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Author Topic: Weekly Design Contest #178: Another Person's Treasure  (Read 4239 times)

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4est

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Weekly Design Contest #178: Another Person's Treasure
« on: February 10, 2023, 10:57:53 pm »
+6

WDC #178: Another Person's Treasure

Alrighty folks, we're keeping it real simple this week:

Design a Treasure.

There are currently 51 Kingdom Treasures in Dominion. This may seem like a lot, but for most of Dominion's life, Treasures were actually quite rare, and many were duds (looking at you 1E Prosperity). However in 2022, DXV introduced 25 (!) new Kingdom Treasures, doubling the number of Treasures we have in Dominion (and that's not including Loots).

With so many more powerful, versatile, and fun Treasures, it's exciting to see a shift in the Dominion meta happening and players starting to embrace Treasures more as DXV has graced us with better ones.


Contest Guidelines:
  • Your submission must be a Treasure card (additional types are allowed as well).
  • Acceptable submissions include Kingdom Treasures, Non-Supply Treasures (like Spoils or Diadem), Heirlooms, or Loots. I suppose you could design a new basic Treasure (like Potion or Platinum) but tread lightly here.
  • Your submission may be part of a split pile or involve additional cards.
  • Don't make me squint. Eliminate unnecessary words and complexity where possible.

Judgement Details:
  • Entries and revisions must be submitted by 5:00 PM CT (11:00 PM UTC) on Friday, February 17. I'll have results posted on or before Sunday, February 26.
  • Entries will be judged on ingenuity, balance, simplicity, and creative/appropriate use of the Treasure mechanic.

Have fun! As someone who used to think most Kingdom Treasures weren't worth going for, I've been blown away by all the incredible new ones we got last year. There's way more design space here than any of us realized.

Looking forward to seeing y'all's designs!



Entries:

Coppersmith by Augie279
Jewelry Box by czzzz
Patent by NoMoreFun
Credit by xyz123
Nugget by X-tra
Homunculus by LordBaphomet
Dollhouse/Chest of Expensive Clothes by LibraryAdventurer
Auror Gold/The Early Bird by majiponi
Plow by Xen3k
Printing Press by Builder_Roberts
Hand of Midas by silverspawn
Plantation by Aquila
Ledger by faust
Quill by JW
Journal by Gubump
Delicate Coin/Crumbling Coin by BryGuy
Pleasure Dome by emtzalex
Atlas by SignError
Door Knocker by LTaco
Papyrus Roll by fika monster
Purse by Udzu
« Last Edit: February 17, 2023, 11:13:03 am by 4est »
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Augie279

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #1 on: February 11, 2023, 12:30:49 am »
+2



A new take on an old classic. ...Maybe classic isn't the right word, but hey, it doubles your Copper. Kinda.

Probably gonna replace this entry when I think of something better, but I may as well get the ball rolling.
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czzzz

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #2 on: February 11, 2023, 01:28:42 am »
+8


Copper + kinda Harbinger, or Gold + kinda Bureaucrat attack yourself; the choice is yours, assuming you have some green.
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #3 on: February 11, 2023, 03:38:06 am »
+3

Patent
Treasure/Duration - $5
Gain and set aside a non-Duration Action. At the start of your next turn, play it. Until then, each other player may play the set aside action at the start of their turn, leaving it there.

« Last Edit: February 11, 2023, 09:41:36 pm by NoMoreFun »
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xyz123

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #4 on: February 11, 2023, 05:42:36 am »
+1

Credit
Treasure-Duration
$2

Now and at the start of your next turn $2
______________________________________________
When you discard this from play take 5 Debt


- A variation on Capitol where you have to pay back more in debt that you initially borrowed. It might make some interesting decisions as a potential opener regarding whether the additional debt is worth it or not so spike a key card early on.
- Thanks for the feedback below. I have decided to try it at $2 and give $2 on this turn and the next. You then need to take 5 debt. This makes it a bit more different from Capitol. I do think the idea of a Capitol variant that gives you the opportunity to spike key cards early on but at the cost of having to pay more debt back later on does have potential. It is just a case of balancing it.


« Last Edit: February 11, 2023, 01:38:28 pm by xyz123 »
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #5 on: February 11, 2023, 06:42:16 am »
+1

It produces 3 and you get 4 debt? That's too weak.

Compare having two of these in your hand with a Capital -- it's strictly worse (barring a gazillion edge cases as always). This is basically never the case for any reasonable 3$ and 5$.

Like, compare having two villages in hand with one laboratory. The two villages will net you two cards and three actions, the lab two cards and one action. (And you do really have to look at it this way to do an apples to apples comparison; we're also assuming you have both Credit's already in hand. Don't miss your phantom +card.)

Or compare two silvers to one gold.

The idea may have promise, the numbers are just too low.

segura

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #6 on: February 11, 2023, 06:55:50 am »
+1

It produces 3 and you get 4 debt? That's too weak.

Compare having two of these in your hand with a Capital -- it's strictly worse (barring a gazillion edge cases as always). This is basically never the case for any reasonable 3$ and 5$.

Like, compare having two villages in hand with one laboratory. The two villages will net you two cards and three actions, the lab two cards and one action. (And you do really have to look at it this way to do an apples to apples comparison; we're also assuming you have both Credit's already in hand. Don't miss your phantom +card.)

Or compare two silvers to one gold.

The idea may have promise, the numbers are just too low.
I totally agree that the card is too weak but Villages net you Actions whereas Labs net you cards. So the comparison is technically wrong and fairly pointless, we are after all talking about a stop card and not a cantrip.
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #7 on: February 11, 2023, 12:01:31 pm »
+3

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #8 on: February 11, 2023, 12:21:09 pm »
+7


Half of a chameleon. Play your leftover actions without drawing dead cards.
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #9 on: February 11, 2023, 08:49:01 pm »
+2

A 5/5 split pile:
Quote
Dollhouse
$2 - Treasure
$1
Look at the top 2 cards of your deck. You may discard one. You may reveal one of them to put it in your hand.
If you revealed a Curse, play this again.
(FAQ: Any looked-at cards not discarded or put in hand go back on your deck in any order. Pretty sure this happens according to the rules without having to say it on the card.)

Quote
Chest of Expensive Clothes
$5 - Treasure
+$4.
Gain a Curse.
-
When you gain this, if the Curse pile is empty, gain a Curse from the trash.

(Inspired by The Haunting of Bly Manor.)
« Last Edit: February 11, 2023, 08:55:31 pm by LibraryAdventurer »
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #10 on: February 12, 2023, 04:39:47 am »
+1

Auror Gold
cost $3 - Treasure - Duration
+$3
+1 Buy
The next time you have less than 5 cards in hand at the start of your turn, topdeck this.


The early bird
cost $4 - Treasure - Reaction
+1 Action
+$2
---
At the start of your turn, you may play this from your hand.


Split pile.
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #11 on: February 12, 2023, 12:04:28 pm »
+1



Quote
Plow $4
Treasure
Reveal the top 4 cards of your deck. Choose one: Set aside a revealed Action or Treasure; or discard up to two of the revealed cards.
Return the rest in any order, then play the set aside card.

Was thinking of making this an Action - Treasure, but decided to just leave it as a Treasure. I am not sure if the text can be simplified more. Setting the card you play aside first was to ensure it is clear you decide the order of the top cards of your deck before it is played, just in case that matters. I am also not sure if revealing 4 cards is too much. I flip-plopped between 4 and 3. Feedback is appreciated.
« Last Edit: February 12, 2023, 12:06:46 pm by Xen3k »
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Builder_Roberts

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #12 on: February 12, 2023, 04:12:40 pm »
+1


Quote
Printing Press - Treasure - $5
+1 Buy
Choose one: +$2; +2 Cards; or +1 Card and +$1.

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #13 on: February 12, 2023, 07:07:50 pm »
+3



edit #1: excluded durations
edit #2: added +2 buys
edit #3: incorporated wording suggestion from SignError
« Last Edit: February 13, 2023, 11:55:41 am by silverspawn »
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #14 on: February 12, 2023, 10:17:01 pm »
+2

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #15 on: February 13, 2023, 03:01:24 am »
+1

Can it trash Durations like Hireling?

not anymore!

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #16 on: February 13, 2023, 04:06:54 am »
+2

Quote
Plantation - Treasure, $5 cost.
+2 Coffers
At the end of your Buy phase, if you have at least $3 unspent, take the Tea.
Quote
Tea - Artifact
At the end of your Buy phase, you may trash a card from your discard pile or hand and gain a card costing up to $2 more than it.
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #17 on: February 13, 2023, 06:43:25 am »
+3



Quote
Ledger - $3

$1
You  may put a card from your hand on top of your deck for + $2.

I'll note that this is quite similar to czzz's entry here, but I came up with it independently and I think it is sufficiently different to be its own entry.
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #18 on: February 13, 2023, 06:47:03 am »
+1



(edited to exclude durations)
This seems quite weak. might be okay if it wasn't a 1-shot, but as it is it's just hard to justify paying $3 and an Action just to get a single Gold. Not to mention that this might easily whiff if you don't manage to pair it with an Action you want to trash.
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #19 on: February 13, 2023, 10:03:17 am »
0

This seems quite weak. might be okay if it wasn't a 1-shot, but as it is it's just hard to justify paying $3 and an Action just to get a single Gold. Not to mention that this might easily whiff if you don't manage to pair it with an Action you want to trash.

Disagree! Well, sort of. It's a 3$ card that turns into a gold at the cost of sacrificing an Action card. (You can play the gold right away.) Is that good? Not in terms of raw value. You don't buy an Action card intending to trash it this way next turn, barring on-trash effects or something. But is this effect something you sometimes want? Yes. E.g. end of the game, but there are plenty of other cases, I think. That was the idea.

(Maybe it should have +buy though to make it better at the end.)

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #20 on: February 13, 2023, 10:09:18 am »
+1

This seems quite weak. might be okay if it wasn't a 1-shot, but as it is it's just hard to justify paying $3 and an Action just to get a single Gold. Not to mention that this might easily whiff if you don't manage to pair it with an Action you want to trash.

Disagree! Well, sort of. It's a 3$ card that turns into a gold at the cost of sacrificing an Action card. (You can play the gold right away.) Is that good? Not in terms of raw value. You don't buy an Action card intending to trash it this way next turn, barring on-trash effects or something. But is this effect something you sometimes want? Yes. E.g. end of the game, but there are plenty of other cases, I think. That was the idea.

(Maybe it should have +buy though to make it better at the end.)
I agree that you sometimes want it, but the problem is that you have to plan ahead for that; I have to invest $3 this turn in order to maybe be able to turn this + an Action into a Gold on some later turn (or it might whiff and I have to wait for the next shuffle). That is the main problem; it is unreliable and requires careful planning ahead for poor reward. I could just buy a Silver, keep my Action and have guaranteed payload of just $1 less (if you just plan on using it at the end of the game, is that extra $1 really going to make a difference?).

If this was on-demand, like an Event, it could be quite decent. But of course that doesn't fit the contest. And the way it is it clogs your deck until such time when you want to and are able to use it.
« Last Edit: February 13, 2023, 10:11:08 am by faust »
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silverspawn

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #21 on: February 13, 2023, 10:23:53 am »
0

This seems quite weak. might be okay if it wasn't a 1-shot, but as it is it's just hard to justify paying $3 and an Action just to get a single Gold. Not to mention that this might easily whiff if you don't manage to pair it with an Action you want to trash.

Disagree! Well, sort of. It's a 3$ card that turns into a gold at the cost of sacrificing an Action card. (You can play the gold right away.) Is that good? Not in terms of raw value. You don't buy an Action card intending to trash it this way next turn, barring on-trash effects or something. But is this effect something you sometimes want? Yes. E.g. end of the game, but there are plenty of other cases, I think. That was the idea.

(Maybe it should have +buy though to make it better at the end.)
I agree that you sometimes want it, but the problem is that you have to plan ahead for that; I have to invest $3 this turn in order to maybe be able to turn this + an Action into a Gold on some later turn (or it might whiff and I have to wait for the next shuffle). That is the main problem; it is unreliable and requires careful planning ahead for poor reward. I could just buy a Silver, keep my Action and have guaranteed payload of just $1 less (if you just plan on using it at the end of the game, is that extra $1 really going to make a difference?).

If this was on-demand, like an Event, it could be quite decent. But of course that doesn't fit the contest. And the way it is it clogs your deck until such time when you want to and are able to use it.

I wouldn't want it to be on-demand; you're supposed to have to plan ahead. But I think I agree that the reward isn't large enough. Will think of a buff, but I think one that makes it more powerful, not easier or more reliable.

SignError

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #22 on: February 13, 2023, 11:46:37 am »
0



edit #1: excluded durations
edit #2: added +2 buys

At first I interpreted “If you did trash two cards” as “If you did, trash two cards,” and I was wondering where you trash the two cards from.  That can be avoided by using Treasure Map’s updated wording “If you trashed two cards.”
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #23 on: February 13, 2023, 11:55:59 am »
0

At first I interpreted “If you did trash two cards” as “If you did, trash two cards,” and I was wondering where you trash the two cards from.  That can be avoided by using Treasure Map’s updated wording “If you trashed two cards.”

done!

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #24 on: February 13, 2023, 12:51:26 pm »
+2

Quill

Treasure - Duration
You may set aside an Action from your hand to play it twice at the start of your next turn. If you did not set aside an Action, at the start of your next turn, you may play an Action from your hand twice.

Notes:
A Mastermind variant. You only get to play the card twice, but it’s lower risk (by being a treasure), more reliable (because you can set aside an Action), and cheaper, so it’s easier to accumulate a lot of them.

It can’t copy itself, which reduces some situations that can be confusing or hard to track (like Masterminding a Mastermind). Also, there might be a clearer/simpler wording.
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #25 on: February 13, 2023, 01:48:43 pm »
+7

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #26 on: February 13, 2023, 02:04:40 pm »
0

Quote

Delicate Coin
$5* Treasure
$3
At Clean-up exchange this for a Crumbling Coin.
(Not in the Supply)


Crumbling Coin
$2* Treasure
$2
+1 Buy; If you bought more than two cards this turn, take Nice. At Clean-up return this to its pile. (Not in the Supply)


Nice
State
At the start of your turn, +1 Card. Return Nice.

« Last Edit: February 13, 2023, 02:20:13 pm by BryGuy »
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #27 on: February 13, 2023, 02:25:52 pm »
+1


Delicate Coin
$5* Treasure
$3
At Clean-up exchange this for a Crumbling Coin.
(Not in the Supply)


Crumbling Coin
$2* Treasure
$2
+1 Buy; If you bought more than two cards this turn, take Nice. At Clean-up return this to its pile. (Not in the Supply)

Which came first, the Delicate Coin or the Crumbling Coin? Neither is in the Supply! (I think it's Delicate Coin  ;D)
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #28 on: February 13, 2023, 03:05:27 pm »
+1


Looks like an inferior Treasure version of Bazaar.
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #29 on: February 13, 2023, 03:15:49 pm »
+2


Looks like an inferior Treasure version of Bazaar.
Not always inferior. If your deck consists of terminal draw cards and either this or Bazaar, you'd generally rather have this. Because Bazaar has to be played before the terminal draw card, while this can be played afterwards, this results in more reliability for your deck with minimal downside.

If you have a lot of cantrips in your deck Bazaar is obviously better, but in a vacuum I'd rather have Smithies+Journals than Smithies+Bazaars
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segura

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #30 on: February 13, 2023, 03:34:32 pm »
+1


Looks like an inferior Treasure version of Bazaar.
Not always inferior. If your deck consists of terminal draw cards and either this or Bazaar, you'd generally rather have this. Because Bazaar has to be played before the terminal draw card, while this can be played afterwards, this results in more reliability for your deck with minimal downside.

If you have a lot of cantrips in your deck Bazaar is obviously better, but in a vacuum I'd rather have Smithies+Journals than Smithies+Bazaars
This is the old Ducat vs. Candlestickmaker discussion. While the strength difference is here not as huge due to the point you mentioned, namely the fact that this can play otherwise dead drawn Actions, this does not compensate for the numerous advantages that Actions have over Treasures: Throneable, part of interactions like Herald, Golem, Scrying Pool, Vassal, etc.

Plus there are subtleties like playing Village, drawing into Smithy, playing Smithy, having an Action left over to do stuff vs. ending your Action phase, playing Journal, drawing into Smithy, playing Smithy ... and that's it, even if you drew into Actions you cannot play them anymore.

That's why the notion that Journal somehow single-handedly (it is nice as a support card) increases engine consistency is dubious at best.
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #31 on: February 13, 2023, 03:45:36 pm »
+3


Looks like an inferior Treasure version of Bazaar.
Not always inferior. If your deck consists of terminal draw cards and either this or Bazaar, you'd generally rather have this. Because Bazaar has to be played before the terminal draw card, while this can be played afterwards, this results in more reliability for your deck with minimal downside.

If you have a lot of cantrips in your deck Bazaar is obviously better, but in a vacuum I'd rather have Smithies+Journals than Smithies+Bazaars
This is the old Ducat vs. Candlestickmaker discussion. While the strength difference is here not as huge due to the point you mentioned, namely the fact that this can play otherwise dead drawn Actions, this does not compensate for the numerous advantages that Actions have over Treasures: Throneable, part of interactions like Herald, Golem, Scrying Pool, Vassal, etc.

Plus there are subtleties like playing Village, drawing into Smithy, playing Smithy, having an Action left over to do stuff vs. ending your Action phase, playing Journal, drawing into Smithy, playing Smithy ... and that's it, even if you drew into Actions you cannot play them anymore.

That's why the notion that Journal somehow single-handedly (it is nice as a support card) increases engine consistency is dubious at best.

Uh... you realize it's both a Treasure and an Action, right? Anything that synergizes with either synergizes with Journal.
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #32 on: February 13, 2023, 06:14:01 pm »
0

Journal isn't really a Bazaar variant, it's a hybrid of Peddler and Venture. It's strictly better than peddler up to a reasonably small set of edge cases, which is fine for a $5, and not strictly better than Venture because you'd rather dig for a Treasure in your buy phase. So power level seems perfectly reasonable.

My problem with it is that I don't like drawing Action cards in the buy phase if you can't play them. Feels very frustrating. Venture solves this by looking for another Treasure, but this doesn't.

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #33 on: February 13, 2023, 06:50:40 pm »
0

Journal isn't really a Bazaar variant, it's a hybrid of Peddler and Venture. It's strictly better than peddler up to a reasonably small set of edge cases, which is fine for a $5, and not strictly better than Venture because you'd rather dig for a Treasure in your buy phase. So power level seems perfectly reasonable.

My problem with it is that I don't like drawing Action cards in the buy phase if you can't play them. Feels very frustrating. Venture solves this by looking for another Treasure, but this doesn't.

Well, Journal solves that problem by allowing you to play an Action card you have in hand, whether you drew it via Journal or not.
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #34 on: February 13, 2023, 10:44:51 pm »
+2

Journal isn't really a Bazaar variant, it's a hybrid of Peddler and Venture. It's strictly better than peddler up to a reasonably small set of edge cases, which is fine for a $5, and not strictly better than Venture because you'd rather dig for a Treasure in your buy phase. So power level seems perfectly reasonable.

My problem with it is that I don't like drawing Action cards in the buy phase if you can't play them. Feels very frustrating. Venture solves this by looking for another Treasure, but this doesn't.

Well, Journal solves that problem by allowing you to play an Action card you have in hand, whether you drew it via Journal or not.

Journal (imo) is a take on the "Peddler+ for $5" genre, which includes Market (+Buy), Bazaar (+Action), Artificer (discard for benefit), Skirmisher (conditional Attack), Baker (Coffers instead of $), and Highway (cost reduction instead of $). Journal's bonus is that it's both an Action and a Treasure, which provides a variety of benefits, the main one being that you can play it if you draw it terminally. The virtual Action means that you get the +Action even if you play it as a Treasure (although not fully--if you have 2 more Action cards to play, you can only play 1, even if one is non-terminal).
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #35 on: February 13, 2023, 11:30:18 pm »
0


I was looking through old posts and found this.


My entry, for Explorer:
Quote
Tricorn - Treasure Heirloom, $2 cost.
$1
When you play this, you may play an Action from your hand.
Simple, gives Explorer the main benefit of Capitalism it misses out on and perhaps lets you draw a Province before playing it. It shouldn't make a centralising combo?

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #36 on: February 14, 2023, 03:44:07 am »
0

Journal isn't really a Bazaar variant, it's a hybrid of Peddler and Venture. It's strictly better than peddler up to a reasonably small set of edge cases, which is fine for a $5, and not strictly better than Venture because you'd rather dig for a Treasure in your buy phase. So power level seems perfectly reasonable.

My problem with it is that I don't like drawing Action cards in the buy phase if you can't play them. Feels very frustrating. Venture solves this by looking for another Treasure, but this doesn't.

Well, Journal solves that problem by allowing you to play an Action card you have in hand, whether you drew it via Journal or not.

right, but then that card is a Smithy, which you play to draw KC+KC+Hunting Grounds, and you're like aww  :(

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #37 on: February 14, 2023, 01:21:00 pm »
+2

My Submission:



Quote
Pleasure Dome • $4 • Treasure
If you have no Action cards in play,
trash this to gain an Action card
costing as much as this or less.
Otherwise, +$4, then -$1 per Action
card you have in play.
                                                     


Quote from: Kubla Khan by Samuel Taylor Coleridge
In Xanadu did Kubla Khan
A stately pleasure-dome decree:
Where Alph, the sacred river, ran
Through caverns measureless to man
   Down to a sunless sea.

My submission is Pleasure Dome. It cannot be enjoyed without someone there to use it, so it's trashed if you have no Action cards in play (but word of it may attract some pleasure seekers). Otherwise, it can provide substantial reward, but it's less valuable the more crowded it gets. When you play it with exactly one Action card in play, it's a (deeply discounted) Gold. From there, it gets weaker fast, and with any kind of engine it's nearly useless.

Originally I was going to have this give out the +$4 no matter what, but it seemed too easy to just grab Silver + PD, and easily hit $8 (with either 2xPD, or PD + 2xSilver, or PD + Silver + 2xCopper). It's still pretty strong with terminal draw (especially Smithy), although the risk of non-collision keeps it from being too busted (imo). It's even stronger with Hireling, although there you need to wait to at least gain (if not to play) the Hireling before you start buying PDs.
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #38 on: February 16, 2023, 12:40:39 am »
+4



Quote
Atlas
$4 - Treasure - Victory

Reveal your hand.
+$1 per differently named Victory card revealed.
-
Worth 1VP per 2 differently named Treasures you have (round down).

Atlas is a Treasure - Victory card where the coin depends on Victory cards and the VP depends on Treasures.  The initial comparison is to Harem.  It’s fairly easy to get this to be worth 2VP, and in many games that will be the max.  While it’s possible for this to make $2 or more, most of the time it will be worth $1 or even nothing; and in that sense it’s comparable to gaining a Humble Castle.  But in kingdoms with many different Treasures (such as those involving Loot), or those with many different Victory cards (such as the Castles), this really has the opportunity to shine.
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #39 on: February 16, 2023, 06:18:36 pm »
0

24 hours
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #40 on: February 16, 2023, 07:35:25 pm »
+5

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #41 on: February 17, 2023, 04:52:26 am »
+1



Quote
Papyrus roll - 4$
Treasure Duration
+1 Buy and +$1 per $1 it costs.

At the start of your next turn, exile a card in your hand or discard pile.

unsure if this is interesting, but this is what i got
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #42 on: February 17, 2023, 06:40:10 am »
+3



Quote
Papyrus roll - 4$
Treasure Duration
+1 Buy and +$1 per $1 it costs.

At the start of your next turn, exile a card in your hand or discard pile.

unsure if this is interesting, but this is what i got
It is not clear to me whether this is supposed to be "(+1 Buy and +$1) per $1 it costs" or "+1 Buy and (+$1 per $1 is costs)". It think the former option gives too much +Buy inflation. If you want the latter, I would rephrase:
Quote
At the start of your next turn: +1 Buy and exile a card in your hand or discard pile for +$1 per $1 it costs.
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #43 on: February 17, 2023, 06:43:20 am »
+4



Update: tweaked punctuation [original]
« Last Edit: February 17, 2023, 12:51:08 pm by Udzu »
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #44 on: February 17, 2023, 09:55:40 am »
+1



This is really neat!

Very minor formatting change: “choose one” cards, even those with only 2 choices like Specialist, use a semicolon to separate the choices.
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #45 on: February 17, 2023, 12:47:34 pm »
+1



This is really neat!

Very minor formatting change: “choose one” cards, even those with only 2 choices like Specialist, use a semicolon to separate the choices.

Will fix, thanks! I originally had it as "Either ... or ..." but changed it to "Choose one:" at the last minute. I should also capitalise "discard".
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #46 on: February 17, 2023, 03:23:04 pm »
0



Quote
Papyrus roll - 4$
Treasure Duration
+1 Buy and +$1 per $1 it costs.

At the start of your next turn, exile a card in your hand or discard pile.

unsure if this is interesting, but this is what i got
It is not clear to me whether this is supposed to be "(+1 Buy and +$1) per $1 it costs" or "+1 Buy and (+$1 per $1 is costs)". It think the former option gives too much +Buy inflation. If you want the latter, I would rephrase:
Quote
At the start of your next turn: +1 Buy and exile a card in your hand or discard pile for +$1 per $1 it costs.

I would concur with this, and add that the word "Exile" is always capitalized, even when used as a verb in the middle of a sentence (see Stockpile, Sanctuary).

This also strikes me as being on the strong side. The Duration aspect is a significant nerf over something like Salvager. But, I think you'll be able to hit Estates pretty often in the early game (making it a decent starting-deck thinner). Where Papyrus Roll really shines is in the mid-game. If you play one on a turn where you know you aren't going to hit the shuffle, you can buy a Duchy (or Alt-VP) instead of what you would otherwise have bought, and at the start of the next turn, Exile the Duchy, and use the $5 and +Buy to buy what you would have otherwise bought (and you aren't harmed by the delay, because the useful card would have missed the shuffle anyway).

While it's not completely without a drawback (if you had $6, you're either missing out on a Gold, or borrowing against next turn's payload), it seems like something that will frequently hit with little to no cost, with the benefit being 3VP each time without adding a dead card to your deck. For a $4 non-terminal card, this seems pretty strong.
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #47 on: February 18, 2023, 12:55:59 am »
+2

Contest closed! Check the OP to ensure I've got your entry and its latest iteration. I'll get results posted in the next day or two.
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #48 on: February 19, 2023, 03:44:27 pm »
+6

WDC #178: Another Person's Treasure

Commentary & Results


Thanks everyone for the submissions! It was fun to see so many new Treasures, and I enjoyed all the different directions people went with these.

OPs are linked, shortlisted entries are bolded, enjoy!



Coppersmith by Augie279
A twist on an old favorite, Coppersmith indeed should have been a treasure. It's cool to see another Copper doubler, however doubling + mass trashing from play feels too centralizing (and removes Coppersmith's most unique feature, making you consider keeping Coppers around). At least Mint and Counterfeit create more interesting decisions, this is too much of an autobuy.

Jewelry Box by czzzz
A $4 Copper that can topdeck something from your discard pile and can be a Gold if you topdeck a green card. There were a lot of Copper+ treasures this week that conditionally give more money if you discard or topdeck something. My issue with this one is the classic Harbinger problem: in many decks, you often won't have a discard pile to trigger it, and it's just a sad $4 Copper. Making it from hand, or adding a from hand option would help immensely.

Patent by NoMoreFun
It's Treasure Summon without a cost restriction, but with the penalty of opponents getting to play your card before you do. It's a really interesting idea and thematically fun, but I worry the penalty here is just too steep and it will end up with a Contraband vibe, where the negative player interaction outweighs the benefit and players just avoid buying it. I wonder about trying a different penalty like making the card cost $1 less on other players turns or something similar.

Credit by xyz123
A cheap non-terminal Merchant Ship that's also a mini-Capital. I'm glad you updated to this version, the first was indeed too weak. The Duration element combines with Debt in a really neat way, by spreading the benefit over two turns--it really is a Loan you take out but must pay later. I actually think 4 Debt would work just fine, it's already a pretty steep penalty.

Nugget by X-tra
A Gold gainer with +Buy that leaps into play on gain, and plays the Gold (with a modest consulation prize if you play multiple that won't come up that often). At $6, even without the on-gain, this feels too strong. It's a Courtier that always does all four things, and it compares too favorably to other Gold gaining Treasures like Hoard and Treasure Trove, as well as Loots (e.g. Doubloons only gains a Gold once and doesn't give +Buy). With the on-gain, you instantly get $3 and a Buy back which feels wildly generous for an already very generous card. I'll admit, Gold gaining isn't as strong as most people think, and I still think the idea here is neat, but the card's balance could use some tweaking.

Homunculus by LordBaphomet
This is a cool one, a Treasure that can Chameleon two of your leftover Action cards for +$. Turn your dead drawn Smithies into Golds or your Peddlers into Silvers! The only thing I'm unsure of is the price. I could see $4 being a bit too cheap for the ability, though it's pretty board dependent so it's maybe okay? Playing just one Action might remedy this (and make the card simpler to resolve). Really creative!

Dollhouse/Chest of Expensive Clothes by LibraryAdventurer
A Treasure split pile, we had several of these this week. The top card is a Copper that can optionally sift and draw a card, and play itself again if you draw Curses. The bottom is like a bigger Cursed Gold. It's nice that the Chest's Curses make it easier for Dollhouses to trigger, but I feel like this pile has a bit too much going on for my taste. Dollhouse especially feels like it could be simpler.

Auror Gold/The Early Bird by majiponi
Another split pile, Auror Gold is a next-time Duration that plays sort of like Stockpile--a one-shot Gold plus that you can get back if you start your turn with a small hand. It's fun that it interacts nicely with handsize attacks. The Early Bird is a Silver that can be like a Festival (minus the buy) if you have it in your hand at the start of your turn (and also helps get back your Auror Golds). In games without other ways to reduce your starting handsize, I think Auror Golds are going to feel a little bit weak, but the game of getting them all back with Early Birds is fun. Early Bird could be worth trying out as its own pile too. 

Plow by Xen3k
A sifter that can play an Action or Treasure from your top four cards and rearrange or discard the remaining. Maybe I'm missing something, but why is this a choose one? If you choose the discard option, do you not get to reveal and play a card from the four? If this shouldn't be a choose one, I don't see much reason to limit discarding to only 2 cards. Playing an Action or Treasure from your top cards is kinda neat and has Treasure Hunter vibes, though I'll admit it maybe has just a little bit less utility as a Treasure vs. an Action.

Printing Press by Builder_Roberts
It's fun that Figurine has finally broken the Treasures don't have +Cards rule. This one feels similar, but with a push your luck element of how lucky do you feel that your + Cards will be worth more than the +$? I'd consider trying it without the Peddler option for simplicity. I worry a little that this may discourage buying other Actions since you can spam Printing Presses, but you do still need trashing and more payload to really make that work. Looks good.

Hand of Midas by silverspawn
A one-shot that instantly turns one of your played Actions into a Gold that you can immediately play. Compared with something like Improve, this one is non-terminal and gives +$3 and 2 Buys vs Improves +$2, but there's less flexibility since it's always a one-shot, always trashes one of your Actions, and only gains Golds. I think it could get away with not being a one-shot (and perhaps optionally trashing itself or an Action in play), still preserving a similar premise of upgrading itself (or your Actions) into Golds.

Plantation by Aquila
A simple +2 Coffers Treasure that let's you take the Tea Artifact if you have $3 unspent. Tea grants an optional Remodel from hand or discard every turn while you have it. One question, do you get to use Tea the same turn you take it? Hopefully that is the case, and it can work like Enhance (it even costs $3). It's like a deconstructed Butcher in a lot of ways, but with some added player interaction. I think Tea could lose the from discard option and still be plenty strong.

Ledger by faust
This is the best fixed Mandarin I've seen. DXV has said before that it could've cost $2, so it seems right that a Treasure version could cost $3. It's also kinda nice that it can just be a Copper if you want. Simple and far more useful than its terminal counterpart. Excellent entry.

Quill by JW
A Treasure Duration that plays an Action twice next turn, either one from your hand this turn or one from your hand next turn. It seems straightforward and having options is cool. It can't be played on itself which makes things much simpler. It feels like there's maybe a better wording but I can't think of what it would be. Nice one.

Journal by Gubump
An Action-Treasure that's a Peddler if played as an Action and a Bazaar if played as a Treasure. On some boards, you might just mostly just play this as an Action, which is a bit boring, but on boards where this is your only Village, things get a lot more interesting. Being able to dead draw this and another Action and play them both is super cool. As you mentioned, it's a Village that you don't have to play before your terminal, which we don't see very often in Dominion, and this is an elegant rendition of that idea.

Delicate Coin/Crumbling Coin by BryGuy
I'm assuming that Delicate Coin IS in the Supply, right? Otherwise, you can't get any of these! Delicate Coin is a $5 one-shot Gold that exchanges into a Crumbling Coin. Crumbling Coin is a a Silver with a Buy that rewards you with Nice if you buy two cards. The State is unnecessary and could easily be eliminated by making Delicate Coin a Duration for the next turn +Card and then return to the Supply. I don't have much else to say for these, they seem fine, if a little bit convoluted--Crumbling Coin could likely be its own pile for $5.

Pleasure Dome by emtzalex
A Treasure with a Poor House like bonus that scales down the more Actions you have in play. The self-trash into another Action feels a bit odd and unnecessary. At best, this is a Gold for $4 which isn't bad I guess, but I really don't like how much this hates Action cards. Outside of basic decks like Smithy-Money where you can get the exact one Action card you need in play, this just feels too niche otherwise and it's completely worthless in games where you want to build an engine. I think Poor House and Souk's way of generating payload is neat and worth experimenting with further but this implementation of it doesn't feel like it would be a pleasure to play with on most boards.

Atlas by SignError
Sort of a mini-Harem that counts differently named VP cards in hand for $ and counts differently named Treasures for VP. I like alt-VP cards but I worry this one is a little underwhelming on both fronts (especially compared to something like Humble Castle). The top is a Copper or worse much until the endgame, which feels pretty bad. Counting the number of VP cards instead of unique would help a little or just a simple flat +$.  The bottom will be worth 2VP in most games, but getting it to more than that is very board dependent.

Door Knocker by LTaco
Another simple Copper+, this time letting you discard a VP card for a sort of half-Baron. Early game, it's basically a Silver+Buy for $3 so long as you have an Estate around. I'd be curious to see if making the +Buy unconditional instead of the Copper (i.e. +1 Buy, discard a VP card for +$2) would make make it a little more interesting in the mid game and late game. I like it as is too though.

Papyrus Roll by fika monster
A Treasure Duration that can Exile for benefit on your next turn. I'm assuming the +Buy is separate from the +$ from the Exiled card's cost. It's an interesting idea for sure, and the inherent risk of a mandatory Exile from your next hand makes playing this always a bit of a gamble (the from discard option feels a little tacked on and I think makes the card less interesting). However, I agree that in a lot of cases there's usually something you won't mind Exiling, and the sheer amount of money this can generate will more than make up for it. I'd be curious about trying trash instead of Exile, which would make it a next turn Salvager (and maybe then you could keep the from discard), but then this gets less OP in the endgame when it can't freely Exile VP cards for boatloads of cash.

Purse by Udzu
A $2 Copper that also draws a card and can either sift a little or put something back on top. The discard option is Oasis, and the other option makes dead drawn Actions less sad. I like how simple it is, and it seems balanced at $2. My only complaint is that it's not terribly exciting. 



Honorable Mentions: Printing Press by Builder_Roberts, Door Knocker by LTaco, Quill by JW, Journal by Gubump

Runner Up: Ledger by faust

WINNER: Homunculus by LordBaphomet


Congrats to LordBaphomet and thanks everyone for participating!
« Last Edit: February 20, 2023, 06:07:31 am by 4est »
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #49 on: February 19, 2023, 04:08:19 pm »
+1

One thing about these weekly contests is when the contest is first posted, I'm thinking "I don't have any ideas for that right now, so do I have an old card in my file that fits? Yes, I do, I'll submit that." Then, I get a better idea too late while reading the results at the end of the week...  :P
Does this happen to anyone else?
« Last Edit: February 19, 2023, 04:17:18 pm by LibraryAdventurer »
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #50 on: February 20, 2023, 01:35:29 pm »
+1

Oh fuck I won't lie I completely forgot that I submitted to this contest.... I'll have the next one up in a second.
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #51 on: February 20, 2023, 01:42:50 pm »
0

originally papyrus roll Had to exile a card you didnt have a copy of in exile, or exile itself: would that have been more interesting?
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