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Author Topic: Alchemy: Apothecary  (Read 25335 times)

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Qvist

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Re: Alchemy: Apothecary
« Reply #25 on: January 10, 2012, 03:30:28 am »
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I just want to thank you for this article. One of the best articles about a card that I've read. I never knew how to play Apothecary right, so this helped me a lot.

Reyk

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Re: Alchemy: Apothecary
« Reply #26 on: January 10, 2012, 05:17:36 am »
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Thx for the writeup, Jake.

<b>Apothecary Openers</b>

Though not always true, in many cases it is not overly beneficial to buy silver while building an Apothecary-based deck.  There are terminal and non-terminal actions that can be much better.  Apothecary pairs very well with <a href=http://councilroom.com/game?game_id=game-20110908-055830-6175c2d2.html>Ambassador</a> and should probably be considered the dominant strategy in most Kingdoms.  Other good $3 openers are <a href=http://councilroom.com/game?game_id=game-20111221-122915-ce74de25.html>Shanty Town</a>, <a href=http://councilroom.com/game?game_id=game-20111211-230604-9cee4f16.html>Lookout</a>, Scheme, and <a href=http://councilroom.com/game?game_id=game-20110811-132335-48a62e27.html>Steward</a>.  Opening Potion/Copper is suspect at best.

While Woodcutter/Potion is not elite it is often quite good. As Woodcutter is usually considered bad, I'd mentioned it.
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def

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Re: Alchemy: Apothecary
« Reply #27 on: January 10, 2012, 06:39:16 am »
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Thanks for the nice work. I'd like to read something about the difference, if their is any, of Colony and Province games. I feel like Apothecary is a lot weaker in Colony games (when you don't go for massive trashing with Forge or Mint), for example looking at games like this. I'd like to see valid points for or against this opinion.
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