This submission is OUT OF DATE, newer submission in a new postVallary | $5 | Treasure - Duration - Command
+$2
Choose one: play a non-Command card from your Exile mat, leaving it there; or gain a Horse.
The next time you play a non-Supply card, +1 Card
Plays with several of the menagerie concepts: horses, exile, and playing cards during unusual times.
Let's talk about that last one -- it let's you play a non-Command card from your Exile deck. If you choose to play a non-playable card (right now, not a Night, Action, nor Treasure), then nothing happens. But it lets you play Nights and Action Cards in unusual times, and lets you play cards you haven't even gained yet (Camel Train combo, anyone?)
Horses are a non-Supply card, so you can gain one, and play it later to release the Vallary for an additional card. But there's a lot of non-Supply cards in Dominion, so this also could get triggered with Prizes, Loot, Spoils, Spirits, Madmen, Mercenary, Travelers, Bat, Wish, (did I miss any?).
If you have a Horse in Exile, and you play it, well, that is
before the "next-time" clause, so your Vallary doesn't trigger. It also adds a Silver+ to Menagerie, which doesn't have one.
The one problem is that this card is very strong when desireable cards get put into Exile, like Camel Train, Stockpile, Displace, and to some extent Bounty Hunter (and it's a soft-counter to Cardinal and Gatekeeper). Right now I'm thinking, fine, there are many strong cards in Dominion. It is also slowed down slightly by the "next-time" duration quality. If you randomly generate a Kingdom, there won't be too many Exiles, and I tried to make it still feel interesting (Horses and non-terminal draw attached to a silver can help many decks).
Open to feedback