This should be a full length article, but I thought I would dump some of the ideas here first.
My theory is that learning Dominion follows a few common paths:
1- No idea what you are doing
2- You know what you are doing (the basic principles)
3- You get better at the game in general and start being able to identify key 2-card combos
4- You get very good at the game and can see and build engines across multiple cards, you can recognize when a generally bad card is good and when a generally good card is bad
5- "What this post is about"
6- More stuff about about getting better and better at the game
"What this post is about"
It took me a while to get to #4. It took me even longer to understand #5, because I think it's pretty subtle. Basically the idea is:
(1) You see what the dominant strategy of a board is; but...
(2) Instead of diving right into that strategy, you do something else first that sets up that strategy
A very simple example is: "Wow. The dominant strategy of this board is 'Possession'" -> that doesn't mean you should open with Potion (Unless there is a University/Scrying Pool/Apothecary thing that facilitates that open)
But it obviously gets a lot more subtle than that.
I read a post about how sometimes you want to NOT open Young Witch (due to a spammable Bane), but then transition into YW later when the decks are a little more bloated.
Here is the game that happened this morning that inspired this post:
http://dominion.isotropic.org/gamelog/201209/06/game-20120906-085259-4dfcb9a9.htmlThe dominant strategy here is Horse Traders+Venture / Tunnel (Not perfect on a Colony board, but still dominant I think)
My opponent rightly saw the combo and opened HT+Tunnel
I saw the combo too, but made a slightly different choice.
I opened Steward/Island. The idea was the make my deck a little bit smaller and kill some coppers. I figured that would
(1) Make is slightly more likely the HT/Tunnels would collide
(2) Make it slightly less likely the Ventures would not hit copper
I figured I would have the time given it was a Colony game to play a bit more strategically.
I also didn't load up on Tunnels - I just needed enough gold to get me consistently to Platinum (A mistake I've made many times before - including an isodom match where I played Warehouse/Tunnel a little too heavily in a Colony match). Since the deck was a bit thinner, I also didn't need as many Tunnels to ensure collisions.
Again: Not a full article, but it's a discussion I don't think I've seen on this board before.
Discuss.
Ed