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Author Topic: Weekly Design Contest #193 The Flora of Dominion  (Read 2326 times)

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xyz123

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Weekly Design Contest #193 The Flora of Dominion
« on: July 18, 2023, 04:20:34 pm »
+4

There have been a number of cards, particularly in the Menagerie expansion, which have been named after animals. There have been few cards to date though that have been named after plants. This will be the next competition.

Design a card or horizontal that is named after a plant.

There are several cards that are thematically linked to plants such as Gardens, Groundskeeper, Vineyard, Herbalist or Harvest. Farming and food are other potentially plant related themes that have been used for naming cards. I am sure there are plenty of other ways that a card can be linked to a plant, I can think of a few (but I am not going to give them away, ha!).

Rules (not many)
- The name of any entry must either be a plant or be obviously derived from the name of a plant.
- Any official card or horizontal type is permitted.

Judging criteria.
I will not playtest cards. It will be down to my opinion on how I think they card will play. Things I will consider.
- Theme. I will be looking for cards that are in some way analogous to the plant they are named after, or cards that tie into an already established plant related theme.
- How much I like the concept of the card.
- How much fun do I think the card will be to play with.
- How I think the card will fit into common deck types.
- Does the card have any interesting interactions.
- Does the card have any problematic interactions.

Deadline for entries will be 25th July, one week from now.
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LibraryAdventurer

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #1 on: July 18, 2023, 09:20:10 pm »
+1

Real Entry:
Quote
Potted Flower
$3 - Plant
When you play a card from the pile with your flower token on it, you may set this aside from your hand.
If you do: +1 Card, +1 Buy, and this turn, when you gain a non-Action card costing at least $4, +1 VP.
Discard this in clean-up.
-
When you gain this, put your Flower Token on an Action supply pile costing up to $4.
Potted flowers on their own aren't worth anything, but the're useful for adding appeal to your other cards.
(FAQ: There are no special rules for the "Plant" type. They cannot be played like Action/Treasure/Night cards, only set aside from your hand for its effect as it says on the card. When you gain a Potted Flower beyond the first, you may move your Flower token to a different Action pile costing up to $4, but you don't have to.)

----------------------------------------------------
Joke Entry:
Quote
Overgrown Estate
$3 - Action - Attack - Victory - Shelter
You may discard a Copper or Wild Weeds. If you do, +$2 and all players gain a Wild Weeds.
-
Worth 0 VP if you have any Wild Weeds. Otherwise, Worth 1 VP.
When you trash this, +1 Card.

Quote
Wild Weeds
$0 - Treasure
+$1.
Gain a Wild Weeds.
FAQ: Overgrown Estate is a Kingdom card pile, but when shelters are used, start with one of these Overgrown Estates in place of the original Overgrown Estates. Use ten more Wild Weeds as there are Curses in the Supply. (30 Wild Weeds for a 3-player game.)
« Last Edit: July 18, 2023, 09:24:10 pm by LibraryAdventurer »
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sumrex

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #2 on: July 19, 2023, 05:39:40 am »
+1

Wheat 5$ Treasure
+2 $
+1 buy

If this card is discarded, except during clean-up, reveal the top 2 cards of your deck, then discard them. +1 coffer per differently named card revealed.

Obvious synergy with harvest is obvious, but its also a neat consolation price if you get hit with a knight that tries to rob your crop. Its a bit like spices, but of course this can trigger more often, even if under more specific conditions.
« Last Edit: July 22, 2023, 04:30:47 am by sumrex »
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grep

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #3 on: July 19, 2023, 11:20:31 pm »
+3

Mistletoe
Treasure - Attack - $5
+$1
Each other player with 5 or more cards in hand discards a Treasure card (or reveals a hand with no Treasure cards).
Play one of the cards discarded that way, leaving it there.



Upd: added +$1 for balance
« Last Edit: July 24, 2023, 10:22:08 pm by grep »
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segura

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #4 on: July 20, 2023, 12:26:06 am »
+2

I like this but I doubt that it is stronger than Militia and thus a $5.
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BryGuy

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #5 on: July 20, 2023, 08:07:55 am »
+1

Here is a plant Traveler series:

Quote
Small Seed
$4 Action - Traveller
You may do this up to two times: discard a card to draw a card and +$1.
Then choose one: +1 Action; or +1 Buy.
-
When you discard this from play, you may trash this and a Treasure card from your Hand for a Plain Plant.

Plain Plant
$5* Action - Traveller
+1 Card
+1 Actions

You may trash a Treasure from your Hand to choose one: gain a Silver to your Hand; or +1 Buy and +$1.
-
When you discard this from play, you may exchange this and another card from your Hand for a Bold Blossom. (Not in the Supply)

Bold Blossom
$6* Treasure - Duration
+1 Buy
You may set up to four cards under this revealing them for +$1 per differently named card.
At the start of your next turn put the cards into your Hand and +1 Action. (Not in the Supply)

previous:

Quote
Small Seed
$4 Action - Traveller
+1 Card
+2 Actions

You may trash a Treasure from your Hand to choose one: gain a Silver to your Hand; or +1 Buy and +$1.
-
When you discard this from play, you may trash this and a Treasure card from your Hand for a Plain Plant.

Plain Plant
$5* Action - Traveller
You may do this up to three times: discard a card to draw a card and +$1.
Then choose one: +1 Action; or +1 Buy.
-
When you discard this from play, you may exchange this and a Victory card from your Hand for a Bold Blossom. (Not in the Supply)

Bold Blossom
$6* Treasure - Duration
+1 Buy
You may set up to four cards under this revealing them for +$1 per differently named card.
At the start of your next turn put the cards into your Hand and +1 Action. (Not in the Supply)

previous:

Quote
Small Seed
$4 Action - Traveller
+1 Card
+2 Actions
+1 Buy

-
When you discard this from play, you may trash this and a Treasure card from your Hand for a Plain Plant.

Plain Plant
$5* Action - Traveller
+1 Action
You may do this up to twice: discard a card to draw a card and +$1.
-
When you discard this from play, you may exchange this and a Victory card from your Hand for a Bold Blossom. (Not in the Supply)

Bold Blossom
$6* Treasure - Duration
+1 Buy
You may set up to four cards under this revealing them for +$1 per differently named card.
At the start of your next turn put the cards into your Hand and +1 Action. (Not in the Supply)
« Last Edit: July 27, 2023, 05:29:23 pm by BryGuy »
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segura

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #6 on: July 20, 2023, 10:16:07 am »
0

Bold Blossom is cool but Small Seed is uninspired (just copying an official card) and Plain Plant is pretty weak.
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4est

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #7 on: July 20, 2023, 12:41:35 pm »
+5



Plenty of fruit is here for the picking, but don't dawdle too long with thinning and payload or else the tree will be bare.
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silverspawn

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #8 on: July 20, 2023, 03:30:26 pm »
0

« Last Edit: July 21, 2023, 07:00:45 am by silverspawn »
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LibraryAdventurer

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #9 on: July 20, 2023, 06:56:54 pm »
+2


I'd recommend saying "when the player to your right plays..." because of the way it scales in multiplayer especially in games where Gold is a good payload.
This card can sometimes be crazy strong and other times be a plain terminal Silver.
« Last Edit: July 20, 2023, 06:59:38 pm by LibraryAdventurer »
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segura

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #10 on: July 20, 2023, 06:59:59 pm »
+2

Looks weak. Lots of Kingdoms in which Gold is forsaken or rarely played and the card requires an average Gold play above 1 per turn to justify its price relative to Cargo Ship.

I think it would be even weak at $3.
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JW

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #11 on: July 20, 2023, 08:42:06 pm »
0

Poison Ivy
- Action Duration Attack
Each other player may discard a Curse, a Poison Ivy, or two Victory cards (revealed). If they don’t, they gain a Curse.
At the start of your next turn, +3 Cards.

Notes: With Mountebank removed in Prosperity 2e for being too brutal, this attack space is now open.

It seems weaker than the very powerful Sea Witch, which seems fine. Like Sea Witch, if you open it and play it on turn 3, it will miss the shuffle, which slows down how quickly it can snowball in favor of a player with a 5/2 opening.

Don’t always discard your Poison Ivy to avoid a Curse! But there are times when you will want to do it.
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silverspawn

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #12 on: July 21, 2023, 07:00:29 am »
+1

I'd recommend saying "when the player to your right plays..." because of the way it scales in multiplayer especially in games where Gold is a good payload.
This card can sometimes be crazy strong and other times be a plain terminal Silver.

Good point, changed it. It's can already situationally draw a lot of cards, certainly doesn't need to be twice as explosive in 3p.

grep

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #13 on: July 21, 2023, 08:04:43 pm »
0

I like this but I doubt that it is stronger than Militia and thus a $5.
It's a treasure so it doesn't consume an action.
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AJL828

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #14 on: July 22, 2023, 07:14:29 pm »
+1

Here is a plant Traveler series:

Quote
Small Seed
$4 Action - Traveller
+1 Card
+2 Actions

You may trash a Treasure from your Hand to choose one: gain a Silver to your Hand; or +1 Buy and +$1.
-
When you discard this from play, you may trash this and a Treasure card from your Hand for a Plain Plant.

Plain Plant
$5* Action - Traveller
You may do this up to three times: discard a card to draw a card and +$1.
Then choose one: +1 Action; or +1 Buy.
-
When you discard this from play, you may exchange this and a Victory card from your Hand for a Bold Blossom. (Not in the Supply)

Bold Blossom
$6* Treasure - Duration
+1 Buy
You may set up to four cards under this revealing them for +$1 per differently named card.
At the start of your next turn put the cards into your Hand and +1 Action. (Not in the Supply)

Small Seed is now far too powerful for $4. A mandatory cantrip trasher is already too good for $4 and this has tons of other bonuses. It’s a Village, the trashing is optional, and it provides extra bonuses when a card is trashed. Even at $5 this would compare favourably to Junk Dealer which is a strong $5.
« Last Edit: July 22, 2023, 07:15:54 pm by AJL828 »
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SignError

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #15 on: July 23, 2023, 02:23:02 pm »
0



Quote
Weeping Willow
$4 - Action

+1 Buy
+$2

At the end of your Buy phase this turn, if you have at least 2 unused Buys, set this aside and put it in your hand at end of turn. Otherwise, gain a Will-o’-Wisp.

Of course the tree has to be a Woodcutter variant. Originally it cost $5 and was a Curser when you had 1 unused buy, but it’s simpler and better at without the attack.
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RovingBear

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #16 on: July 23, 2023, 04:56:10 pm »
+5



My submission- a split pile with lumberjack on top (with catapult vibes but dealing with greening)
Play on the meaning of greening.
And yes woodcutter is a card already but it is a removed card so i though that was ok.
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segura

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #17 on: July 23, 2023, 05:17:54 pm »
0



Quote
Weeping Willow
$4 - Action

+1 Buy
+$2

At the end of your Buy phase this turn, if you have at least 2 unused Buys, set this aside and put it in your hand at end of turn. Otherwise, gain a Will-o’-Wisp.

Of course the tree has to be a Woodcutter variant. Originally it cost $5 and was a Curser when you had 1 unused buy, but it’s simpler and better at without the attack.
I haved played enough games with Druid + Swamp's Gift to confidently claim that this is too strong.
Wish gaining is strong and often centralizing with a mere, lousy Buy attached, so it most be pretty strong if it is attached to a Woodcutter.
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LTaco

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #18 on: July 24, 2023, 07:14:05 am »
+2

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X-tra

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #19 on: July 24, 2023, 02:58:40 pm »
+5



Bottom part worded like Projects such as City Gate.
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segura

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #20 on: July 24, 2023, 03:28:01 pm »
0

Looks pretty centralizing. Of course there is the matching risk, but otherwise $5 for a 3VP Hireling seems pretty sweet.
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X-tra

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #21 on: July 24, 2023, 03:31:42 pm »
0

Looks pretty centralizing. Of course there is the matching risk, but otherwise $5 for a 3VP Hireling seems pretty sweet.

$9* Since you must also invest in a Brambles. So it's a two stop cards Hireling. But yes, still a good deal if you can get deck control. Gotta give some love to the Duchies.
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segura

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #22 on: July 24, 2023, 03:38:30 pm »
0

Looks pretty centralizing. Of course there is the matching risk, but otherwise $5 for a 3VP Hireling seems pretty sweet.

$9* Since you must also invest in a Brambles. So it's a two stop cards Hireling. But yes, still a good deal if you can get deck control. Gotta give some love to the Duchies.
Not really as you want Brambles to trash anyway (and even with better trashing, it might the only +1 Buy card which already reveals a simple way to nerf the card).

I totally like the Duchy thingy, anything with basic Supply cards is interesting. But this seems to strong; as you trash down before you Hireling the matching risk is likely low.
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xyz123

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #23 on: July 26, 2023, 01:07:21 am »
0

Oops, just noticed the deadline should have been yesterday.

Small extension due to the mistake on my part.

24 hour warning
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xyz123

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #24 on: July 27, 2023, 02:12:39 am »
0

Deadline Closed

I will have the results in the next day or two.
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xyz123

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #25 on: July 29, 2023, 02:00:54 am »
+4

Results time

Potted Flower by LibraryAdventurer
https://forum.dominionstrategy.com/index.php?topic=21754.msg903655#msg903655

Nice concept. It is a dead card unless you can align it with the card your flower token is on. It is going to be dependent on how well your deck can handle them without gumming itself up. This means the optimum number is going to be deck dependent and this makes it interesting. Strong engines might be able to handle a few. In slogs or weak decks maybe one might be a mistake.
I like the thematic link with Groundskeeper but as it applies to any non-action card costing at least 4 it scores in different situations. This could be potentially very good with cost dependent trash for benefit.

Wheat by Sumrex
https://forum.dominionstrategy.com/index.php?topic=21754.msg903657#msg903657

An improved Harvest that is now a treasure with a buy and can offer anything from 2 coffers upwards. You are going to want to be able to activate the discard ability yourself. In games where you are unable to do so I cannot see this being bought unless you are desperate for the +buy and there are no better options.
The discard ability is interesting and if a Wheat reveals and discards another Wheat it means even more money. The problem is though this can go infinite. If you discard a Wheat and your deck and discard pile consists of at least one other Wheat and no more than one other card it will do so.

Mistletoe by Grep
https://forum.dominionstrategy.com/index.php?topic=21754.msg903665#msg903665

A treasure card that itself attacks other treasures. Does this open up some weird sub-meta game of second guessing whether or not you should gain one? Gaining a Mistletoe is adding a treasure to your deck which is making you more vulnerable to Mistletoe attacks. It could be a counter to its own attack as the choice between disarming the attack and a higher value treasure may not always be obvious. In edge cases where you have more than 5 cards in hand between turns your opponent's Mistletoe could result in your own being used against you.
I think giving $1 on the card is fine as if you don't think you have a good chance of hitting a treasure you shouldn't be gaining Mistletoes. Therefore most plays should result in at least $2 and/or some other benefit.

Small Seed/Plain Plant/Bold Blossom traveller line by BryGuy
https://forum.dominionstrategy.com/index.php?topic=21754.msg903667#msg903667
The discard option for Small Seed is effectively the same as having played a Peddler. I think the fixed version is now fine. One idea I do like is trashing it to gain the next card in the line rather than exchanging. It makes it more likely that the later cards could become impossible to gain later on and that players need to go for the traveller line sooner rather than later. I think it could have been interesting if that could have been followed all the way through.
Plain Plant suffers from not being very useful if there is a lack of treasures to trash. If the board offers strong trashing you might have got rid of most of your starting Coppers before you get to play Plain Plant. You are going to really have to want the Bold Blossom in such decks for it to be worthwhile. A rules question, what happens to the victory card you exchange. Does it get returned to the supply? What happens if you start with Shelters and want to exchange your Overgrown Estate with it?
I do like Bold Blossom. It is a bit like Tactician in that it can alternate between strong and weak turns, which has been proven to be a good thing. If you have two and can play them on alternate turns you can virtually guarantee your engine going off and have an additional $4 to spend. I think that is a worthwhile end of a traveller line.

Fruit Tree by 4est
https://forum.dominionstrategy.com/index.php?topic=21754.msg903670#msg903670

A nice variant on Steward. Limiting the number of VP available is a simple but interesting twist as it encourages players to gain them earlier than they otherwise would. The card's versatility means you will almost always be able to find a place for it in your deck. I think the right time to gain the points will vary by kingdom, which would mean the card would reward the more skilful player.

Primrose by Silverspawn
https://forum.dominionstrategy.com/index.php?topic=21754.msg903671#msg903671

This is going to depend on what $6+ cards are in the kingdom. If you can build a good engine without them this card will be ignorable because then it will just be an expensive terminal Silver. Where there are key engine components costing 6 or more this becomes quite powerful. I can also see a place for this card in money decks given the need for Gold or other high value treasures. If there are alternatives strategies available it can pose some interesting questions. Should you go for the one that avoids or minimises 6 cost cards? If your opponent starts picking up more 6 cost cards than you expected, should you pivot towards Primrose?

Poison Ivy by JW
https://forum.dominionstrategy.com/index.php?topic=21754.msg903675#msg903675

Agree with the submission comments that it fills the Mountebank sized hole with the mechanics for defending against the attack. It is a weaker attack as there are more ways to block it but the +3 cards on the next turn make up for that.

Weeping Willow by SignError
https://forum.dominionstrategy.com/index.php?topic=21754.msg903695#msg903695

Great thematic link with trees/woodcutter and willow/wisps. I like the idea but I do wonder if it makes gaining Wisps to easy. If there are a number of cheap cards you want or if there is cost reduction they can start turning into Labs.

Lumberjack/Great Oak by RovingBear
https://forum.dominionstrategy.com/index.php?topic=21754.msg903696#msg903696

Really nice theme. Lumberjack is interesting as it isn't great at getting rid of your starting cards, the points make it decent for Estates but it is a poor way of getting through Coppers. It is still going to be powerful though. If you also have a village and a gainer you can build a trash for benefit engine around it. You could also use the remaining Lumberjacks as fodder for the engine to get through to the Great Oaks. I think Great Oak will more often than not be used a Lumberjack fodder, but what if it is the only +buy in the kingdom.

Olive Tree by LTaco
https://forum.dominionstrategy.com/index.php?topic=21754.msg903701#msg903701

Original idea. A cantrip that allows you to delay to a later turn adding a further +card and +action each time you do. This can enable megaturns if it has the right support. The card can also be used as a village but does require you to plan ahead. The trick with this card could be timing when to gain it, as you would need to do so at least two turns before you want to use it.

Brambles by Xtra
https://forum.dominionstrategy.com/index.php?topic=21754.msg903706#msg903706

You would primarily buy this as a trasher but the Duchy interaction is going to impact your greening strategy. Being able to remove Duchies from your deck is going to make alt VP cards like Duke and Silk Road stronger. In slog games this is going to be very useful as it can help clean junk out of your deck as well as allowing you to go for Duchies when you hit 5. The key question is would this card encourage you to green earlier and go for a rush strategy when you would otherwise build more and go for Provinces? It isn't obvious and will depend on what options there are for other piles and how easy it is to get through them. The answer not being obvious though makes this an interesting card.

Honourable Mentions
Potted Flower by LibraryAdventurer, Fruit Tree by 4est

Runner Up
Mistletoe by Grep

Winner
Lumberjack/Great Oak by RovingBear

Congratulations RovingBear.

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RovingBear

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Re: Weekly Design Contest #193 The Flora of Dominion
« Reply #26 on: July 29, 2023, 01:27:47 pm »
0

Thanks!
Hopefully will have a new contest in the next day or two.
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