was 60 turns:

http://dominion.isotropic.org/gamelog/201206/11/game-20120611-174858-ce23a58b.html

Keep forgetting to update: Will do so tomorrow to add you and Fate.

It was surprisingly difficult for how simple it seemed.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

chwhite

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