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Author Topic: Weekly Design Contest #178: Another Person's Treasure  (Read 5784 times)

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4est

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Weekly Design Contest #178: Another Person's Treasure
« on: February 10, 2023, 10:57:53 pm »
+6

WDC #178: Another Person's Treasure

Alrighty folks, we're keeping it real simple this week:

Design a Treasure.

There are currently 51 Kingdom Treasures in Dominion. This may seem like a lot, but for most of Dominion's life, Treasures were actually quite rare, and many were duds (looking at you 1E Prosperity). However in 2022, DXV introduced 25 (!) new Kingdom Treasures, doubling the number of Treasures we have in Dominion (and that's not including Loots).

With so many more powerful, versatile, and fun Treasures, it's exciting to see a shift in the Dominion meta happening and players starting to embrace Treasures more as DXV has graced us with better ones.


Contest Guidelines:
  • Your submission must be a Treasure card (additional types are allowed as well).
  • Acceptable submissions include Kingdom Treasures, Non-Supply Treasures (like Spoils or Diadem), Heirlooms, or Loots. I suppose you could design a new basic Treasure (like Potion or Platinum) but tread lightly here.
  • Your submission may be part of a split pile or involve additional cards.
  • Don't make me squint. Eliminate unnecessary words and complexity where possible.

Judgement Details:
  • Entries and revisions must be submitted by 5:00 PM CT (11:00 PM UTC) on Friday, February 17. I'll have results posted on or before Sunday, February 26.
  • Entries will be judged on ingenuity, balance, simplicity, and creative/appropriate use of the Treasure mechanic.

Have fun! As someone who used to think most Kingdom Treasures weren't worth going for, I've been blown away by all the incredible new ones we got last year. There's way more design space here than any of us realized.

Looking forward to seeing y'all's designs!



Entries:

Coppersmith by Augie279
Jewelry Box by czzzz
Patent by NoMoreFun
Credit by xyz123
Nugget by X-tra
Homunculus by LordBaphomet
Dollhouse/Chest of Expensive Clothes by LibraryAdventurer
Auror Gold/The Early Bird by majiponi
Plow by Xen3k
Printing Press by Builder_Roberts
Hand of Midas by silverspawn
Plantation by Aquila
Ledger by faust
Quill by JW
Journal by Gubump
Delicate Coin/Crumbling Coin by BryGuy
Pleasure Dome by emtzalex
Atlas by SignError
Door Knocker by LTaco
Papyrus Roll by fika monster
Purse by Udzu
« Last Edit: February 17, 2023, 11:13:03 am by 4est »
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Augie279

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #1 on: February 11, 2023, 12:30:49 am »
+2



A new take on an old classic. ...Maybe classic isn't the right word, but hey, it doubles your Copper. Kinda.

Probably gonna replace this entry when I think of something better, but I may as well get the ball rolling.
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czzzz

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #2 on: February 11, 2023, 01:28:42 am »
+8


Copper + kinda Harbinger, or Gold + kinda Bureaucrat attack yourself; the choice is yours, assuming you have some green.
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NoMoreFun

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #3 on: February 11, 2023, 03:38:06 am »
+3

Patent
Treasure/Duration - $5
Gain and set aside a non-Duration Action. At the start of your next turn, play it. Until then, each other player may play the set aside action at the start of their turn, leaving it there.

« Last Edit: February 11, 2023, 09:41:36 pm by NoMoreFun »
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xyz123

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #4 on: February 11, 2023, 05:42:36 am »
+1

Credit
Treasure-Duration
$2

Now and at the start of your next turn $2
______________________________________________
When you discard this from play take 5 Debt


- A variation on Capitol where you have to pay back more in debt that you initially borrowed. It might make some interesting decisions as a potential opener regarding whether the additional debt is worth it or not so spike a key card early on.
- Thanks for the feedback below. I have decided to try it at $2 and give $2 on this turn and the next. You then need to take 5 debt. This makes it a bit more different from Capitol. I do think the idea of a Capitol variant that gives you the opportunity to spike key cards early on but at the cost of having to pay more debt back later on does have potential. It is just a case of balancing it.


« Last Edit: February 11, 2023, 01:38:28 pm by xyz123 »
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silverspawn

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #5 on: February 11, 2023, 06:42:16 am »
+1

It produces 3 and you get 4 debt? That's too weak.

Compare having two of these in your hand with a Capital -- it's strictly worse (barring a gazillion edge cases as always). This is basically never the case for any reasonable 3$ and 5$.

Like, compare having two villages in hand with one laboratory. The two villages will net you two cards and three actions, the lab two cards and one action. (And you do really have to look at it this way to do an apples to apples comparison; we're also assuming you have both Credit's already in hand. Don't miss your phantom +card.)

Or compare two silvers to one gold.

The idea may have promise, the numbers are just too low.

segura

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #6 on: February 11, 2023, 06:55:50 am »
+1

It produces 3 and you get 4 debt? That's too weak.

Compare having two of these in your hand with a Capital -- it's strictly worse (barring a gazillion edge cases as always). This is basically never the case for any reasonable 3$ and 5$.

Like, compare having two villages in hand with one laboratory. The two villages will net you two cards and three actions, the lab two cards and one action. (And you do really have to look at it this way to do an apples to apples comparison; we're also assuming you have both Credit's already in hand. Don't miss your phantom +card.)

Or compare two silvers to one gold.

The idea may have promise, the numbers are just too low.
I totally agree that the card is too weak but Villages net you Actions whereas Labs net you cards. So the comparison is technically wrong and fairly pointless, we are after all talking about a stop card and not a cantrip.
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #7 on: February 11, 2023, 12:01:31 pm »
+3

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LordBaphomet

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #8 on: February 11, 2023, 12:21:09 pm »
+7


Half of a chameleon. Play your leftover actions without drawing dead cards.
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LibraryAdventurer

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #9 on: February 11, 2023, 08:49:01 pm »
+2

A 5/5 split pile:
Quote
Dollhouse
$2 - Treasure
$1
Look at the top 2 cards of your deck. You may discard one. You may reveal one of them to put it in your hand.
If you revealed a Curse, play this again.
(FAQ: Any looked-at cards not discarded or put in hand go back on your deck in any order. Pretty sure this happens according to the rules without having to say it on the card.)

Quote
Chest of Expensive Clothes
$5 - Treasure
+$4.
Gain a Curse.
-
When you gain this, if the Curse pile is empty, gain a Curse from the trash.

(Inspired by The Haunting of Bly Manor.)
« Last Edit: February 11, 2023, 08:55:31 pm by LibraryAdventurer »
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majiponi

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #10 on: February 12, 2023, 04:39:47 am »
+1

Auror Gold
cost $3 - Treasure - Duration
+$3
+1 Buy
The next time you have less than 5 cards in hand at the start of your turn, topdeck this.


The early bird
cost $4 - Treasure - Reaction
+1 Action
+$2
---
At the start of your turn, you may play this from your hand.


Split pile.
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Xen3k

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #11 on: February 12, 2023, 12:04:28 pm »
+1



Quote
Plow $4
Treasure
Reveal the top 4 cards of your deck. Choose one: Set aside a revealed Action or Treasure; or discard up to two of the revealed cards.
Return the rest in any order, then play the set aside card.

Was thinking of making this an Action - Treasure, but decided to just leave it as a Treasure. I am not sure if the text can be simplified more. Setting the card you play aside first was to ensure it is clear you decide the order of the top cards of your deck before it is played, just in case that matters. I am also not sure if revealing 4 cards is too much. I flip-plopped between 4 and 3. Feedback is appreciated.
« Last Edit: February 12, 2023, 12:06:46 pm by Xen3k »
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Builder_Roberts

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #12 on: February 12, 2023, 04:12:40 pm »
+1


Quote
Printing Press - Treasure - $5
+1 Buy
Choose one: +$2; +2 Cards; or +1 Card and +$1.

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silverspawn

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #13 on: February 12, 2023, 07:07:50 pm »
+3



edit #1: excluded durations
edit #2: added +2 buys
edit #3: incorporated wording suggestion from SignError
« Last Edit: February 13, 2023, 11:55:41 am by silverspawn »
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majiponi

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #14 on: February 12, 2023, 10:17:01 pm »
+2

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #15 on: February 13, 2023, 03:01:24 am »
+1

Can it trash Durations like Hireling?

not anymore!

Aquila

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #16 on: February 13, 2023, 04:06:54 am »
+2

Quote
Plantation - Treasure, $5 cost.
+2 Coffers
At the end of your Buy phase, if you have at least $3 unspent, take the Tea.
Quote
Tea - Artifact
At the end of your Buy phase, you may trash a card from your discard pile or hand and gain a card costing up to $2 more than it.
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Fan card creation guide I wrote

faust

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #17 on: February 13, 2023, 06:43:25 am »
+3



Quote
Ledger - $3

$1
You  may put a card from your hand on top of your deck for + $2.

I'll note that this is quite similar to czzz's entry here, but I came up with it independently and I think it is sufficiently different to be its own entry.
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faust

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #18 on: February 13, 2023, 06:47:03 am »
+1



(edited to exclude durations)
This seems quite weak. might be okay if it wasn't a 1-shot, but as it is it's just hard to justify paying $3 and an Action just to get a single Gold. Not to mention that this might easily whiff if you don't manage to pair it with an Action you want to trash.
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silverspawn

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #19 on: February 13, 2023, 10:03:17 am »
0

This seems quite weak. might be okay if it wasn't a 1-shot, but as it is it's just hard to justify paying $3 and an Action just to get a single Gold. Not to mention that this might easily whiff if you don't manage to pair it with an Action you want to trash.

Disagree! Well, sort of. It's a 3$ card that turns into a gold at the cost of sacrificing an Action card. (You can play the gold right away.) Is that good? Not in terms of raw value. You don't buy an Action card intending to trash it this way next turn, barring on-trash effects or something. But is this effect something you sometimes want? Yes. E.g. end of the game, but there are plenty of other cases, I think. That was the idea.

(Maybe it should have +buy though to make it better at the end.)

faust

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #20 on: February 13, 2023, 10:09:18 am »
+1

This seems quite weak. might be okay if it wasn't a 1-shot, but as it is it's just hard to justify paying $3 and an Action just to get a single Gold. Not to mention that this might easily whiff if you don't manage to pair it with an Action you want to trash.

Disagree! Well, sort of. It's a 3$ card that turns into a gold at the cost of sacrificing an Action card. (You can play the gold right away.) Is that good? Not in terms of raw value. You don't buy an Action card intending to trash it this way next turn, barring on-trash effects or something. But is this effect something you sometimes want? Yes. E.g. end of the game, but there are plenty of other cases, I think. That was the idea.

(Maybe it should have +buy though to make it better at the end.)
I agree that you sometimes want it, but the problem is that you have to plan ahead for that; I have to invest $3 this turn in order to maybe be able to turn this + an Action into a Gold on some later turn (or it might whiff and I have to wait for the next shuffle). That is the main problem; it is unreliable and requires careful planning ahead for poor reward. I could just buy a Silver, keep my Action and have guaranteed payload of just $1 less (if you just plan on using it at the end of the game, is that extra $1 really going to make a difference?).

If this was on-demand, like an Event, it could be quite decent. But of course that doesn't fit the contest. And the way it is it clogs your deck until such time when you want to and are able to use it.
« Last Edit: February 13, 2023, 10:11:08 am by faust »
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silverspawn

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #21 on: February 13, 2023, 10:23:53 am »
0

This seems quite weak. might be okay if it wasn't a 1-shot, but as it is it's just hard to justify paying $3 and an Action just to get a single Gold. Not to mention that this might easily whiff if you don't manage to pair it with an Action you want to trash.

Disagree! Well, sort of. It's a 3$ card that turns into a gold at the cost of sacrificing an Action card. (You can play the gold right away.) Is that good? Not in terms of raw value. You don't buy an Action card intending to trash it this way next turn, barring on-trash effects or something. But is this effect something you sometimes want? Yes. E.g. end of the game, but there are plenty of other cases, I think. That was the idea.

(Maybe it should have +buy though to make it better at the end.)
I agree that you sometimes want it, but the problem is that you have to plan ahead for that; I have to invest $3 this turn in order to maybe be able to turn this + an Action into a Gold on some later turn (or it might whiff and I have to wait for the next shuffle). That is the main problem; it is unreliable and requires careful planning ahead for poor reward. I could just buy a Silver, keep my Action and have guaranteed payload of just $1 less (if you just plan on using it at the end of the game, is that extra $1 really going to make a difference?).

If this was on-demand, like an Event, it could be quite decent. But of course that doesn't fit the contest. And the way it is it clogs your deck until such time when you want to and are able to use it.

I wouldn't want it to be on-demand; you're supposed to have to plan ahead. But I think I agree that the reward isn't large enough. Will think of a buff, but I think one that makes it more powerful, not easier or more reliable.

SignError

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #22 on: February 13, 2023, 11:46:37 am »
0



edit #1: excluded durations
edit #2: added +2 buys

At first I interpreted “If you did trash two cards” as “If you did, trash two cards,” and I was wondering where you trash the two cards from.  That can be avoided by using Treasure Map’s updated wording “If you trashed two cards.”
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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #23 on: February 13, 2023, 11:55:59 am »
0

At first I interpreted “If you did trash two cards” as “If you did, trash two cards,” and I was wondering where you trash the two cards from.  That can be avoided by using Treasure Map’s updated wording “If you trashed two cards.”

done!

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Re: Weekly Design Contest #178: Another Person's Treasure
« Reply #24 on: February 13, 2023, 12:51:26 pm »
+2

Quill

Treasure - Duration
You may set aside an Action from your hand to play it twice at the start of your next turn. If you did not set aside an Action, at the start of your next turn, you may play an Action from your hand twice.

Notes:
A Mastermind variant. You only get to play the card twice, but it’s lower risk (by being a treasure), more reliable (because you can set aside an Action), and cheaper, so it’s easier to accumulate a lot of them.

It can’t copy itself, which reduces some situations that can be confusing or hard to track (like Masterminding a Mastermind). Also, there might be a clearer/simpler wording.
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