Ok, so one option here is a Galz-MiX-DatSwan team.
If we eliminate ADK, then we're looking at 2 scum in chairs-Glooble-gkrieg as the other possibility. Of those, I think gkrieg is reading very towny, Glooble is, well, I can see why people are scumreading him, and chairs continues to be mainly lurky. Plus, faust's tracker result on gkrieg, while by no means exonerating, is a point in his favor.
So let's say we lynch MiX today and he flips town. Scum kills one of our PRs tonight. Tomorrow we're at 8, we lynch Glooble. He flips town? We're at 6 and it's milo. we no lynch I guess. Now we're at 5 townmembers: chairs, gkrieg, and three ICs. And then ... we win. Assuming all our assumptions were correct, we can lynch chairs then gkrieg.
Now let's say we lynch Glooble today and he flips town. Tomorrow, we're at 8. We can lynch chairs, he flips town. Now we're at 6, we no lynch, now we're at 5 with Galz, MiX, gkrieg. I guess at that point we lynch MiX or Galz, since.
So it seems like whatever option we choose, the odds are pretty well in our favor if we're willing to give ADK a pass. The advantage of MiX first is that it will give us a clearer idea of what we're dealing with and whether we can trust Galz. The advantage of lynching Glooble/chairs/gkrieg first is that there's a chance NKs will take care of the MiX/Galz issue for us and we won't have to waste a lynch on it, and if they don't, well, that's more evidence.
But how do we lose the game here? That's the question. In the scenarios I've laid out, we can lose to a gkrieg-ADK team. But that's a chance I'll take.